diff options
Diffstat (limited to 'scene/3d/node_3d.cpp')
-rw-r--r-- | scene/3d/node_3d.cpp | 26 |
1 files changed, 9 insertions, 17 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index deb04f0978..ba0f8cc870 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -48,7 +48,7 @@ a) If above is invalid, don't keep invalidating upwards 2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below) - drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow + drawback: setting/reading globals is useful and used very often, and using affine inverses is slow --- @@ -226,10 +226,6 @@ void Node3D::_notification(int p_what) { void Node3D::set_transform(const Transform &p_transform) { data.local_transform = p_transform; data.dirty |= DIRTY_VECTORS; - _change_notify("translation"); - _change_notify("rotation"); - _change_notify("rotation_degrees"); - _change_notify("scale"); _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); @@ -239,8 +235,8 @@ void Node3D::set_transform(const Transform &p_transform) { void Node3D::set_global_transform(const Transform &p_transform) { Transform xform = (data.parent && !data.top_level_active) ? - data.parent->get_global_transform().affine_inverse() * p_transform : - p_transform; + data.parent->get_global_transform().affine_inverse() * p_transform : + p_transform; set_transform(xform); } @@ -307,7 +303,6 @@ Transform Node3D::get_relative_transform(const Node *p_parent) const { void Node3D::set_translation(const Vector3 &p_translation) { data.local_transform.origin = p_translation; - _change_notify("transform"); _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); @@ -322,7 +317,6 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) { data.rotation = p_euler_rad; data.dirty |= DIRTY_LOCAL; - _change_notify("transform"); _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); @@ -330,7 +324,7 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) { } void Node3D::set_rotation_degrees(const Vector3 &p_euler_deg) { - set_rotation(p_euler_deg * Math_PI / 180.0); + set_rotation(p_euler_deg * (Math_PI / 180.0)); } void Node3D::set_scale(const Vector3 &p_scale) { @@ -341,7 +335,6 @@ void Node3D::set_scale(const Vector3 &p_scale) { data.scale = p_scale; data.dirty |= DIRTY_LOCAL; - _change_notify("transform"); _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); @@ -364,7 +357,7 @@ Vector3 Node3D::get_rotation() const { } Vector3 Node3D::get_rotation_degrees() const { - return get_rotation() * 180.0 / Math_PI; + return get_rotation() * (180.0 / Math_PI); } Vector3 Node3D::get_scale() const { @@ -495,7 +488,6 @@ Ref<World3D> Node3D::get_world_3d() const { void Node3D::_propagate_visibility_changed() { notification(NOTIFICATION_VISIBILITY_CHANGED); emit_signal(SceneStringNames::get_singleton()->visibility_changed); - _change_notify("visible"); #ifdef TOOLS_ENABLED if (data.gizmo.is_valid()) { _update_gizmo(); @@ -755,8 +747,8 @@ void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("orthonormalize"), &Node3D::orthonormalize); ClassDB::bind_method(D_METHOD("set_identity"), &Node3D::set_identity); - ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Node3D::look_at); - ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Node3D::look_at_from_position); + ClassDB::bind_method(D_METHOD("look_at", "target", "up"), &Node3D::look_at, DEFVAL(Vector3(0, 1, 0))); + ClassDB::bind_method(D_METHOD("look_at_from_position", "position", "target", "up"), &Node3D::look_at_from_position, DEFVAL(Vector3(0, 1, 0))); ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node3D::to_local); ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node3D::to_global); |