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Diffstat (limited to 'scene/3d/navigation_region_3d.h')
-rw-r--r-- | scene/3d/navigation_region_3d.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h new file mode 100644 index 0000000000..ae071e6b7a --- /dev/null +++ b/scene/3d/navigation_region_3d.h @@ -0,0 +1,75 @@ +/*************************************************************************/ +/* navigation_region_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_REGION_H +#define NAVIGATION_REGION_H + +#include "scene/3d/node_3d.h" +#include "scene/resources/mesh.h" +#include "scene/resources/navigation_mesh.h" + +class Navigation3D; + +class NavigationRegion3D : public Node3D { + + GDCLASS(NavigationRegion3D, Node3D); + + bool enabled; + RID region; + Ref<NavigationMesh> navmesh; + + Navigation3D *navigation; + Node *debug_view; + Thread *bake_thread; + +protected: + void _notification(int p_what); + static void _bind_methods(); + void _changed_callback(Object *p_changed, const char *p_prop); + +public: + void set_enabled(bool p_enabled); + bool is_enabled() const; + + void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh); + Ref<NavigationMesh> get_navigation_mesh() const; + + /// Bakes the navigation mesh in a dedicated thread; once done, automatically + /// sets the new navigation mesh and emits a signal + void bake_navigation_mesh(); + void _bake_finished(Ref<NavigationMesh> p_nav_mesh); + + String get_configuration_warning() const; + + NavigationRegion3D(); + ~NavigationRegion3D(); +}; + +#endif // NAVIGATION_REGION_H |