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Diffstat (limited to 'scene/3d/node_3d.h')
-rw-r--r-- | scene/3d/node_3d.h | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h new file mode 100644 index 0000000000..327d4671e9 --- /dev/null +++ b/scene/3d/node_3d.h @@ -0,0 +1,204 @@ +/*************************************************************************/ +/* node_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NODE_3D_H +#define NODE_3D_H + +#include "scene/main/node.h" +#include "scene/main/scene_tree.h" + +class Node3DGizmo : public Reference { + GDCLASS(Node3DGizmo, Reference); + +public: + virtual void create() = 0; + virtual void transform() = 0; + virtual void clear() = 0; + virtual void redraw() = 0; + virtual void free() = 0; + + Node3DGizmo(); + virtual ~Node3DGizmo() {} +}; + +class Node3D : public Node { + GDCLASS(Node3D, Node); + OBJ_CATEGORY("3D"); + + enum TransformDirty { + DIRTY_NONE = 0, + DIRTY_VECTORS = 1, + DIRTY_LOCAL = 2, + DIRTY_GLOBAL = 4 + }; + + mutable SelfList<Node> xform_change; + + struct Data { + mutable Transform global_transform; + mutable Transform local_transform; + mutable Vector3 rotation; + mutable Vector3 scale; + + mutable int dirty; + + Viewport *viewport; + + bool toplevel_active; + bool toplevel; + bool inside_world; + + int children_lock; + Node3D *parent; + List<Node3D *> children; + List<Node3D *>::Element *C; + + bool ignore_notification; + bool notify_local_transform; + bool notify_transform; + + bool visible; + bool disable_scale; + +#ifdef TOOLS_ENABLED + Ref<Node3DGizmo> gizmo; + bool gizmo_disabled; + bool gizmo_dirty; +#endif + + } data; + + void _update_gizmo(); + void _notify_dirty(); + void _propagate_transform_changed(Node3D *p_origin); + + void _propagate_visibility_changed(); + +protected: + _FORCE_INLINE_ void set_ignore_transform_notification(bool p_ignore) { data.ignore_notification = p_ignore; } + + _FORCE_INLINE_ void _update_local_transform() const; + + void _notification(int p_what); + static void _bind_methods(); + +public: + enum { + + NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, + NOTIFICATION_ENTER_WORLD = 41, + NOTIFICATION_EXIT_WORLD = 42, + NOTIFICATION_VISIBILITY_CHANGED = 43, + NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 44, + }; + + Node3D *get_parent_spatial() const; + + Ref<World3D> get_world_3d() const; + + void set_translation(const Vector3 &p_translation); + void set_rotation(const Vector3 &p_euler_rad); + void set_rotation_degrees(const Vector3 &p_euler_deg); + void set_scale(const Vector3 &p_scale); + + Vector3 get_translation() const; + Vector3 get_rotation() const; + Vector3 get_rotation_degrees() const; + Vector3 get_scale() const; + + void set_transform(const Transform &p_transform); + void set_global_transform(const Transform &p_transform); + + Transform get_transform() const; + Transform get_global_transform() const; + +#ifdef TOOLS_ENABLED + virtual Transform get_global_gizmo_transform() const; + virtual Transform get_local_gizmo_transform() const; +#endif + + void set_as_toplevel(bool p_enabled); + bool is_set_as_toplevel() const; + + void set_disable_scale(bool p_enabled); + bool is_scale_disabled() const; + + void set_disable_gizmo(bool p_enabled); + void update_gizmo(); + void set_gizmo(const Ref<Node3DGizmo> &p_gizmo); + Ref<Node3DGizmo> get_gizmo() const; + + _FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; } + + Transform get_relative_transform(const Node *p_parent) const; + + void rotate(const Vector3 &p_axis, float p_angle); + void rotate_x(float p_angle); + void rotate_y(float p_angle); + void rotate_z(float p_angle); + void translate(const Vector3 &p_offset); + void scale(const Vector3 &p_ratio); + + void rotate_object_local(const Vector3 &p_axis, float p_angle); + void scale_object_local(const Vector3 &p_scale); + void translate_object_local(const Vector3 &p_offset); + + void global_rotate(const Vector3 &p_axis, float p_angle); + void global_scale(const Vector3 &p_scale); + void global_translate(const Vector3 &p_offset); + + void look_at(const Vector3 &p_target, const Vector3 &p_up); + void look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up); + + Vector3 to_local(Vector3 p_global) const; + Vector3 to_global(Vector3 p_local) const; + + void set_notify_transform(bool p_enable); + bool is_transform_notification_enabled() const; + + void set_notify_local_transform(bool p_enable); + bool is_local_transform_notification_enabled() const; + + void orthonormalize(); + void set_identity(); + + void set_visible(bool p_visible); + bool is_visible() const; + void show(); + void hide(); + bool is_visible_in_tree() const; + + void force_update_transform(); + + Node3D(); + ~Node3D(); +}; + +#endif // NODE_3D_H |