diff options
Diffstat (limited to 'scene/3d/node_3d.cpp')
-rw-r--r-- | scene/3d/node_3d.cpp | 384 |
1 files changed, 212 insertions, 172 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 35c4b9d08d..12470939f5 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +30,9 @@ #include "node_3d.h" -#include "core/engine.h" -#include "core/message_queue.h" -#include "scene/main/scene_tree.h" -#include "scene/main/window.h" +#include "core/object/message_queue.h" +#include "scene/3d/visual_instance_3d.h" +#include "scene/main/viewport.h" #include "scene/scene_string_names.h" /* @@ -48,7 +47,7 @@ a) If above is invalid, don't keep invalidating upwards 2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below) - drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow + drawback: setting/reading globals is useful and used very often, and using affine inverses is slow --- @@ -75,7 +74,7 @@ Node3DGizmo::Node3DGizmo() { void Node3D::_notify_dirty() { #ifdef TOOLS_ENABLED - if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { + if ((!data.gizmos.is_empty() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { #else if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) { @@ -102,14 +101,14 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) { data.children_lock++; - for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) { - if (E->get()->data.top_level_active) { - continue; //don't propagate to a toplevel + for (Node3D *&E : data.children) { + if (E->data.top_level_active) { + continue; //don't propagate to a top_level } - E->get()->_propagate_transform_changed(p_origin); + E->_propagate_transform_changed(p_origin); } #ifdef TOOLS_ENABLED - if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { + if ((!data.gizmos.is_empty() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { #else if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) { #endif @@ -148,6 +147,7 @@ void Node3D::_notification(int p_what) { _notify_dirty(); notification(NOTIFICATION_ENTER_WORLD); + _update_visibility_parent(true); } break; case NOTIFICATION_EXIT_TREE: { @@ -161,6 +161,7 @@ void Node3D::_notification(int p_what) { data.parent = nullptr; data.C = nullptr; data.top_level_active = false; + _update_visibility_parent(true); } break; case NOTIFICATION_ENTER_WORLD: { data.inside_world = true; @@ -178,15 +179,14 @@ void Node3D::_notification(int p_what) { } #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) { - //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this); get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this); - if (!data.gizmo_disabled) { - if (data.gizmo.is_valid()) { - data.gizmo->create(); + if (!data.gizmos_disabled) { + for (int i = 0; i < data.gizmos.size(); i++) { + data.gizmos.write[i]->create(); if (is_visible_in_tree()) { - data.gizmo->redraw(); + data.gizmos.write[i]->redraw(); } - data.gizmo->transform(); + data.gizmos.write[i]->transform(); } } } @@ -195,10 +195,7 @@ void Node3D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_WORLD: { #ifdef TOOLS_ENABLED - if (data.gizmo.is_valid()) { - data.gizmo->free(); - data.gizmo.unref(); - } + clear_gizmos(); #endif if (get_script_instance()) { @@ -212,8 +209,8 @@ void Node3D::_notification(int p_what) { case NOTIFICATION_TRANSFORM_CHANGED: { #ifdef TOOLS_ENABLED - if (data.gizmo.is_valid()) { - data.gizmo->transform(); + for (int i = 0; i < data.gizmos.size(); i++) { + data.gizmos.write[i]->transform(); } #endif } break; @@ -223,38 +220,33 @@ void Node3D::_notification(int p_what) { } } -void Node3D::set_transform(const Transform &p_transform) { +void Node3D::set_transform(const Transform3D &p_transform) { data.local_transform = p_transform; data.dirty |= DIRTY_VECTORS; - _change_notify("translation"); - _change_notify("rotation"); - _change_notify("rotation_degrees"); - _change_notify("scale"); _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } } -void Node3D::set_global_transform(const Transform &p_transform) { - Transform xform = +void Node3D::set_global_transform(const Transform3D &p_transform) { + Transform3D xform = (data.parent && !data.top_level_active) ? - data.parent->get_global_transform().affine_inverse() * p_transform : - p_transform; + data.parent->get_global_transform().affine_inverse() * p_transform : + p_transform; set_transform(xform); } -Transform Node3D::get_transform() const { +Transform3D Node3D::get_transform() const { if (data.dirty & DIRTY_LOCAL) { _update_local_transform(); } return data.local_transform; } - -Transform Node3D::get_global_transform() const { - ERR_FAIL_COND_V(!is_inside_tree(), Transform()); +Transform3D Node3D::get_global_transform() const { + ERR_FAIL_COND_V(!is_inside_tree(), Transform3D()); if (data.dirty & DIRTY_GLOBAL) { if (data.dirty & DIRTY_LOCAL) { @@ -278,25 +270,28 @@ Transform Node3D::get_global_transform() const { } #ifdef TOOLS_ENABLED -Transform Node3D::get_global_gizmo_transform() const { +Transform3D Node3D::get_global_gizmo_transform() const { return get_global_transform(); } -Transform Node3D::get_local_gizmo_transform() const { +Transform3D Node3D::get_local_gizmo_transform() const { return get_transform(); } #endif -Node3D *Node3D::get_parent_spatial() const { - return data.parent; +Node3D *Node3D::get_parent_node_3d() const { + if (data.top_level) { + return nullptr; + } + + return Object::cast_to<Node3D>(get_parent()); } -Transform Node3D::get_relative_transform(const Node *p_parent) const { - if (p_parent == this) { - return Transform(); - } +Transform3D Node3D::get_relative_transform(const Node *p_parent) const { + if (p_parent == this) + return Transform3D(); - ERR_FAIL_COND_V(!data.parent, Transform()); + ERR_FAIL_COND_V(!data.parent, Transform3D()); if (p_parent == data.parent) { return get_transform(); @@ -305,9 +300,8 @@ Transform Node3D::get_relative_transform(const Node *p_parent) const { } } -void Node3D::set_translation(const Vector3 &p_translation) { - data.local_transform.origin = p_translation; - _change_notify("transform"); +void Node3D::set_position(const Vector3 &p_position) { + data.local_transform.origin = p_position; _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); @@ -322,17 +316,12 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) { data.rotation = p_euler_rad; data.dirty |= DIRTY_LOCAL; - _change_notify("transform"); _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } } -void Node3D::set_rotation_degrees(const Vector3 &p_euler_deg) { - set_rotation(p_euler_deg * Math_PI / 180.0); -} - void Node3D::set_scale(const Vector3 &p_scale) { if (data.dirty & DIRTY_VECTORS) { data.rotation = data.local_transform.basis.get_rotation(); @@ -341,14 +330,13 @@ void Node3D::set_scale(const Vector3 &p_scale) { data.scale = p_scale; data.dirty |= DIRTY_LOCAL; - _change_notify("transform"); _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } } -Vector3 Node3D::get_translation() const { +Vector3 Node3D::get_position() const { return data.local_transform.origin; } @@ -363,10 +351,6 @@ Vector3 Node3D::get_rotation() const { return data.rotation; } -Vector3 Node3D::get_rotation_degrees() const { - return get_rotation() * 180.0 / Math_PI; -} - Vector3 Node3D::get_scale() const { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); @@ -378,80 +362,119 @@ Vector3 Node3D::get_scale() const { return data.scale; } -void Node3D::update_gizmo() { +void Node3D::update_gizmos() { #ifdef TOOLS_ENABLED if (!is_inside_world()) { return; } - if (!data.gizmo.is_valid()) { - get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this); + + if (data.gizmos.is_empty()) { + return; } - if (!data.gizmo.is_valid()) { + data.gizmos_dirty = true; + MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_update_gizmos)); +#endif +} + +void Node3D::clear_subgizmo_selection() { +#ifdef TOOLS_ENABLED + if (!is_inside_world()) { return; } - if (data.gizmo_dirty) { + + if (data.gizmos.is_empty()) { return; } - data.gizmo_dirty = true; - MessageQueue::get_singleton()->push_call(this, "_update_gizmo"); + + if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) { + get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_clear_subgizmo_selection, this); + } #endif } -void Node3D::set_gizmo(const Ref<Node3DGizmo> &p_gizmo) { +void Node3D::add_gizmo(Ref<Node3DGizmo> p_gizmo) { #ifdef TOOLS_ENABLED - if (data.gizmo_disabled) { + if (data.gizmos_disabled || p_gizmo.is_null()) { return; } - if (data.gizmo.is_valid() && is_inside_world()) { - data.gizmo->free(); - } - data.gizmo = p_gizmo; - if (data.gizmo.is_valid() && is_inside_world()) { - data.gizmo->create(); + data.gizmos.push_back(p_gizmo); + + if (p_gizmo.is_valid() && is_inside_world()) { + p_gizmo->create(); if (is_visible_in_tree()) { - data.gizmo->redraw(); + p_gizmo->redraw(); } - data.gizmo->transform(); + p_gizmo->transform(); + } +#endif +} + +void Node3D::remove_gizmo(Ref<Node3DGizmo> p_gizmo) { +#ifdef TOOLS_ENABLED + + int idx = data.gizmos.find(p_gizmo); + if (idx != -1) { + p_gizmo->free(); + data.gizmos.remove(idx); + } +#endif +} + +void Node3D::clear_gizmos() { +#ifdef TOOLS_ENABLED + for (int i = 0; i < data.gizmos.size(); i++) { + data.gizmos.write[i]->free(); } + data.gizmos.clear(); +#endif +} + +Array Node3D::get_gizmos_bind() const { + Array ret; +#ifdef TOOLS_ENABLED + for (int i = 0; i < data.gizmos.size(); i++) { + ret.push_back(Variant(data.gizmos[i].ptr())); + } #endif + + return ret; } -Ref<Node3DGizmo> Node3D::get_gizmo() const { +Vector<Ref<Node3DGizmo>> Node3D::get_gizmos() const { #ifdef TOOLS_ENABLED - return data.gizmo; + return data.gizmos; #else - return Ref<Node3DGizmo>(); + return Vector<Ref<Node3DGizmo>>(); #endif } -void Node3D::_update_gizmo() { +void Node3D::_update_gizmos() { #ifdef TOOLS_ENABLED - if (!is_inside_world()) { + if (data.gizmos_disabled || !is_inside_world() || !data.gizmos_dirty) { return; } - data.gizmo_dirty = false; - if (data.gizmo.is_valid()) { + data.gizmos_dirty = false; + for (int i = 0; i < data.gizmos.size(); i++) { if (is_visible_in_tree()) { - data.gizmo->redraw(); + data.gizmos.write[i]->redraw(); } else { - data.gizmo->clear(); + data.gizmos.write[i]->clear(); } } #endif } #ifdef TOOLS_ENABLED -void Node3D::set_disable_gizmo(bool p_enabled) { - data.gizmo_disabled = p_enabled; - if (!p_enabled && data.gizmo.is_valid()) { - data.gizmo = Ref<Node3DGizmo>(); +void Node3D::set_disable_gizmos(bool p_enabled) { + data.gizmos_disabled = p_enabled; + if (!p_enabled) { + clear_gizmos(); } } - #endif void Node3D::set_disable_scale(bool p_enabled) { @@ -495,15 +518,14 @@ Ref<World3D> Node3D::get_world_3d() const { void Node3D::_propagate_visibility_changed() { notification(NOTIFICATION_VISIBILITY_CHANGED); emit_signal(SceneStringNames::get_singleton()->visibility_changed); - _change_notify("visible"); #ifdef TOOLS_ENABLED - if (data.gizmo.is_valid()) { - _update_gizmo(); + if (!data.gizmos.is_empty()) { + data.gizmos_dirty = true; + _update_gizmos(); } #endif - for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) { - Node3D *c = E->get(); + for (Node3D *c : data.children) { if (!c || !c->data.visible) { continue; } @@ -564,104 +586,102 @@ bool Node3D::is_visible() const { return data.visible; } -void Node3D::rotate_object_local(const Vector3 &p_axis, float p_angle) { - Transform t = get_transform(); +void Node3D::rotate_object_local(const Vector3 &p_axis, real_t p_angle) { + Transform3D t = get_transform(); t.basis.rotate_local(p_axis, p_angle); set_transform(t); } -void Node3D::rotate(const Vector3 &p_axis, float p_angle) { - Transform t = get_transform(); +void Node3D::rotate(const Vector3 &p_axis, real_t p_angle) { + Transform3D t = get_transform(); t.basis.rotate(p_axis, p_angle); set_transform(t); } -void Node3D::rotate_x(float p_angle) { - Transform t = get_transform(); +void Node3D::rotate_x(real_t p_angle) { + Transform3D t = get_transform(); t.basis.rotate(Vector3(1, 0, 0), p_angle); set_transform(t); } -void Node3D::rotate_y(float p_angle) { - Transform t = get_transform(); +void Node3D::rotate_y(real_t p_angle) { + Transform3D t = get_transform(); t.basis.rotate(Vector3(0, 1, 0), p_angle); set_transform(t); } -void Node3D::rotate_z(float p_angle) { - Transform t = get_transform(); +void Node3D::rotate_z(real_t p_angle) { + Transform3D t = get_transform(); t.basis.rotate(Vector3(0, 0, 1), p_angle); set_transform(t); } void Node3D::translate(const Vector3 &p_offset) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.translate(p_offset); set_transform(t); } void Node3D::translate_object_local(const Vector3 &p_offset) { - Transform t = get_transform(); + Transform3D t = get_transform(); - Transform s; + Transform3D s; s.translate(p_offset); set_transform(t * s); } void Node3D::scale(const Vector3 &p_ratio) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.scale(p_ratio); set_transform(t); } void Node3D::scale_object_local(const Vector3 &p_scale) { - Transform