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path: root/scene/3d/navigation_region_3d.cpp
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Diffstat (limited to 'scene/3d/navigation_region_3d.cpp')
-rw-r--r--scene/3d/navigation_region_3d.cpp430
1 files changed, 399 insertions, 31 deletions
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 8f0fd8706d..049ca4c8a0 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -49,14 +49,29 @@ void NavigationRegion3D::set_enabled(bool p_enabled) {
NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
}
- if (debug_view) {
- MeshInstance3D *dm = Object::cast_to<MeshInstance3D>(debug_view);
- if (is_enabled()) {
- dm->set_material_override(get_tree()->get_debug_navigation_material());
+#ifdef DEBUG_ENABLED
+ if (debug_instance.is_valid()) {
+ if (!is_enabled()) {
+ if (debug_mesh.is_valid()) {
+ if (debug_mesh->get_surface_count() > 0) {
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
+ }
+ if (debug_mesh->get_surface_count() > 1) {
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
+ }
+ }
} else {
- dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
+ if (debug_mesh.is_valid()) {
+ if (debug_mesh->get_surface_count() > 0) {
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID());
+ }
+ if (debug_mesh->get_surface_count() > 1) {
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID());
+ }
+ }
}
}
+#endif // DEBUG_ENABLED
update_gizmos();
}
@@ -65,12 +80,54 @@ bool NavigationRegion3D::is_enabled() const {
return enabled;
}
-void NavigationRegion3D::set_layers(uint32_t p_layers) {
- NavigationServer3D::get_singleton()->region_set_layers(region, p_layers);
+void NavigationRegion3D::set_navigation_layers(uint32_t p_navigation_layers) {
+ NavigationServer3D::get_singleton()->region_set_navigation_layers(region, p_navigation_layers);
+}
+
+uint32_t NavigationRegion3D::get_navigation_layers() const {
+ return NavigationServer3D::get_singleton()->region_get_navigation_layers(region);
+}
+
+void NavigationRegion3D::set_navigation_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
+ uint32_t _navigation_layers = get_navigation_layers();
+ if (p_value) {
+ _navigation_layers |= 1 << (p_layer_number - 1);
+ } else {
+ _navigation_layers &= ~(1 << (p_layer_number - 1));
+ }
+ set_navigation_layers(_navigation_layers);
+}
+
+bool NavigationRegion3D::get_navigation_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
+ return get_navigation_layers() & (1 << (p_layer_number - 1));
+}
+
+void NavigationRegion3D::set_enter_cost(real_t p_enter_cost) {
+ ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
+ enter_cost = MAX(p_enter_cost, 0.0);
+ NavigationServer3D::get_singleton()->region_set_enter_cost(region, p_enter_cost);
+}
+
+real_t NavigationRegion3D::get_enter_cost() const {
+ return enter_cost;
}
-uint32_t NavigationRegion3D::get_layers() const {
- return NavigationServer3D::get_singleton()->region_get_layers(region);
+void NavigationRegion3D::set_travel_cost(real_t p_travel_cost) {
+ ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
+ travel_cost = MAX(p_travel_cost, 0.0);
+ NavigationServer3D::get_singleton()->region_set_travel_cost(region, travel_cost);
+}
+
+real_t NavigationRegion3D::get_travel_cost() const {
+ return travel_cost;
+}
+
+RID NavigationRegion3D::get_region_rid() const {
+ return region;
}
/////////////////////////////
@@ -82,30 +139,36 @@ void NavigationRegion3D::_notification(int p_what) {
NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
}
- if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
- MeshInstance3D *dm = memnew(MeshInstance3D);
- dm->set_mesh(navmesh->get_debug_mesh());
- if (is_enabled()) {
- dm->set_material_override(get_tree()->get_debug_navigation_material());
- } else {
- dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
- }
- add_child(dm);
- debug_view = dm;
+#ifdef DEBUG_ENABLED
+ if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
+ _update_debug_mesh();
}
+#endif // DEBUG_ENABLED
+
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform());
+
+#ifdef DEBUG_ENABLED
+ if (is_inside_tree() && debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
+ }
+#endif // DEBUG_ENABLED
+
} break;
case NOTIFICATION_EXIT_TREE: {
NavigationServer3D::get_singleton()->region_set_map(region, RID());
- if (debug_view) {
- debug_view->queue_delete();
- debug_view = nullptr;
+#ifdef DEBUG_ENABLED
+ if (debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
}
+ if (debug_edge_connections_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
+ }
+#endif // DEBUG_ENABLED
} break;
}
}
@@ -127,9 +190,21 @@ void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmes
NavigationServer3D::get_singleton()->region_set_navmesh(region, p_navmesh);
- if (debug_view && navmesh.is_valid()) {
- Object::cast_to<MeshInstance3D>(debug_view)->set_mesh(navmesh->get_debug_mesh());
+#ifdef DEBUG_ENABLED
+ if (is_inside_tree() && NavigationServer3D::get_singleton()->get_debug_enabled()) {
+ if (navmesh.is_valid()) {
+ _update_debug_mesh();
+ _update_debug_edge_connections_mesh();
+ } else {
+ if (debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ }
+ if (debug_edge_connections_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
+ }
+ }
}
+#endif // DEBUG_ENABLED
emit_signal(SNAME("navigation_mesh_changed"));
@@ -161,13 +236,22 @@ void _bake_navigation_mesh(void *p_user_data) {
}
}
-void NavigationRegion3D::bake_navigation_mesh() {
+void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) {
ERR_FAIL_COND_MSG(bake_thread.is_started(), "Unable to start another bake request. The navigation mesh bake thread is already baking a navigation mesh.");
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
args->nav_region = this;
- bake_thread.start(_bake_navigation_mesh, args);
+ if (p_on_thread && !OS::get_singleton()->can_use_threads()) {
+ WARN_PRINT("NavigationMesh bake 'on_thread' will be disabled as the current OS does not support multiple threads."
