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Diffstat (limited to 'scene/3d/occluder_instance_3d.cpp')
-rw-r--r--scene/3d/occluder_instance_3d.cpp56
1 files changed, 44 insertions, 12 deletions
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index b0b9668fd2..f3e174c01b 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -173,11 +173,13 @@ void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) {
set_base(RID());
}
- update_gizmo();
+ update_gizmos();
+ update_configuration_warnings();
}
void OccluderInstance3D::_occluder_changed() {
- update_gizmo();
+ update_gizmos();
+ update_configuration_warnings();
}
Ref<Occluder3D> OccluderInstance3D::get_occluder() const {
@@ -186,24 +188,29 @@ Ref<Occluder3D> OccluderInstance3D::get_occluder() const {
void OccluderInstance3D::set_bake_mask(uint32_t p_mask) {
bake_mask = p_mask;
+ update_configuration_warnings();
}
uint32_t OccluderInstance3D::get_bake_mask() const {
return bake_mask;
}
-void OccluderInstance3D::set_bake_mask_bit(int p_layer, bool p_enable) {
- ERR_FAIL_INDEX(p_layer, 32);
- if (p_enable) {
- set_bake_mask(bake_mask | (1 << p_layer));
+void OccluderInstance3D::set_bake_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Render layer number must be between 1 and 20 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 20, "Render layer number must be between 1 and 20 inclusive.");
+ uint32_t mask = get_bake_mask();
+ if (p_value) {
+ mask |= 1 << (p_layer_number - 1);
} else {
- set_bake_mask(bake_mask & (~(1 << p_layer)));
+ mask &= ~(1 << (p_layer_number - 1));
}
+ set_bake_mask(mask);
}
-bool OccluderInstance3D::get_bake_mask_bit(int p_layer) const {
- ERR_FAIL_INDEX_V(p_layer, 32, false);
- return (bake_mask & (1 << p_layer));
+bool OccluderInstance3D::get_bake_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Render layer number must be between 1 and 20 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 20, false, "Render layer number must be between 1 and 20 inclusive.");
+ return bake_mask & (1 << (p_layer_number - 1));
}
bool OccluderInstance3D::_bake_material_check(Ref<Material> p_material) {
@@ -314,11 +321,36 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String
return BAKE_ERROR_OK;
}
+TypedArray<String> OccluderInstance3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (!bool(GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling"))) {
+ warnings.push_back(TTR("Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport.\nTo resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling."));
+ }
+
+ if (bake_mask == 0) {
+ // NOTE: This warning will not be emitted if none of the 20 checkboxes
+ // exposed in the editor are checked. This is because there are
+ // currently 12 unexposed layers in the editor inspector.
+ warnings.push_back(TTR("The Bake Mask has no bits enabled, which means baking will not produce any occluder meshes for this OccluderInstance3D.\nTo resolve this, enable at least one bit in the Bake Mask property."));
+ }
+
+ if (occluder.is_null()) {
+ warnings.push_back(TTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
+ } else if (occluder->get_vertices().size() < 3) {
+ // Using the "New Occluder" dropdown button won't result in a correct occluder,
+ // so warn the user about this.
+ warnings.push_back(TTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport."));
+ }
+
+ return warnings;
+}
+
void OccluderInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &OccluderInstance3D::set_bake_mask);
ClassDB::bind_method(D_METHOD("get_bake_mask"), &OccluderInstance3D::get_bake_mask);
- ClassDB::bind_method(D_METHOD("set_bake_mask_bit", "layer", "enabled"), &OccluderInstance3D::set_bake_mask_bit);
- ClassDB::bind_method(D_METHOD("get_bake_mask_bit", "layer"), &OccluderInstance3D::get_bake_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_bake_mask_value", "layer_number", "value"), &OccluderInstance3D::set_bake_mask_value);
+ ClassDB::bind_method(D_METHOD("get_bake_mask_value", "layer_number"), &OccluderInstance3D::get_bake_mask_value);
ClassDB::bind_method(D_METHOD("set_occluder", "occluder"), &OccluderInstance3D::set_occluder);
ClassDB::bind_method(D_METHOD("get_occluder"), &OccluderInstance3D::get_occluder);