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Diffstat (limited to 'scene/3d/node_3d.h')
-rw-r--r--scene/3d/node_3d.h33
1 files changed, 18 insertions, 15 deletions
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index fe6324c796..0fd0c4e205 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -32,7 +32,6 @@
#define NODE_3D_H
#include "scene/main/node.h"
-#include "scene/main/scene_tree.h"
class Node3DGizmo : public RefCounted {
GDCLASS(Node3DGizmo, RefCounted);
@@ -90,16 +89,16 @@ class Node3D : public Node {
bool disable_scale = false;
#ifdef TOOLS_ENABLED
- Ref<Node3DGizmo> gizmo;
- bool gizmo_disabled = false;
- bool gizmo_dirty = false;
+ Vector<Ref<Node3DGizmo>> gizmos;
+ bool gizmos_disabled = false;
+ bool gizmos_dirty = false;
#endif
} data;
NodePath visibility_parent_path;
- void _update_gizmo();
+ void _update_gizmos();
void _notify_dirty();
void _propagate_transform_changed(Node3D *p_origin);
@@ -154,27 +153,31 @@ public:
void set_disable_scale(bool p_enabled);
bool is_scale_disabled() const;
- void set_disable_gizmo(bool p_enabled);
- void update_gizmo();
- void set_gizmo(const Ref<Node3DGizmo> &p_gizmo);
- Ref<Node3DGizmo> get_gizmo() const;
+ void set_disable_gizmos(bool p_enabled);
+ void update_gizmos();
+ void clear_subgizmo_selection();
+ Vector<Ref<Node3DGizmo>> get_gizmos() const;
+ Array get_gizmos_bind() const;
+ void add_gizmo(Ref<Node3DGizmo> p_gizmo);
+ void remove_gizmo(Ref<Node3DGizmo> p_gizmo);
+ void clear_gizmos();
_FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; }
Transform3D get_relative_transform(const Node *p_parent) const;
- void rotate(const Vector3 &p_axis, float p_angle);
- void rotate_x(float p_angle);
- void rotate_y(float p_angle);
- void rotate_z(float p_angle);
+ void rotate(const Vector3 &p_axis, real_t p_angle);
+ void rotate_x(real_t p_angle);
+ void rotate_y(real_t p_angle);
+ void rotate_z(real_t p_angle);
void translate(const Vector3 &p_offset);
void scale(const Vector3 &p_ratio);
- void rotate_object_local(const Vector3 &p_axis, float p_angle);
+ void rotate_object_local(const Vector3 &p_axis, real_t p_angle);
void scale_object_local(const Vector3 &p_scale);
void translate_object_local(const Vector3 &p_offset);
- void global_rotate(const Vector3 &p_axis, float p_angle);
+ void global_rotate(const Vector3 &p_axis, real_t p_angle);
void global_scale(const Vector3 &p_scale);
void global_translate(const Vector3 &p_offset);