diff options
Diffstat (limited to 'scene/3d/node_3d.h')
-rw-r--r-- | scene/3d/node_3d.h | 20 |
1 files changed, 5 insertions, 15 deletions
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 04f73a4cbd..76c1e3e22c 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -61,18 +61,9 @@ public: ROTATION_EDIT_MODE_BASIS, }; - enum RotationOrder { - ROTATION_ORDER_XYZ, - ROTATION_ORDER_XZY, - ROTATION_ORDER_YXZ, - ROTATION_ORDER_YZX, - ROTATION_ORDER_ZXY, - ROTATION_ORDER_ZYX - }; - private: - // For the sake of ease of use, Node3D can operate with Transforms (Basis+Origin), Quaterinon/Scale and Euler Rotation/Scale. - // Transform and Quaterinon are stored in data.local_transform Basis (so quaternion is not really stored, but converted back/forth from 3x3 matrix on demand). + // For the sake of ease of use, Node3D can operate with Transforms (Basis+Origin), Quaternion/Scale and Euler Rotation/Scale. + // Transform and Quaternion are stored in data.local_transform Basis (so quaternion is not really stored, but converted back/forth from 3x3 matrix on demand). // Euler needs to be kept separate because converting to Basis and back may result in a different vector (which is troublesome for users // editing in the inspector, not only because of the numerical precision loss but because they expect these rotations to be consistent, or support // "redundant" rotations for animation interpolation, like going from 0 to 720 degrees). @@ -100,7 +91,7 @@ private: struct Data { mutable Transform3D global_transform; mutable Transform3D local_transform; - mutable Basis::EulerOrder euler_rotation_order = Basis::EULER_ORDER_YXZ; + mutable EulerOrder euler_rotation_order = EulerOrder::YXZ; mutable Vector3 euler_rotation; mutable Vector3 scale = Vector3(1, 1, 1); mutable RotationEditMode rotation_edit_mode = ROTATION_EDIT_MODE_EULER; @@ -179,7 +170,7 @@ public: void set_rotation_edit_mode(RotationEditMode p_mode); RotationEditMode get_rotation_edit_mode() const; - void set_rotation_order(RotationOrder p_order); + void set_rotation_order(EulerOrder p_order); void set_rotation(const Vector3 &p_euler_rad); void set_scale(const Vector3 &p_scale); @@ -188,7 +179,7 @@ public: Vector3 get_position() const; - RotationOrder get_rotation_order() const; + EulerOrder get_rotation_order() const; Vector3 get_rotation() const; Vector3 get_scale() const; @@ -277,6 +268,5 @@ public: }; VARIANT_ENUM_CAST(Node3D::RotationEditMode) -VARIANT_ENUM_CAST(Node3D::RotationOrder) #endif // NODE_3D_H |