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-rw-r--r--scene/3d/node_3d.cpp384
1 files changed, 212 insertions, 172 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 35c4b9d08d..12470939f5 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,10 +30,9 @@
#include "node_3d.h"
-#include "core/engine.h"
-#include "core/message_queue.h"
-#include "scene/main/scene_tree.h"
-#include "scene/main/window.h"
+#include "core/object/message_queue.h"
+#include "scene/3d/visual_instance_3d.h"
+#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
/*
@@ -48,7 +47,7 @@
a) If above is invalid, don't keep invalidating upwards
2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
- drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow
+ drawback: setting/reading globals is useful and used very often, and using affine inverses is slow
---
@@ -75,7 +74,7 @@ Node3DGizmo::Node3DGizmo() {
void Node3D::_notify_dirty() {
#ifdef TOOLS_ENABLED
- if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) {
+ if ((!data.gizmos.is_empty() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) {
#else
if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) {
@@ -102,14 +101,14 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) {
data.children_lock++;
- for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) {
- if (E->get()->data.top_level_active) {
- continue; //don't propagate to a toplevel
+ for (Node3D *&E : data.children) {
+ if (E->data.top_level_active) {
+ continue; //don't propagate to a top_level
}
- E->get()->_propagate_transform_changed(p_origin);
+ E->_propagate_transform_changed(p_origin);
}
#ifdef TOOLS_ENABLED
- if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) {
+ if ((!data.gizmos.is_empty() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) {
#else
if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) {
#endif
@@ -148,6 +147,7 @@ void Node3D::_notification(int p_what) {
_notify_dirty();
notification(NOTIFICATION_ENTER_WORLD);
+ _update_visibility_parent(true);
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -161,6 +161,7 @@ void Node3D::_notification(int p_what) {
data.parent = nullptr;
data.C = nullptr;
data.top_level_active = false;
+ _update_visibility_parent(true);
} break;
case NOTIFICATION_ENTER_WORLD: {
data.inside_world = true;
@@ -178,15 +179,14 @@ void Node3D::_notification(int p_what) {
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
- //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
- if (!data.gizmo_disabled) {
- if (data.gizmo.is_valid()) {
- data.gizmo->create();
+ if (!data.gizmos_disabled) {
+ for (int i = 0; i < data.gizmos.size(); i++) {
+ data.gizmos.write[i]->create();
if (is_visible_in_tree()) {
- data.gizmo->redraw();
+ data.gizmos.write[i]->redraw();
}
- data.gizmo->transform();
+ data.gizmos.write[i]->transform();
}
}
}
@@ -195,10 +195,7 @@ void Node3D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_WORLD: {
#ifdef TOOLS_ENABLED
- if (data.gizmo.is_valid()) {
- data.gizmo->free();
- data.gizmo.unref();
- }
+ clear_gizmos();
#endif
if (get_script_instance()) {
@@ -212,8 +209,8 @@ void Node3D::_notification(int p_what) {
case NOTIFICATION_TRANSFORM_CHANGED: {
#ifdef TOOLS_ENABLED
- if (data.gizmo.is_valid()) {
- data.gizmo->transform();
+ for (int i = 0; i < data.gizmos.size(); i++) {
+ data.gizmos.write[i]->transform();
}
#endif
} break;
@@ -223,38 +220,33 @@ void Node3D::_notification(int p_what) {
}
}
-void Node3D::set_transform(const Transform &p_transform) {
+void Node3D::set_transform(const Transform3D &p_transform) {
data.local_transform = p_transform;
data.dirty |= DIRTY_VECTORS;
- _change_notify("translation");
- _change_notify("rotation");
- _change_notify("rotation_degrees");
- _change_notify("scale");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
-void Node3D::set_global_transform(const Transform &p_transform) {
- Transform xform =
+void Node3D::set_global_transform(const Transform3D &p_transform) {
+ Transform3D xform =
(data.parent && !data.top_level_active) ?
