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Diffstat (limited to 'scene/3d/occluder_instance_3d.h')
-rw-r--r-- | scene/3d/occluder_instance_3d.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h new file mode 100644 index 0000000000..4bb468274d --- /dev/null +++ b/scene/3d/occluder_instance_3d.h @@ -0,0 +1,108 @@ +/*************************************************************************/ +/* occluder_instance_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef OCCLUDER_INSTANCE_3D_H +#define OCCLUDER_INSTANCE_3D_H + +#include "scene/3d/visual_instance_3d.h" + +class Occluder3D : public Resource { + GDCLASS(Occluder3D, Resource); + RES_BASE_EXTENSION("occ"); + + mutable RID occluder; + mutable Ref<ArrayMesh> debug_mesh; + mutable Vector<Vector3> debug_lines; + AABB aabb; + + PackedVector3Array vertices; + PackedInt32Array indices; + + void _update_changes(); + +protected: + static void _bind_methods(); + +public: + void set_vertices(PackedVector3Array p_vertices); + PackedVector3Array get_vertices() const; + + void set_indices(PackedInt32Array p_indices); + PackedInt32Array get_indices() const; + + Vector<Vector3> get_debug_lines() const; + Ref<ArrayMesh> get_debug_mesh() const; + AABB get_aabb() const; + + virtual RID get_rid() const override; + Occluder3D(); + ~Occluder3D(); +}; + +class OccluderInstance3D : public VisualInstance3D { + GDCLASS(OccluderInstance3D, Node3D); + +private: + Ref<Occluder3D> occluder; + uint32_t bake_mask = 0xFFFFFFFF; + + void _occluder_changed(); + + bool _bake_material_check(Ref<Material> p_material); + void _bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices); + +protected: + static void _bind_methods(); + +public: + enum BakeError { + BAKE_ERROR_OK, + BAKE_ERROR_NO_SAVE_PATH, + BAKE_ERROR_NO_MESHES, + }; + + void set_occluder(const Ref<Occluder3D> &p_occluder); + Ref<Occluder3D> get_occluder() const; + + virtual AABB get_aabb() const override; + virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override; + + void set_bake_mask(uint32_t p_mask); + uint32_t get_bake_mask() const; + + void set_bake_mask_bit(int p_layer, bool p_enable); + bool get_bake_mask_bit(int p_layer) const; + BakeError bake(Node *p_from_node, String p_occluder_path = ""); + + OccluderInstance3D(); + ~OccluderInstance3D(); +}; + +#endif |