diff options
Diffstat (limited to 'scene/3d/node_3d.h')
-rw-r--r-- | scene/3d/node_3d.h | 120 |
1 files changed, 63 insertions, 57 deletions
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index f97a8a97dc..0fd0c4e205 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,11 +32,9 @@ #define NODE_3D_H #include "scene/main/node.h" -#include "scene/main/scene_tree.h" -class Node3DGizmo : public Reference { - - GDCLASS(Node3DGizmo, Reference); +class Node3DGizmo : public RefCounted { + GDCLASS(Node3DGizmo, RefCounted); public: virtual void create() = 0; @@ -50,7 +48,6 @@ public: }; class Node3D : public Node { - GDCLASS(Node3D, Node); OBJ_CATEGORY("3D"); @@ -64,46 +61,52 @@ class Node3D : public Node { mutable SelfList<Node> xform_change; struct Data { - - mutable Transform global_transform; - mutable Transform local_transform; + mutable Transform3D global_transform; + mutable Transform3D local_transform; mutable Vector3 rotation; - mutable Vector3 scale; + mutable Vector3 scale = Vector3(1, 1, 1); + + mutable int dirty = DIRTY_NONE; - mutable int dirty; + Viewport *viewport = nullptr; - Viewport *viewport; + bool top_level_active = false; + bool top_level = false; + bool inside_world = false; - bool toplevel_active; - bool toplevel; - bool inside_world; + RID visibility_parent; - int children_lock; - Node3D *parent; + int children_lock = 0; + Node3D *parent = nullptr; List<Node3D *> children; - List<Node3D *>::Element *C; + List<Node3D *>::Element *C = nullptr; - bool ignore_notification; - bool notify_local_transform; - bool notify_transform; + bool ignore_notification = false; + bool notify_local_transform = false; + bool notify_transform = false; - bool visible; - bool disable_scale; + bool visible = true; + bool disable_scale = false; #ifdef TOOLS_ENABLED - Ref<Node3DGizmo> gizmo; - bool gizmo_disabled; - bool gizmo_dirty; + Vector<Ref<Node3DGizmo>> gizmos; + bool gizmos_disabled = false; + bool gizmos_dirty = false; #endif } data; - void _update_gizmo(); + NodePath visibility_parent_path; + + void _update_gizmos(); void _notify_dirty(); void _propagate_transform_changed(Node3D *p_origin); void _propagate_visibility_changed(); + void _propagate_visibility_parent(); + void _update_visibility_parent(bool p_update_root); + protected: _FORCE_INLINE_ void set_ignore_transform_notification(bool p_ignore) { data.ignore_notification = p_ignore; } @@ -114,7 +117,6 @@ protected: public: enum { - NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, NOTIFICATION_ENTER_WORLD = 41, NOTIFICATION_EXIT_WORLD = 42, @@ -122,63 +124,65 @@ public: NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 44, }; - Node3D *get_parent_spatial() const; + Node3D *get_parent_node_3d() const; - Ref<World3D> get_world() const; + Ref<World3D> get_world_3d() const; - void set_translation(const Vector3 &p_translation); + void set_position(const Vector3 &p_position); void set_rotation(const Vector3 &p_euler_rad); - void set_rotation_degrees(const Vector3 &p_euler_deg); void set_scale(const Vector3 &p_scale); - Vector3 get_translation() const; + Vector3 get_position() const; Vector3 get_rotation() const; - Vector3 get_rotation_degrees() const; Vector3 get_scale() const; - void set_transform(const Transform &p_transform); - void set_global_transform(const Transform &p_transform); + void set_transform(const Transform3D &p_transform); + void set_global_transform(const Transform3D &p_transform); - Transform get_transform() const; - Transform get_global_transform() const; + Transform3D get_transform() const; + Transform3D get_global_transform() const; #ifdef TOOLS_ENABLED - virtual Transform get_global_gizmo_transform() const; - virtual Transform get_local_gizmo_transform() const; + virtual Transform3D get_global_gizmo_transform() const; + virtual Transform3D get_local_gizmo_transform() const; #endif - void set_as_toplevel(bool p_enabled); - bool is_set_as_toplevel() const; + void set_as_top_level(bool p_enabled); + bool is_set_as_top_level() const; void set_disable_scale(bool p_enabled); bool is_scale_disabled() const; - void set_disable_gizmo(bool p_enabled); - void update_gizmo(); - void set_gizmo(const Ref<Node3DGizmo> &p_gizmo); - Ref<Node3DGizmo> get_gizmo() const; + void set_disable_gizmos(bool p_enabled); + void update_gizmos(); + void clear_subgizmo_selection(); + Vector<Ref<Node3DGizmo>> get_gizmos() const; + Array get_gizmos_bind() const; + void add_gizmo(Ref<Node3DGizmo> p_gizmo); + void remove_gizmo(Ref<Node3DGizmo> p_gizmo); + void clear_gizmos(); _FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; } - Transform get_relative_transform(const Node *p_parent) const; + Transform3D get_relative_transform(const Node *p_parent) const; - void rotate(const Vector3 &p_axis, float p_angle); - void rotate_x(float p_angle); - void rotate_y(float p_angle); - void rotate_z(float p_angle); + void rotate(const Vector3 &p_axis, real_t p_angle); + void rotate_x(real_t p_angle); + void rotate_y(real_t p_angle); + void rotate_z(real_t p_angle); void translate(const Vector3 &p_offset); void scale(const Vector3 &p_ratio); - void rotate_object_local(const Vector3 &p_axis, float p_angle); + void rotate_object_local(const Vector3 &p_axis, real_t p_angle); void scale_object_local(const Vector3 &p_scale); void translate_object_local(const Vector3 &p_offset); - void global_rotate(const Vector3 &p_axis, float p_angle); + void global_rotate(const Vector3 &p_axis, real_t p_angle); void global_scale(const Vector3 &p_scale); void global_translate(const Vector3 &p_offset); - void look_at(const Vector3 &p_target, const Vector3 &p_up); - void look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up); + void look_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)); + void look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)); Vector3 to_local(Vector3 p_global) const; Vector3 to_global(Vector3 p_local) const; @@ -200,8 +204,10 @@ public: void force_update_transform(); + void set_visibility_parent(const NodePath &p_path); + NodePath get_visibility_parent() const; + Node3D(); - ~Node3D(); }; #endif // NODE_3D_H |