- data.parent->get_global_transform().affine_inverse() * p_transform :
- p_transform;
+ data.parent->get_global_transform().affine_inverse() * p_transform :
+ p_transform;
set_transform(xform);
}
-Transform Node3D::get_transform() const {
+Transform3D Node3D::get_transform() const {
if (data.dirty & DIRTY_LOCAL) {
_update_local_transform();
}
return data.local_transform;
}
-
-Transform Node3D::get_global_transform() const {
- ERR_FAIL_COND_V(!is_inside_tree(), Transform());
+Transform3D Node3D::get_global_transform() const {
+ ERR_FAIL_COND_V(!is_inside_tree(), Transform3D());
if (data.dirty & DIRTY_GLOBAL) {
if (data.dirty & DIRTY_LOCAL) {
@@ -278,25 +270,28 @@ Transform Node3D::get_global_transform() const {
}
#ifdef TOOLS_ENABLED
-Transform Node3D::get_global_gizmo_transform() const {
+Transform3D Node3D::get_global_gizmo_transform() const {
return get_global_transform();
}
-Transform Node3D::get_local_gizmo_transform() const {
+Transform3D Node3D::get_local_gizmo_transform() const {
return get_transform();
}
#endif
-Node3D *Node3D::get_parent_spatial() const {
- return data.parent;
+Node3D *Node3D::get_parent_node_3d() const {
+ if (data.top_level) {
+ return nullptr;
+ }
+
+ return Object::cast_to<Node3D>(get_parent());
}
-Transform Node3D::get_relative_transform(const Node *p_parent) const {
- if (p_parent == this) {
- return Transform();
- }
+Transform3D Node3D::get_relative_transform(const Node *p_parent) const {
+ if (p_parent == this)
+ return Transform3D();
- ERR_FAIL_COND_V(!data.parent, Transform());
+ ERR_FAIL_COND_V(!data.parent, Transform3D());
if (p_parent == data.parent) {
return get_transform();
@@ -305,9 +300,8 @@ Transform Node3D::get_relative_transform(const Node *p_parent) const {
}
}
-void Node3D::set_translation(const Vector3 &p_translation) {
- data.local_transform.origin = p_translation;
- _change_notify("transform");
+void Node3D::set_position(const Vector3 &p_position) {
+ data.local_transform.origin = p_position;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
@@ -322,17 +316,12 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) {
data.rotation = p_euler_rad;
data.dirty |= DIRTY_LOCAL;
- _change_notify("transform");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
-void Node3D::set_rotation_degrees(const Vector3 &p_euler_deg) {
- set_rotation(p_euler_deg * Math_PI / 180.0);
-}
-
void Node3D::set_scale(const Vector3 &p_scale) {
if (data.dirty & DIRTY_VECTORS) {
data.rotation = data.local_transform.basis.get_rotation();
@@ -341,14 +330,13 @@ void Node3D::set_scale(const Vector3 &p_scale) {
data.scale = p_scale;
data.dirty |= DIRTY_LOCAL;
- _change_notify("transform");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
}
}
-Vector3 Node3D::get_translation() const {
+Vector3 Node3D::get_position() const {
return data.local_transform.origin;
}
@@ -363,10 +351,6 @@ Vector3 Node3D::get_rotation() const {
return data.rotation;
}
-Vector3 Node3D::get_rotation_degrees() const {
- return get_rotation() * 180.0 / Math_PI;
-}
-
Vector3 Node3D::get_scale() const {
if (data.dirty & DIRTY_VECTORS) {
data.scale = data.local_transform.basis.get_scale();
@@ -378,80 +362,119 @@ Vector3 Node3D::get_scale() const {
return data.scale;
}
-void Node3D::update_gizmo() {
+void Node3D::update_gizmos() {
#ifdef TOOLS_ENABLED
if (!is_inside_world()) {
return;
}
- if (!data.gizmo.is_valid()) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
+
+ if (data.gizmos.is_empty()) {
+ return;
}
- if (!data.gizmo.is_valid()) {
+ data.gizmos_dirty = true;
+ MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_update_gizmos));
+#endif
+}
+
+void Node3D::clear_subgizmo_selection() {
+#ifdef TOOLS_ENABLED
+ if (!is_inside_world()) {
return;
}
- if (data.gizmo_dirty) {
+
+ if (data.gizmos.is_empty()) {
return;
}
- data.gizmo_dirty = true;
- MessageQueue::get_singleton()->push_call(this, "_update_gizmo");
+
+ if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
+ get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_clear_subgizmo_selection, this);
+ }
#endif
}
-void Node3D::set_gizmo(const Ref<Node3DGizmo> &p_gizmo) {
+void Node3D::add_gizmo(Ref<Node3DGizmo> p_gizmo) {
#ifdef TOOLS_ENABLED
- if (data.gizmo_disabled) {
+ if (data.gizmos_disabled || p_gizmo.is_null()) {
