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Diffstat (limited to 'scene/3d/navigation_region_3d.cpp')
-rw-r--r--scene/3d/navigation_region_3d.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 215e18869a..80be770dfc 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -73,6 +73,10 @@ uint32_t NavigationRegion3D::get_layers() const {
return NavigationServer3D::get_singleton()->region_get_layers(region);
}
+RID NavigationRegion3D::get_region_rid() const {
+ return region;
+}
+
/////////////////////////////
void NavigationRegion3D::_notification(int p_what) {
@@ -161,13 +165,17 @@ void _bake_navigation_mesh(void *p_user_data) {
}
}
-void NavigationRegion3D::bake_navigation_mesh() {
+void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) {
ERR_FAIL_COND_MSG(bake_thread.is_started(), "Unable to start another bake request. The navigation mesh bake thread is already baking a navigation mesh.");
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
args->nav_region = this;
- bake_thread.start(_bake_navigation_mesh, args);
+ if (p_on_thread) {
+ bake_thread.start(_bake_navigation_mesh, args);
+ } else {
+ _bake_navigation_mesh(args);
+ }
}
void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
@@ -198,7 +206,9 @@ void NavigationRegion3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion3D::set_layers);
ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion3D::get_layers);
- ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationRegion3D::bake_navigation_mesh);
+ ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion3D::get_region_rid);
+
+ ClassDB::bind_method(D_METHOD("bake_navigation_mesh", "on_thread"), &NavigationRegion3D::bake_navigation_mesh, DEFVAL(true));
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion3D::_bake_finished);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");