summaryrefslogtreecommitdiff
path: root/scene/3d/occluder_instance_3d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/occluder_instance_3d.cpp')
-rw-r--r--scene/3d/occluder_instance_3d.cpp335
1 files changed, 335 insertions, 0 deletions
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
new file mode 100644
index 0000000000..d3a256db34
--- /dev/null
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -0,0 +1,335 @@
+/*************************************************************************/
+/* occluder_instance_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "occluder_instance_3d.h"
+#include "core/core_string_names.h"
+#include "scene/3d/mesh_instance_3d.h"
+
+RID Occluder3D::get_rid() const {
+ if (!occluder.is_valid()) {
+ occluder = RS::get_singleton()->occluder_create();
+ RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
+ }
+ return occluder;
+}
+
+void Occluder3D::set_vertices(PackedVector3Array p_vertices) {
+ vertices = p_vertices;
+ if (occluder.is_valid()) {
+ RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
+ }
+ _update_changes();
+}
+
+PackedVector3Array Occluder3D::get_vertices() const {
+ return vertices;
+}
+
+void Occluder3D::set_indices(PackedInt32Array p_indices) {
+ indices = p_indices;
+ if (occluder.is_valid()) {
+ RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
+ }
+ _update_changes();
+}
+
+PackedInt32Array Occluder3D::get_indices() const {
+ return indices;
+}
+
+void Occluder3D::_update_changes() {
+ aabb = AABB();
+
+ const Vector3 *ptr = vertices.ptr();
+ for (int i = 0; i < vertices.size(); i++) {
+ aabb.expand_to(ptr[i]);
+ }
+
+ debug_lines.clear();
+ debug_mesh.unref();
+
+ emit_changed();
+}
+
+Vector<Vector3> Occluder3D::get_debug_lines() const {
+ if (!debug_lines.is_empty()) {
+ return debug_lines;
+ }
+
+ if (indices.size() % 3 != 0) {
+ return Vector<Vector3>();
+ }
+
+ for (int i = 0; i < indices.size() / 3; i++) {
+ for (int j = 0; j < 3; j++) {
+ int a = indices[i * 3 + j];
+ int b = indices[i * 3 + (j + 1) % 3];
+ ERR_FAIL_INDEX_V_MSG(a, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range.");
+ ERR_FAIL_INDEX_V_MSG(b, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range.");
+ debug_lines.push_back(vertices[a]);
+ debug_lines.push_back(vertices[b]);
+ }
+ }
+ return debug_lines;
+}
+
+Ref<ArrayMesh> Occluder3D::get_debug_mesh() const {
+ if (debug_mesh.is_valid()) {
+ return debug_mesh;
+ }
+
+ if (indices.size() % 3 != 0) {
+ return debug_mesh;
+ }
+
+ Array arrays;
+ arrays.resize(Mesh::ARRAY_MAX);
+ arrays[Mesh::ARRAY_VERTEX] = vertices;
+ arrays[Mesh::ARRAY_INDEX] = indices;
+
+ debug_mesh.instance();
+ debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
+ return debug_mesh;
+}
+
+AABB Occluder3D::get_aabb() const {
+ return aabb;
+}
+
+void Occluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &Occluder3D::set_vertices);
+ ClassDB::bind_method(D_METHOD("get_vertices"), &Occluder3D::get_vertices);
+
+ ClassDB::bind_method(D_METHOD("set_indices", "indices"), &Occluder3D::set_indices);
+ ClassDB::bind_method(D_METHOD("get_indices"), &Occluder3D::get_indices);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_vertices", "get_vertices");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_indices", "get_indices");
+}
+
+Occluder3D::Occluder3D() {
+}
+
+Occluder3D::~Occluder3D() {
+ if (occluder.is_valid()) {
+ RS::get_singleton()->free(occluder);
+ }
+}
+/////////////////////////////////////////////////
+
+AABB OccluderInstance3D::get_aabb() const {
+ if (occluder.is_valid()) {
+ return occluder->get_aabb();
+ }
+ return AABB();
+}
+
+Vector<Face3> OccluderInstance3D::get_faces(uint32_t p_usage_flags) const {
+ return Vector<Face3>();
+}
+
+void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) {
+ if (occluder == p_occluder) {
+ return;
+ }
+
+ if (occluder.is_valid()) {
+ occluder->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &OccluderInstance3D::_occluder_changed));
+ }
+
+ occluder = p_occluder;
+
+ if (occluder.is_valid()) {
+ set_base(occluder->get_rid());
+ occluder->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &OccluderInstance3D::_occluder_changed));
+ } else {
+ set_base(RID());
+ }
+
+ update_gizmo();
+}
+