return;
}
- if (data.gizmo.is_valid() && is_inside_world()) {
- data.gizmo->free();
- }
- data.gizmo = p_gizmo;
- if (data.gizmo.is_valid() && is_inside_world()) {
- data.gizmo->create();
+ data.gizmos.push_back(p_gizmo);
+
+ if (p_gizmo.is_valid() && is_inside_world()) {
+ p_gizmo->create();
if (is_visible_in_tree()) {
- data.gizmo->redraw();
+ p_gizmo->redraw();
}
- data.gizmo->transform();
+ p_gizmo->transform();
+ }
+#endif
+}
+
+void Node3D::remove_gizmo(Ref<Node3DGizmo> p_gizmo) {
+#ifdef TOOLS_ENABLED
+
+ int idx = data.gizmos.find(p_gizmo);
+ if (idx != -1) {
+ p_gizmo->free();
+ data.gizmos.remove(idx);
+ }
+#endif
+}
+
+void Node3D::clear_gizmos() {
+#ifdef TOOLS_ENABLED
+ for (int i = 0; i < data.gizmos.size(); i++) {
+ data.gizmos.write[i]->free();
}
+ data.gizmos.clear();
+#endif
+}
+
+Array Node3D::get_gizmos_bind() const {
+ Array ret;
+#ifdef TOOLS_ENABLED
+ for (int i = 0; i < data.gizmos.size(); i++) {
+ ret.push_back(Variant(data.gizmos[i].ptr()));
+ }
#endif
+
+ return ret;
}
-Ref<Node3DGizmo> Node3D::get_gizmo() const {
+Vector<Ref<Node3DGizmo>> Node3D::get_gizmos() const {
#ifdef TOOLS_ENABLED
- return data.gizmo;
+ return data.gizmos;
#else
- return Ref<Node3DGizmo>();
+ return Vector<Ref<Node3DGizmo>>();
#endif
}
-void Node3D::_update_gizmo() {
+void Node3D::_update_gizmos() {
#ifdef TOOLS_ENABLED
- if (!is_inside_world()) {
+ if (data.gizmos_disabled || !is_inside_world() || !data.gizmos_dirty) {
return;
}
- data.gizmo_dirty = false;
- if (data.gizmo.is_valid()) {
+ data.gizmos_dirty = false;
+ for (int i = 0; i < data.gizmos.size(); i++) {
if (is_visible_in_tree()) {
- data.gizmo->redraw();
+ data.gizmos.write[i]->redraw();
} else {
- data.gizmo->clear();
+ data.gizmos.write[i]->clear();
}
}
#endif
}
#ifdef TOOLS_ENABLED
-void Node3D::set_disable_gizmo(bool p_enabled) {
- data.gizmo_disabled = p_enabled;
- if (!p_enabled && data.gizmo.is_valid()) {
- data.gizmo = Ref<Node3DGizmo>();
+void Node3D::set_disable_gizmos(bool p_enabled) {
+ data.gizmos_disabled = p_enabled;
+ if (!p_enabled) {
+ clear_gizmos();
}
}
-
#endif
void Node3D::set_disable_scale(bool p_enabled) {
@@ -495,15 +518,14 @@ Ref<World3D> Node3D::get_world_3d() const {
void Node3D::_propagate_visibility_changed() {
notification(NOTIFICATION_VISIBILITY_CHANGED);
emit_signal(SceneStringNames::get_singleton()->visibility_changed);
- _change_notify("visible");
#ifdef TOOLS_ENABLED
- if (data.gizmo.is_valid()) {
- _update_gizmo();
+ if (!data.gizmos.is_empty()) {
+ data.gizmos_dirty = true;
+ _update_gizmos();
}
#endif
- for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) {
- Node3D *c = E->get();
+ for (Node3D *c : data.children) {
if (!c || !c->data.visible) {
continue;
}
@@ -564,104 +586,102 @@ bool Node3D::is_visible() const {
return data.visible;
}
-void Node3D::rotate_object_local(const Vector3 &p_axis, float p_angle) {
- Transform t = get_transform();
+void Node3D::rotate_object_local(const Vector3 &p_axis, real_t p_angle) {
+ Transform3D t = get_transform();
t.basis.rotate_local(p_axis, p_angle);
set_transform(t);
}
-void Node3D::rotate(const Vector3 &p_axis, float p_angle) {
- Transform t = get_transform();
+void Node3D::rotate(const Vector3 &p_axis, real_t p_angle) {
+ Transform3D t = get_transform();
t.basis.rotate(p_axis, p_angle);
set_transform(t);
}
-void Node3D::rotate_x(float p_angle) {
- Transform t = get_transform();
+void Node3D::rotate_x(real_t p_angle) {
+ Transform3D t = get_transform();
t.basis.rotate(Vector3(1, 0, 0), p_angle);
set_transform(t);
}
-void Node3D::rotate_y(float p_angle) {
- Transform t = get_transform();
+void Node3D::rotate_y(real_t p_angle) {
+ Transform3D t = get_transform();
t.basis.rotate(Vector3(0, 1, 0), p_angle);
set_transform(t);
}
-void Node3D::rotate_z(float p_angle) {
- Transform t = get_transform();
+void Node3D::rotate_z(real_t p_angle) {
+ Transform3D t = get_transform();
t.basis.rotate(Vector3(0, 0, 1), p_angle);
set_transform(t);
}
void Node3D::translate(const Vector3 &p_offset) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.translate(p_offset);
set_transform(t);
}
void Node3D::translate_object_local(const Vector3 &p_offset) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
- Transform s;
+ Transform3D s;
s.translate(p_offset);
