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-rw-r--r--scene/3d/particles.cpp76
1 files changed, 40 insertions, 36 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 081caf4419..80c706898d 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -63,6 +63,8 @@ void Particles::set_one_shot(bool p_one_shot) {
one_shot = p_one_shot;
VS::get_singleton()->particles_set_one_shot(particles, one_shot);
+ if (!one_shot && emitting)
+ VisualServer::get_singleton()->particles_restart(particles);
}
void Particles::set_pre_process_time(float p_time) {
@@ -345,9 +347,10 @@ void Particles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "draw_pass_" + itos(i + 1), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_draw_pass_mesh", "get_draw_pass_mesh", i);
}
- BIND_CONSTANT(DRAW_ORDER_INDEX);
- BIND_CONSTANT(DRAW_ORDER_LIFETIME);
- BIND_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
+ BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
+
BIND_CONSTANT(MAX_DRAW_PASSES);
}
@@ -406,7 +409,7 @@ void ParticlesMaterial::init_shaders() {
shader_names->anim_speed = "anim_speed";
shader_names->anim_offset = "anim_offset";
- shader_names->initial_linear_velocity = "initial_linear_velocity_random";
+ shader_names->initial_linear_velocity_random = "initial_linear_velocity_random";
shader_names->initial_angle_random = "initial_angle_random";
shader_names->angular_velocity_random = "angular_velocity_random";
shader_names->orbit_velocity_random = "orbit_velocity_random";
@@ -753,18 +756,20 @@ void ParticlesMaterial::_update_shader() {
code += " pos.z=0.0; \n";
}
code += " //apply linear acceleration\n";
- code += " force+=normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random);\n";
+ code += " force+= length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n";
code += " //apply radial acceleration\n";
code += " vec3 org = vec3(0.0);\n";
- code += " // if (!p_system->local_coordinates)\n";
- code += " //org=p_transform.origin;\n";
- code += " force+=normalize(pos-org) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random);\n";
+ code += " // if (!p_system->local_coordinates)\n";
+ code += " //org=p_transform.origin;\n";
+ code += " vec3 diff = pos-org;\n";
+ code += " force+=length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n";
code += " //apply tangential acceleration;\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " force+=vec3(normalize((pos-org).yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random));\n";
+ code += " force+=length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random)) : vec3(0.0);\n";
} else {
- code += " force+=normalize(cross(normalize(pos-org),normalize(gravity))) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random));\n";
+ code += " vec3 crossDiff = cross(normalize(diff),normalize(gravity));\n";
+ code += " force+=length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random)) : vec3(0.0);\n";
}
code += " //apply attractor forces\n";
code += " VELOCITY+=force * DELTA;\n";
@@ -1264,9 +1269,8 @@ int ParticlesMaterial::get_emission_point_count() const {
void ParticlesMaterial::set_trail_divisor(int p_divisor) {
- VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor);
trail_divisor = p_divisor;
- _change_notify();
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->trail_divisor, p_divisor);
}
int ParticlesMaterial::get_trail_divisor() const {
@@ -1484,29 +1488,29 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anim_loop"), "set_flag", "get_flag", FLAG_ANIM_LOOP);
- BIND_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
- BIND_CONSTANT(PARAM_ANGULAR_VELOCITY);
- BIND_CONSTANT(PARAM_ORBIT_VELOCITY);
- BIND_CONSTANT(PARAM_LINEAR_ACCEL);
- BIND_CONSTANT(PARAM_RADIAL_ACCEL);
- BIND_CONSTANT(PARAM_TANGENTIAL_ACCEL);
- BIND_CONSTANT(PARAM_DAMPING);
- BIND_CONSTANT(PARAM_ANGLE);
- BIND_CONSTANT(PARAM_SCALE);
- BIND_CONSTANT(PARAM_HUE_VARIATION);
- BIND_CONSTANT(PARAM_ANIM_SPEED);
- BIND_CONSTANT(PARAM_ANIM_OFFSET);
- BIND_CONSTANT(PARAM_MAX);
-
- BIND_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
- BIND_CONSTANT(FLAG_ROTATE_Y);
- BIND_CONSTANT(FLAG_MAX);
-
- BIND_CONSTANT(EMISSION_SHAPE_POINT);
- BIND_CONSTANT(EMISSION_SHAPE_SPHERE);
- BIND_CONSTANT(EMISSION_SHAPE_BOX);
- BIND_CONSTANT(EMISSION_SHAPE_POINTS);
- BIND_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
+ BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
+ BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
+ BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
+ BIND_ENUM_CONSTANT(PARAM_DAMPING);
+ BIND_ENUM_CONSTANT(PARAM_ANGLE);
+ BIND_ENUM_CONSTANT(PARAM_SCALE);
+ BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
+ BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
+ BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
+ BIND_ENUM_CONSTANT(PARAM_MAX);
+
+ BIND_ENUM_CONSTANT(FLAG_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(FLAG_ROTATE_Y);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
+
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
+ BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
}
ParticlesMaterial::ParticlesMaterial()