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-rw-r--r--scene/3d/node_3d.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 0fd0c4e205..d6dcdd96fe 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -92,6 +92,7 @@ class Node3D : public Node {
Vector<Ref<Node3DGizmo>> gizmos;
bool gizmos_disabled = false;
bool gizmos_dirty = false;
+ bool transform_gizmo_visible = true;
#endif
} data;
@@ -145,6 +146,8 @@ public:
#ifdef TOOLS_ENABLED
virtual Transform3D get_global_gizmo_transform() const;
virtual Transform3D get_local_gizmo_transform() const;
+ virtual void set_transform_gizmo_visible(bool p_enabled) { data.transform_gizmo_visible = p_enabled; };
+ virtual bool is_transform_gizmo_visible() const { return data.transform_gizmo_visible; };
#endif
void set_as_top_level(bool p_enabled);
@@ -155,6 +158,7 @@ public:
void set_disable_gizmos(bool p_enabled);
void update_gizmos();
+ void set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
void clear_subgizmo_selection();
Vector<Ref<Node3DGizmo>> get_gizmos() const;
Array get_gizmos_bind() const;