set_transform(t * s);
}
void Node3D::scale(const Vector3 &p_ratio) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.scale(p_ratio);
set_transform(t);
}
void Node3D::scale_object_local(const Vector3 &p_scale) {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.basis.scale_local(p_scale);
set_transform(t);
}
-void Node3D::global_rotate(const Vector3 &p_axis, float p_angle) {
- Transform t = get_global_transform();
+void Node3D::global_rotate(const Vector3 &p_axis, real_t p_angle) {
+ Transform3D t = get_global_transform();
t.basis.rotate(p_axis, p_angle);
set_global_transform(t);
}
void Node3D::global_scale(const Vector3 &p_scale) {
- Transform t = get_global_transform();
+ Transform3D t = get_global_transform();
t.basis.scale(p_scale);
set_global_transform(t);
}
void Node3D::global_translate(const Vector3 &p_offset) {
- Transform t = get_global_transform();
+ Transform3D t = get_global_transform();
t.origin += p_offset;
set_global_transform(t);
}
void Node3D::orthonormalize() {
- Transform t = get_transform();
+ Transform3D t = get_transform();
t.orthonormalize();
set_transform(t);
}
void Node3D::set_identity() {
- set_transform(Transform());
+ set_transform(Transform3D());
}
void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) {
- Vector3 origin(get_global_transform().origin);
+ Vector3 origin = get_global_transform().origin;
look_at_from_position(origin, p_target, p_up);
}
void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
- ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed.");
- ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_pos.is_equal_approx(p_target), "Node origin and target are in the same position, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_up.is_equal_approx(Vector3()), "The up vector can't be zero, look_at() failed.");
+ ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_equal_approx(Vector3()), "Up vector and direction between node origin and target are aligned, look_at() failed.");
- Transform lookat;
- lookat.origin = p_pos;
-
- Vector3 original_scale(get_scale());
- lookat = lookat.looking_at(p_target, p_up);
+ Transform3D lookat = Transform3D(Basis::looking_at(p_target - p_pos, p_up), p_pos);
+ Vector3 original_scale = get_scale();
set_global_transform(lookat);
set_scale(original_scale);
}
@@ -700,34 +720,79 @@ void Node3D::force_update_transform() {
notification(NOTIFICATION_TRANSFORM_CHANGED);
}
+void Node3D::_update_visibility_parent(bool p_update_root) {
+ RID new_parent;
+
+ if (!visibility_parent_path.is_empty()) {
+ if (!p_update_root) {
+ return;
+ }
+ Node *parent = get_node_or_null(visibility_parent_path);
+ ERR_FAIL_COND_MSG(!parent, "Can't find visibility parent node at path: " + visibility_parent_path);
+ ERR_FAIL_COND_MSG(parent == this, "The visibility parent can't be the same node.");
+ GeometryInstance3D *gi = Object::cast_to<GeometryInstance3D>(parent);
+ ERR_FAIL_COND_MSG(!gi, "The visibility parent node must be a GeometryInstance3D, at path: " + visibility_parent_path);
+ new_parent = gi ? gi->get_instance() : RID();
+ } else if (data.parent) {
+ new_parent = data.parent->data.visibility_parent;
+ }
+
+ if (new_parent == data.visibility_parent) {
+ return;
+ }
+
+ data.visibility_parent = new_parent;
+
+ VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(this);
+ if (vi) {
+ RS::get_singleton()->instance_set_visibility_parent(vi->get_instance(), data.visibility_parent);
+ }
+
+ for (Node3D *c : data.children) {
+ c->_update_visibility_parent(false);
+ }
+}
+
+void Node3D::set_visibility_parent(const NodePath &p_path) {
+ visibility_parent_path = p_path;
+ if (is_inside_tree()) {
+ _update_visibility_parent(true);
+ }
+}
+
+NodePath Node3D::get_visibility_parent() const {
+ return visibility_parent_path;
+}
+
void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform);
ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform);
- ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Node3D::set_translation);
- ClassDB::bind_method(D_METHOD("get_translation"), &Node3D::get_translation);
+ ClassDB::bind_method(D_METHOD("set_position", "position"), &Node3D::set_position);
+ ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position);
ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Node3D::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node3D::get_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_degrees", "euler_degrees"), &Node3D::set_rotation_degrees);
- ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node3D::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node3D::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &Node3D::get_scale);
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform);
ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform);
- ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Node3D::get_parent_spatial);
+ ClassDB::bind_method(D_METHOD("get_parent_node_3d"), &Node3D::get_parent_node_3d);
ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Node3D::set_ignore_transform_notification);
- ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &Node3D::set_as_top_level);
- ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Node3D::is_set_as_top_level);
+ ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &Node3D::set_as_top_level);
+ ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &Node3D::is_set_as_top_level);
ClassDB::bind_method(D_METHOD("set_disable_scale", "disable"), &Node3D::set_disable_scale);
ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Node3D::is_scale_disabled);
ClassDB::bind_method(D_METHOD("get_world_3d"), &Node3D::get_world_3d);
ClassDB::bind_method(D_METHOD("force_update_transform"), &Node3D::force_update_transform);
- ClassDB::bind_method(D_METHOD("_update_gizmo"), &Node3D::_update_gizmo);
+ ClassDB::bind_method(D_METHOD("set_visibility_parent", "path"), &Node3D::set_visibility_parent);
+ ClassDB::bind_method(D_METHOD("get_visibility_parent"), &Node3D::get_visibility_parent);
- ClassDB::bind_method(D_METHOD("update_gizmo"), &Node3D::update_gizmo);
- ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo"), &Node3D::set_gizmo);
- ClassDB::bind_method(D_METHOD("get_gizmo"), &Node3D::get_gizmo);
+ ClassDB::bind_method(D_METHOD("update_gizmos"), &Node3D::update_gizmos);
+ ClassDB::bind_method(D_METHOD("add_gizmo", "gizmo"), &Node3D::add_gizmo);
+ ClassDB::bind_method(D_METHOD("get_gizmos"), &Node3D::get_gizmos_bind);
+ ClassDB::bind_method(D_METHOD("clear_gizmos"), &Node3D::clear_gizmos);
+ ClassDB::bind_method(D_METHOD("clear_subgizmo_selection"), &Node3D::clear_subgizmo_selection);
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Node3D::set_visible);
ClassDB::bind_method(D_METHOD("is_visible"), &Node3D::is_visible);
@@ -755,8 +820,8 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("orthonormalize"), &Node3D::orthonormalize);
ClassDB::bind_method(D_METHOD("set_identity"), &Node3D::set_identity);
- ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Node3D::look_at);
- ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Node3D::look_at_from_position);
+ ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Node3D::look_at, DEFVAL(Vector3(0, 1, 0)));
+ ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Node3D::look_at_from_position, DEFVAL(Vector3(0, 1, 0)));
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global);
@@ -766,46 +831,21 @@ void Node3D::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_EXIT_WORLD);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
- //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
+ //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel"), "set_as_toplevel", "is_set_as_toplevel");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level");
ADD_GROUP("Matrix", "");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", 0), "set_gizmo", "get_gizmo");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent");
ADD_SIGNAL(MethodInfo("visibility_changed"));
}
Node3D::Node3D() :
- xform_change(this) {
- data.dirty = DIRTY_NONE;
- data.children_lock = 0;
-
- data.ignore_notification = false;
- data.top_level = false;
- data.top_level_active = false;
- data.scale = Vector3(1, 1, 1);
- data.viewport = nullptr;
- data.inside_world = false;
- data.visible = true;
- data.disable_scale = false;
-
-#ifdef TOOLS_ENABLED
- data.gizmo_disabled = false;
- data.gizmo_dirty = false;
-#endif
- data.notify_local_transform = false;
- data.notify_transform = false;
- data.parent = nullptr;
- data.C = nullptr;
-}
-
-Node3D::~Node3D() {
-}
+ xform_change(this) {}