+ "\nAs a fallback the navigation mesh will bake on the main thread which can cause framerate issues.");
+ }
+
+ if (p_on_thread && OS::get_singleton()->can_use_threads()) {
+ bake_thread.start(_bake_navigation_mesh, args);
+ } else {
+ _bake_navigation_mesh(args);
+ }
}
void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
@@ -181,7 +265,7 @@ TypedArray<String> NavigationRegion3D::get_configuration_warnings() const {
if (is_visible_in_tree() && is_inside_tree()) {
if (!navmesh.is_valid()) {
- warnings.push_back(TTR("A NavigationMesh resource must be set or created for this node to work."));
+ warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work."));
}
}
@@ -195,15 +279,28 @@ void NavigationRegion3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion3D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion3D::is_enabled);
- ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion3D::set_layers);
- ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion3D::get_layers);
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationRegion3D::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationRegion3D::get_navigation_layers);
- ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationRegion3D::bake_navigation_mesh);
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationRegion3D::set_navigation_layer_value);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationRegion3D::get_navigation_layer_value);
+
+ ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion3D::get_region_rid);
+
+ ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationRegion3D::set_enter_cost);
+ ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationRegion3D::get_enter_cost);
+
+ ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationRegion3D::set_travel_cost);
+ ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion3D::get_travel_cost);
+
+ ClassDB::bind_method(D_METHOD("bake_navigation_mesh", "on_thread"), &NavigationRegion3D::bake_navigation_mesh, DEFVAL(true));
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion3D::_bake_finished);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_layers", "get_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
ADD_SIGNAL(MethodInfo("navigation_mesh_changed"));
ADD_SIGNAL(MethodInfo("bake_finished"));
@@ -212,11 +309,31 @@ void NavigationRegion3D::_bind_methods() {
void NavigationRegion3D::_navigation_changed() {
update_gizmos();
update_configuration_warnings();
+
+#ifdef DEBUG_ENABLED
+ _update_debug_edge_connections_mesh();
+#endif // DEBUG_ENABLED
}
+#ifdef DEBUG_ENABLED
+void NavigationRegion3D::_navigation_map_changed(RID p_map) {
+ if (is_inside_tree() && p_map == get_world_3d()->get_navigation_map()) {
+ _update_debug_edge_connections_mesh();
+ }
+}
+#endif // DEBUG_ENABLED
+
NavigationRegion3D::NavigationRegion3D() {
set_notify_transform(true);
region = NavigationServer3D::get_singleton()->region_create();
+ NavigationServer3D::get_singleton()->region_set_enter_cost(region, get_enter_cost());
+ NavigationServer3D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
+
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
+ NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
+ NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
+#endif // DEBUG_ENABLED
}
NavigationRegion3D::~NavigationRegion3D() {
@@ -224,4 +341,255 @@ NavigationRegion3D::~NavigationRegion3D() {
navmesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
}
NavigationServer3D::get_singleton()->free(region);
+
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
+ NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
+ NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
+ if (debug_instance.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_instance);
+ }
+ if (debug_mesh.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_mesh->get_rid());
+ }
+ if (debug_edge_connections_instance.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_edge_connections_instance);
+ }
+ if (debug_edge_connections_mesh.is_valid()) {
+ RenderingServer::get_singleton()->free(debug_edge_connections_mesh->get_rid());
+ }
+#endif // DEBUG_ENABLED
+}
+
+#ifdef DEBUG_ENABLED
+void NavigationRegion3D::_update_debug_mesh() {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // don't update inside Editor as node 3d gizmo takes care of this
+ // as collisions and selections for Editor Viewport need to be updated
+ return;
+ }
+
