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-rw-r--r--scene/3d/node_3d.h55
1 files changed, 35 insertions, 20 deletions
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 09a96bf8ca..d6dcdd96fe 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -32,10 +32,9 @@
#define NODE_3D_H
#include "scene/main/node.h"
-#include "scene/main/scene_tree.h"
-class Node3DGizmo : public Reference {
- GDCLASS(Node3DGizmo, Reference);
+class Node3DGizmo : public RefCounted {
+ GDCLASS(Node3DGizmo, RefCounted);
public:
virtual void create() = 0;
@@ -75,6 +74,8 @@ class Node3D : public Node {
bool top_level = false;
bool inside_world = false;
+ RID visibility_parent;
+
int children_lock = 0;
Node3D *parent = nullptr;
List<Node3D *> children;
@@ -88,19 +89,25 @@ class Node3D : public Node {
bool disable_scale = false;
#ifdef TOOLS_ENABLED
- Ref<Node3DGizmo> gizmo;
- bool gizmo_disabled = false;
- bool gizmo_dirty = false;
+ Vector<Ref<Node3DGizmo>> gizmos;
+ bool gizmos_disabled = false;
+ bool gizmos_dirty = false;
+ bool transform_gizmo_visible = true;
#endif
} data;
- void _update_gizmo();
+ NodePath visibility_parent_path;
+
+ void _update_gizmos();
void _notify_dirty();
void _propagate_transform_changed(Node3D *p_origin);
void _propagate_visibility_changed();
+ void _propagate_visibility_parent();
+ void _update_visibility_parent(bool p_update_root);
+
protected:
_FORCE_INLINE_ void set_ignore_transform_notification(bool p_ignore) { data.ignore_notification = p_ignore; }
@@ -118,18 +125,16 @@ public:
NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 44,
};
- Node3D *get_parent_spatial() const;
+ Node3D *get_parent_node_3d() const;
Ref<World3D> get_world_3d() const;
void set_position(const Vector3 &p_position);
void set_rotation(const Vector3 &p_euler_rad);
- void set_rotation_degrees(const Vector3 &p_euler_deg);
void set_scale(const Vector3 &p_scale);
Vector3 get_position() const;
Vector3 get_rotation() const;
- Vector3 get_rotation_degrees() const;
Vector3 get_scale() const;
void set_transform(const Transform3D &p_transform);
@@ -141,6 +146,8 @@ public:
#ifdef TOOLS_ENABLED
virtual Transform3D get_global_gizmo_transform() const;
virtual Transform3D get_local_gizmo_transform() const;
+ virtual void set_transform_gizmo_visible(bool p_enabled) { data.transform_gizmo_visible = p_enabled; };
+ virtual bool is_transform_gizmo_visible() const { return data.transform_gizmo_visible; };
#endif
void set_as_top_level(bool p_enabled);
@@ -149,27 +156,32 @@ public:
void set_disable_scale(bool p_enabled);
bool is_scale_disabled() const;
- void set_disable_gizmo(bool p_enabled);
- void update_gizmo();
- void set_gizmo(const Ref<Node3DGizmo> &p_gizmo);
- Ref<Node3DGizmo> get_gizmo() const;
+ void set_disable_gizmos(bool p_enabled);
+ void update_gizmos();
+ void set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
+ void clear_subgizmo_selection();
+ Vector<Ref<Node3DGizmo>> get_gizmos() const;
+ Array get_gizmos_bind() const;
+ void add_gizmo(Ref<Node3DGizmo> p_gizmo);
+ void remove_gizmo(Ref<Node3DGizmo> p_gizmo);
+ void clear_gizmos();
_FORCE_INLINE_ bool is_inside_world() const { return data.inside_world; }
Transform3D get_relative_transform(const Node *p_parent) const;
- void rotate(const Vector3 &p_axis, float p_angle);
- void rotate_x(float p_angle);
- void rotate_y(float p_angle);
- void rotate_z(float p_angle);
+ void rotate(const Vector3 &p_axis, real_t p_angle);
+ void rotate_x(real_t p_angle);
+ void rotate_y(real_t p_angle);
+ void rotate_z(real_t p_angle);
void translate(const Vector3 &p_offset);
void scale(const Vector3 &p_ratio);
- void rotate_object_local(const Vector3 &p_axis, float p_angle);
+ void rotate_object_local(const Vector3 &p_axis, real_t p_angle);
void scale_object_local(const Vector3 &p_scale);
void translate_object_local(const Vector3 &p_offset);
- void global_rotate(const Vector3 &p_axis, float p_angle);
+ void global_rotate(const Vector3 &p_axis, real_t p_angle);
void global_scale(const Vector3 &p_scale);
void global_translate(const Vector3 &p_offset);
@@ -196,6 +208,9 @@ public:
void force_update_transform();
+ void set_visibility_parent(const NodePath &p_path);
+ NodePath get_visibility_parent() const;
+
Node3D();
};