t = get_transform(); + Transform3D t = get_transform(); t.basis.scale_local(p_scale); set_transform(t); } -void Node3D::global_rotate(const Vector3 &p_axis, float p_angle) { - Transform t = get_global_transform(); +void Node3D::global_rotate(const Vector3 &p_axis, real_t p_angle) { + Transform3D t = get_global_transform(); t.basis.rotate(p_axis, p_angle); set_global_transform(t); } void Node3D::global_scale(const Vector3 &p_scale) { - Transform t = get_global_transform(); + Transform3D t = get_global_transform(); t.basis.scale(p_scale); set_global_transform(t); } void Node3D::global_translate(const Vector3 &p_offset) { - Transform t = get_global_transform(); + Transform3D t = get_global_transform(); t.origin += p_offset; set_global_transform(t); } void Node3D::orthonormalize() { - Transform t = get_transform(); + Transform3D t = get_transform(); t.orthonormalize(); set_transform(t); } void Node3D::set_identity() { - set_transform(Transform()); + set_transform(Transform3D()); } void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) { - Vector3 origin(get_global_transform().origin); + Vector3 origin = get_global_transform().origin; look_at_from_position(origin, p_target, p_up); } void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) { - ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed."); - ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed."); + ERR_FAIL_COND_MSG(p_pos.is_equal_approx(p_target), "Node origin and target are in the same position, look_at() failed."); + ERR_FAIL_COND_MSG(p_up.is_equal_approx(Vector3()), "The up vector can't be zero, look_at() failed."); + ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_equal_approx(Vector3()), "Up vector and direction between node origin and target are aligned, look_at() failed."); - Transform lookat; - lookat.origin = p_pos; - - Vector3 original_scale(get_scale()); - lookat = lookat.looking_at(p_target, p_up); + Transform3D lookat = Transform3D(Basis::looking_at(p_target - p_pos, p_up), p_pos); + Vector3 original_scale = get_scale(); set_global_transform(lookat); set_scale(original_scale); } @@ -700,34 +720,79 @@ void Node3D::force_update_transform() { notification(NOTIFICATION_TRANSFORM_CHANGED); } +void Node3D::_update_visibility_parent(bool p_update_root) { + RID new_parent; + + if (!visibility_parent_path.is_empty()) { + if (!p_update_root) { + return; + } + Node *parent = get_node_or_null(visibility_parent_path); + ERR_FAIL_COND_MSG(!parent, "Can't find visibility parent node at path: " + visibility_parent_path); + ERR_FAIL_COND_MSG(parent == this, "The visibility parent can't be the same node."); + GeometryInstance3D *gi = Object::cast_to<GeometryInstance3D>(parent); + ERR_FAIL_COND_MSG(!gi, "The visibility parent node must be a GeometryInstance3D, at path: " + visibility_parent_path); + new_parent = gi ? gi->get_instance() : RID(); + } else if (data.parent) { + new_parent = data.parent->data.visibility_parent; + } + + if (new_parent == data.visibility_parent) { + return; + } + + data.visibility_parent = new_parent; + + VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(this); + if (vi) { + RS::get_singleton()->instance_set_visibility_parent(vi->get_instance(), data.visibility_parent); + } + + for (Node3D *c : data.children) { + c->_update_visibility_parent(false); + } +} + +void Node3D::set_visibility_parent(const NodePath &p_path) { + visibility_parent_path = p_path; + if (is_inside_tree()) { + _update_visibility_parent(true); + } +} + +NodePath Node3D::get_visibility_parent() const { + return visibility_parent_path; +} + void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform); - ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Node3D::set_translation); - ClassDB::bind_method(D_METHOD("get_translation"), &Node3D::get_translation); + ClassDB::bind_method(D_METHOD("set_position", "position"), &Node3D::set_position); + ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position); ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Node3D::set_rotation); ClassDB::bind_method(D_METHOD("get_rotation"), &Node3D::get_rotation); - ClassDB::bind_method(D_METHOD("set_rotation_degrees", "euler_degrees"), &Node3D::set_rotation_degrees); - ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node3D::get_rotation_degrees); ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node3D::set_scale); ClassDB::bind_method(D_METHOD("get_scale"), &Node3D::get_scale); ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform); ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform); - ClassDB::bind_method(D_METHOD("get_parent_spatial"), &Node3D::get_parent_spatial); + ClassDB::bind_method(D_METHOD("get_parent_node_3d"), &Node3D::get_parent_node_3d); ClassDB::bind_method(D_METHOD("set_ignore_transform_notification", "enabled"), &Node3D::set_ignore_transform_notification); - ClassDB::bind_method(D_METHOD("set_as_toplevel", "enable"), &Node3D::set_as_top_level); - ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Node3D::is_set_as_top_level); + ClassDB::bind_method(D_METHOD("set_as_top_level", "enable"), &Node3D::set_as_top_level); + ClassDB::bind_method(D_METHOD("is_set_as_top_level"), &Node3D::is_set_as_top_level); ClassDB::bind_method(D_METHOD("set_disable_scale", "disable"), &Node3D::set_disable_scale); ClassDB::bind_method(D_METHOD("is_scale_disabled"), &Node3D::is_scale_disabled); ClassDB::bind_method(D_METHOD("get_world_3d"), &Node3D::get_world_3d); ClassDB::bind_method(D_METHOD("force_update_transform"), &Node3D::force_update_transform); - ClassDB::bind_method(D_METHOD("_update_gizmo"), &Node3D::_update_gizmo); + ClassDB::bind_method(D_METHOD("set_visibility_parent", "path"), &Node3D::set_visibility_parent); + ClassDB::bind_method(D_METHOD("get_visibility_parent"), &Node3D::get_visibility_parent); - ClassDB::bind_method(D_METHOD("update_gizmo"), &Node3D::update_gizmo); - ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo"), &Node3D::set_gizmo); - ClassDB::bind_method(D_METHOD("get_gizmo"), &Node3D::get_gizmo); + ClassDB::bind_method(D_METHOD("update_gizmos"), &Node3D::update_gizmos); + ClassDB::bind_method(D_METHOD("add_gizmo", "gizmo"), &Node3D::add_gizmo); + ClassDB::bind_method(D_METHOD("get_gizmos"), &Node3D::get_gizmos_bind); + ClassDB::bind_method(D_METHOD("clear_gizmos"), &Node3D::clear_gizmos); + ClassDB::bind_method(D_METHOD("clear_subgizmo_selection"), &Node3D::clear_subgizmo_selection); ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Node3D::set_visible); ClassDB::bind_method(D_METHOD("is_visible"), &Node3D::is_visible); @@ -755,8 +820,8 @@ void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("orthonormalize"), &Node3D::orthonormalize); ClassDB::bind_method(D_METHOD("set_identity"), &Node3D::set_identity); - ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Node3D::look_at); - ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Node3D::look_at_from_position); + ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Node3D::look_at, DEFVAL(Vector3(0, 1, 0))); + ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Node3D::look_at_from_position, DEFVAL(Vector3(0, 1, 0))); ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local); ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global); @@ -766,46 +831,21 @@ void Node3D::_bind_methods() { BIND_CONSTANT(NOTIFICATION_EXIT_WORLD); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); - //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ; + //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ; ADD_GROUP("Transform", ""); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toplevel"), "set_as_toplevel", "is_set_as_toplevel"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level"); ADD_GROUP("Matrix", ""); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform"); ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", 0), "set_gizmo", "get_gizmo"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent"); ADD_SIGNAL(MethodInfo("visibility_changed")); } Node3D::Node3D() : - xform_change(this) { - data.dirty = DIRTY_NONE; - data.children_lock = 0; - - data.ignore_notification = false; - data.top_level = false; - data.top_level_active = false; - data.scale = Vector3(1, 1, 1); - data.viewport = nullptr; - data.inside_world = false; - data.visible = true; - data.disable_scale = false; - -#ifdef TOOLS_ENABLED - data.gizmo_disabled = false; - data.gizmo_dirty = false; -#endif - data.notify_local_transform = false; - data.notify_transform = false; - data.parent = nullptr; - data.C = nullptr; -} - -Node3D::~Node3D() { -} + xform_change(this) {} |