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-rw-r--r--scene/3d/node_3d.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 282f4805cc..0fd0c4e205 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -32,7 +32,6 @@
#define NODE_3D_H
#include "scene/main/node.h"
-#include "scene/main/scene_tree.h"
class Node3DGizmo : public RefCounted {
GDCLASS(Node3DGizmo, RefCounted);
@@ -167,18 +166,18 @@ public:
Transform3D get_relative_transform(const Node *p_parent) const;
- void rotate(const Vector3 &p_axis, float p_angle);
- void rotate_x(float p_angle);
- void rotate_y(float p_angle);
- void rotate_z(float p_angle);
+ void rotate(const Vector3 &p_axis, real_t p_angle);
+ void rotate_x(real_t p_angle);
+ void rotate_y(real_t p_angle);
+ void rotate_z(real_t p_angle);
void translate(const Vector3 &p_offset);
void scale(const Vector3 &p_ratio);
- void rotate_object_local(const Vector3 &p_axis, float p_angle);
+ void rotate_object_local(const Vector3 &p_axis, real_t p_angle);
void scale_object_local(const Vector3 &p_scale);
void translate_object_local(const Vector3 &p_offset);
- void global_rotate(const Vector3 &p_axis, float p_angle);
+ void global_rotate(const Vector3 &p_axis, real_t p_angle);
void global_scale(const Vector3 &p_scale);
void global_translate(const Vector3 &p_offset);