+void OccluderInstance3D::_occluder_changed() {
+ update_gizmo();
+}
+
+Ref<Occluder3D> OccluderInstance3D::get_occluder() const {
+ return occluder;
+}
+
+void OccluderInstance3D::set_bake_mask(uint32_t p_mask) {
+ bake_mask = p_mask;
+}
+
+uint32_t OccluderInstance3D::get_bake_mask() const {
+ return bake_mask;
+}
+
+void OccluderInstance3D::set_bake_mask_bit(int p_layer, bool p_enable) {
+ ERR_FAIL_INDEX(p_layer, 32);
+ if (p_enable) {
+ set_bake_mask(bake_mask | (1 << p_layer));
+ } else {
+ set_bake_mask(bake_mask & (~(1 << p_layer)));
+ }
+}
+
+bool OccluderInstance3D::get_bake_mask_bit(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, 32, false);
+ return (bake_mask & (1 << p_layer));
+}
+
+bool OccluderInstance3D::_bake_material_check(Ref<Material> p_material) {
+ StandardMaterial3D *standard_mat = Object::cast_to<StandardMaterial3D>(p_material.ptr());
+ if (standard_mat && standard_mat->get_transparency() != StandardMaterial3D::TRANSPARENCY_DISABLED) {
+ return false;
+ }
+ return true;
+}
+
+void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ if (mi && mi->is_visible_in_tree()) {
+ Ref<Mesh> mesh = mi->get_mesh();
+ bool valid = true;
+
+ if (mesh.is_null()) {
+ valid = false;
+ }
+
+ if (valid && !_bake_material_check(mi->get_material_override())) {
+ valid = false;
+ }
+
+ if ((mi->get_layer_mask() & bake_mask) == 0) {
+ valid = false;
+ }
+
+ if (valid) {
+ Transform global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform();
+
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+ if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
+ continue;
+ }
+
+ if (mi->get_surface_override_material(i).is_valid()) {
+ if (!_bake_material_check(mi->get_surface_override_material(i))) {
+ continue;
+ }
+ } else {
+ if (!_bake_material_check(mesh->surface_get_material(i))) {
+ continue;
+ }
+ }
+
+ Array arrays = mesh->surface_get_arrays(i);
+
+ int vertex_offset = r_vertices.size();
+ PackedVector3Array vertices = arrays[Mesh::ARRAY_VERTEX];
+ r_vertices.resize(r_vertices.size() + vertices.size());
+
+ Vector3 *vtx_ptr = r_vertices.ptrw();
+ for (int j = 0; j < vertices.size(); j++) {
+ vtx_ptr[vertex_offset + j] = global_to_local.xform(vertices[j]);
+ }
+
+ int index_offset = r_indices.size();
+ PackedInt32Array indices = arrays[Mesh::ARRAY_INDEX];
+ r_indices.resize(r_indices.size() + indices.size());
+
+ int *idx_ptr = r_indices.ptrw();
+ for (int j = 0; j < indices.size(); j++) {
+ idx_ptr[index_offset + j] = vertex_offset + indices[j];
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *child = p_node->get_child(i);
+ if (!child->get_owner()) {
+ continue; //maybe a helper
+ }
+
+ _bake_node(child, r_vertices, r_indices);
+ }
+}
+
+OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String p_occluder_path) {
+ if (p_occluder_path == "") {
+ if (get_occluder().is_null()) {
+ return BAKE_ERROR_NO_SAVE_PATH;
+ }
+ }
+
+ PackedVector3Array vertices;
+ PackedInt32Array indices;
+
+ _bake_node(p_from_node, vertices, indices);
+
+ if (vertices.is_empty() || indices.is_empty()) {
+ return BAKE_ERROR_NO_MESHES;
+ }
+
+ Ref<Occluder3D> occ;
+ if (get_occluder().is_valid()) {
+ occ = get_occluder();
+ } else {
+ occ.instance();
+ occ->set_path(p_occluder_path);
+ }
+
+ occ->set_vertices(vertices);
+ occ->set_indices(indices);
+ set_occluder(occ);
+
+ return BAKE_ERROR_OK;
+}
+
+void OccluderInstance3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &OccluderInstance3D::set_bake_mask);
+ ClassDB::bind_method(D_METHOD("get_bake_mask"), &OccluderInstance3D::get_bake_mask);
+ ClassDB::bind_method(D_METHOD("set_bake_mask_bit", "layer", "enabled"), &OccluderInstance3D::set_bake_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_bake_mask_bit", "layer"), &OccluderInstance3D::get_bake_mask_bit);
+
+ ClassDB::bind_method(D_METHOD("set_occluder", "occluder"), &OccluderInstance3D::set_occluder);
+ ClassDB::bind_method(D_METHOD("get_occluder"), &OccluderInstance3D::get_occluder);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "Occluder3D"), "set_occluder", "get_occluder");
+ ADD_GROUP("Bake", "bake_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask");
+}
+
+OccluderInstance3D::OccluderInstance3D() {
+}
+
+OccluderInstance3D::~OccluderInstance3D() {
+}