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-rw-r--r--scene/3d/particles.cpp72
1 files changed, 53 insertions, 19 deletions
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 040266843d..c137b7e8ff 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -31,9 +31,9 @@
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
-Rect3 Particles::get_aabb() const {
+AABB Particles::get_aabb() const {
- return Rect3();
+ return AABB();
}
PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
@@ -82,7 +82,7 @@ void Particles::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
-void Particles::set_visibility_aabb(const Rect3 &p_aabb) {
+void Particles::set_visibility_aabb(const AABB &p_aabb) {
visibility_aabb = p_aabb;
VS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb);
@@ -140,7 +140,7 @@ float Particles::get_randomness_ratio() const {
return randomness_ratio;
}
-Rect3 Particles::get_visibility_aabb() const {
+AABB Particles::get_visibility_aabb() const {
return visibility_aabb;
}
@@ -252,7 +252,7 @@ void Particles::restart() {
VisualServer::get_singleton()->particles_restart(particles);
}
-Rect3 Particles::capture_aabb() const {
+AABB Particles::capture_aabb() const {
return VS::get_singleton()->particles_get_current_aabb(particles);
}
@@ -335,7 +335,7 @@ void Particles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
ADD_GROUP("Process Material", "");
@@ -367,7 +367,7 @@ Particles::Particles() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
- set_visibility_aabb(Rect3(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
+ set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_use_local_coordinates(true);
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
@@ -703,10 +703,13 @@ void ParticlesMaterial::_update_shader() {
else
code += " float tex_linear_velocity = 0.0;\n";
- if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
- code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_orbit_velocity = 0.0;\n";
+ if (flags[FLAG_DISABLE_Z]) {
+
+ if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
+ code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ else
+ code += " float tex_orbit_velocity = 0.0;\n";
+ }
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid())
code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
@@ -756,19 +759,31 @@ void ParticlesMaterial::_update_shader() {
code += " //apply linear acceleration\n";
code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n";
code += " //apply radial acceleration\n";
- code += " vec3 org = vec3(0.0);\n";
+ code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
code += " vec3 diff = pos-org;\n";
code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n";
code += " //apply tangential acceleration;\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random)) : vec3(0.0);\n";
+ code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),tangent_accel_random)) : vec3(0.0);\n";
} else {
code += " vec3 crossDiff = cross(normalize(diff),normalize(gravity));\n";
- code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random)) : vec3(0.0);\n";
+ code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),tangent_accel_random)) : vec3(0.0);\n";
}
code += " //apply attractor forces\n";
code += " VELOCITY += force * DELTA;\n";
+ code += " //orbit velocity\n";
+ if (flags[FLAG_DISABLE_Z]) {
+
+ code += " float orbit_amount = (orbit_velocity+tex_orbit_velocity)*mix(1.0,rand_from_seed(alt_seed),orbit_velocity_random);\n";
+ code += " if (orbit_amount!=0.0) {\n";
+ code += " float ang = orbit_amount * DELTA * 3.1416 * 2.0;\n";
+ code += " mat2 rot = mat2(vec2(cos(ang),-sin(ang)),vec2(sin(ang),cos(ang)));\n";
+ code += " TRANSFORM[3].xy-=diff.xy;\n";
+ code += " TRANSFORM[3].xy+=rot * diff.xy;\n";
+ code += " }\n";
+ }
+
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
code += " VELOCITY = normalize(VELOCITY)*tex_linear_velocity;\n";
}
@@ -836,9 +851,15 @@ void ParticlesMaterial::_update_shader() {
if (flags[FLAG_DISABLE_Z]) {
- code += " TRANSFORM[0] = vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n";
- code += " TRANSFORM[1] = vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n";
- code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
+ if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
+ code += " if (length(VELOCITY) > 0.0) { TRANSFORM[1].xyz = normalize(VELOCITY); } else { TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz); }\n";
+ code += " TRANSFORM[0].xyz = normalize(cross(TRANSFORM[1].xyz,TRANSFORM[2].xyz));\n";
+ code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
+ } else {
+ code += " TRANSFORM[0] = vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n";
+ code += " TRANSFORM[1] = vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n";
+ code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
+ }
} else {
//orient particle Y towards velocity
@@ -863,6 +884,7 @@ void ParticlesMaterial::_update_shader() {
}
//scale by scale
code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n";
+ code += " if (base_scale==0.0) base_scale=0.000001;\n";
if (trail_size_modifier.is_valid()) {
code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n";
}
@@ -1167,6 +1189,9 @@ void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags[p_flag] = p_enable;
_queue_shader_change();
+ if (p_flag==FLAG_DISABLE_Z) {
+ _change_notify();
+ }
}
bool ParticlesMaterial::get_flag(Flags p_flag) const {
@@ -1352,6 +1377,15 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
property.usage = 0;
}
+
+ if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
+ property.usage=0;
+ }
+}
+
+Shader::Mode ParticlesMaterial::get_shader_mode() const {
+
+ return Shader::MODE_PARTICLES;
}
void ParticlesMaterial::_bind_methods() {
@@ -1511,8 +1545,8 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
}
-ParticlesMaterial::ParticlesMaterial()
- : element(this) {
+ParticlesMaterial::ParticlesMaterial() :
+ element(this) {
set_spread(45);
set_flatness(0);