diff options
Diffstat (limited to 'scene/3d/navigation_region_3d.h')
-rw-r--r-- | scene/3d/navigation_region_3d.h | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h index ae071e6b7a..ec7761ef93 100644 --- a/scene/3d/navigation_region_3d.h +++ b/scene/3d/navigation_region_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,32 +32,31 @@ #define NAVIGATION_REGION_H #include "scene/3d/node_3d.h" -#include "scene/resources/mesh.h" #include "scene/resources/navigation_mesh.h" -class Navigation3D; - class NavigationRegion3D : public Node3D { - GDCLASS(NavigationRegion3D, Node3D); - bool enabled; + bool enabled = true; RID region; Ref<NavigationMesh> navmesh; - Navigation3D *navigation; - Node *debug_view; - Thread *bake_thread; + Node *debug_view = nullptr; + Thread bake_thread; + + void _navigation_changed(); protected: void _notification(int p_what); static void _bind_methods(); - void _changed_callback(Object *p_changed, const char *p_prop); public: void set_enabled(bool p_enabled); bool is_enabled() const; + void set_layers(uint32_t p_layers); + uint32_t get_layers() const; + void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh); Ref<NavigationMesh> get_navigation_mesh() const; @@ -66,7 +65,7 @@ public: void bake_navigation_mesh(); void _bake_finished(Ref<NavigationMesh> p_nav_mesh); - String get_configuration_warning() const; + TypedArray<String> get_configuration_warnings() const override; NavigationRegion3D(); ~NavigationRegion3D(); |