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Diffstat (limited to 'scene/3d/node_3d.cpp')
-rw-r--r--scene/3d/node_3d.cpp30
1 files changed, 13 insertions, 17 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 0daee69ee5..12470939f5 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -30,11 +30,9 @@
#include "node_3d.h"
-#include "core/config/engine.h"
#include "core/object/message_queue.h"
#include "scene/3d/visual_instance_3d.h"
-#include "scene/main/scene_tree.h"
-#include "scene/main/window.h"
+#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
/*
@@ -588,31 +586,31 @@ bool Node3D::is_visible() const {
return data.visible;
}
-void Node3D::rotate_object_local(const Vector3 &p_axis, float p_angle) {
+void Node3D::rotate_object_local(const Vector3 &p_axis, real_t p_angle) {
Transform3D t = get_transform();
t.basis.rotate_local(p_axis, p_angle);
set_transform(t);
}
-void Node3D::rotate(const Vector3 &p_axis, float p_angle) {
+void Node3D::rotate(const Vector3 &p_axis, real_t p_angle) {
Transform3D t = get_transform();
t.basis.rotate(p_axis, p_angle);
set_transform(t);
}
-void Node3D::rotate_x(float p_angle) {
+void Node3D::rotate_x(real_t p_angle) {
Transform3D t = get_transform();
t.basis.rotate(Vector3(1, 0, 0), p_angle);
set_transform(t);
}
-void Node3D::rotate_y(float p_angle) {
+void Node3D::rotate_y(real_t p_angle) {
Transform3D t = get_transform();
t.basis.rotate(Vector3(0, 1, 0), p_angle);
set_transform(t);
}
-void Node3D::rotate_z(float p_angle) {
+void Node3D::rotate_z(real_t p_angle) {
Transform3D t = get_transform();
t.basis.rotate(Vector3(0, 0, 1), p_angle);
set_transform(t);
@@ -644,7 +642,7 @@ void Node3D::scale_object_local(const Vector3 &p_scale) {
set_transform(t);
}
-void Node3D::global_rotate(const Vector3 &p_axis, float p_angle) {
+void Node3D::global_rotate(const Vector3 &p_axis, real_t p_angle) {
Transform3D t = get_global_transform();
t.basis.rotate(p_axis, p_angle);
set_global_transform(t);
@@ -673,19 +671,17 @@ void Node3D::set_identity() {
}
void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) {
- Vector3 origin(get_global_transform().origin);
+ Vector3 origin = get_global_transform().origin;
look_at_from_position(origin, p_target, p_up);
}
void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
- ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed.");
- ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_pos.is_equal_approx(p_target), "Node origin and target are in the same position, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_up.is_equal_approx(Vector3()), "The up vector can't be zero, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_equal_approx(Vector3()), "Up vector and direction between node origin and target are aligned, look_at() failed.");
- Transform3D lookat;
- lookat.origin = p_pos;
-
- Vector3 original_scale(get_scale());
- lookat = lookat.looking_at(p_target, p_up);
+ Transform3D lookat = Transform3D(Basis::looking_at(p_target - p_pos, p_up), p_pos);
+ Vector3 original_scale = get_scale();
set_global_transform(lookat);
set_scale(original_scale);
}