+ if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
+ if (debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ }
+ return;
+ }
+
+ if (!navmesh.is_valid()) {
+ if (debug_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(debug_instance, false);
+ }
+ return;
+ }
+
+ if (!debug_instance.is_valid()) {
+ debug_instance = RenderingServer::get_singleton()->instance_create();
+ }
+
+ if (!debug_mesh.is_valid()) {
+ debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ }
+
+ debug_mesh->clear_surfaces();
+
+ bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
+ bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
+
+ Vector<Vector3> vertices = navmesh->get_vertices();
+ if (vertices.size() == 0) {
+ return;
+ }
+
+ int polygon_count = navmesh->get_polygon_count();
+ if (polygon_count == 0) {
+ return;
+ }
+
+ Vector<Vector3> face_vertex_array;
+ face_vertex_array.resize(polygon_count * 3);
+
+ Vector<Color> face_color_array;
+ if (enabled_geometry_face_random_color) {
+ face_color_array.resize(polygon_count * 3);
+ }
+
+ Vector<Vector3> line_vertex_array;
+ if (enabled_edge_lines) {
+ line_vertex_array.resize(polygon_count * 6);
+ }
+
+ Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
+
+ Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
+ Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
+
+ RandomPCG rand;
+ Color polygon_color = debug_navigation_geometry_face_color;
+
+ for (int i = 0; i < polygon_count; i++) {
+ if (enabled_geometry_face_random_color) {
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
+ polygon_color.a = debug_navigation_geometry_face_color.a;
+ }
+
+ Vector<int> polygon = navmesh->get_polygon(i);
+
+ face_vertex_array.push_back(vertices[polygon[0]]);
+ face_vertex_array.push_back(vertices[polygon[1]]);
+ face_vertex_array.push_back(vertices[polygon[2]]);
+ if (enabled_geometry_face_random_color) {
+ face_color_array.push_back(polygon_color);
+ face_color_array.push_back(polygon_color);
+ face_color_array.push_back(polygon_color);
+ }
+
+ if (enabled_edge_lines) {
+ line_vertex_array.push_back(vertices[polygon[0]]);
+ line_vertex_array.push_back(vertices[polygon[1]]);
+ line_vertex_array.push_back(vertices[polygon[1]]);
+ line_vertex_array.push_back(vertices[polygon[2]]);
+ line_vertex_array.push_back(vertices[polygon[2]]);
+ line_vertex_array.push_back(vertices[polygon[0]]);
+ }
+ }
+
+ Array face_mesh_array;
+ face_mesh_array.resize(Mesh::ARRAY_MAX);
+ face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
+ if (enabled_geometry_face_random_color) {
+ face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
+ }
+ debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
+ debug_mesh->surface_set_material(0, face_material);
+
+ if (enabled_edge_lines) {
+ Array line_mesh_array;
+ line_mesh_array.resize(Mesh::ARRAY_MAX);
+ line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
+ debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
+ debug_mesh->surface_set_material(1, line_material);
+ }
+
+ RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
+ if (is_inside_tree()) {
+ RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
+ }
+ if (!is_enabled()) {
+ if (debug_mesh.is_valid()) {
+ if (debug_mesh->get_surface_count() > 0) {
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
+ }
+ if (debug_mesh->get_surface_count() > 1) {
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
+ }
+ }
+ } else {
+ if (debug_mesh.is_valid()) {
+ if (debug_mesh->get_surface_count() > 0) {
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID());
+ }
+ if (debug_mesh->get_surface_count() > 1) {
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID());
+ }
+ }
+ }
+}
+#endif // DEBUG_ENABLED
+
+#ifdef DEBUG_ENABLED
+void NavigationRegion3D::_update_debug_edge_connections_mesh() {
+ if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
+ if (debug_edge_connections_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
+ }
+ return;
+ }
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (!navmesh.is_valid()) {
+ if (debug_edge_connections_instance.is_valid()) {
+ RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
+ }
+ return;
+ }
+
+ if (!debug_edge_connections_instance.is_valid()) {
+ debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create();
+ }
+
+ if (!debug_edge_connections_mesh.is_valid()) {
+ debug_edge_connections_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ }
+
+ debug_edge_connections_mesh->clear_surfaces();
+
+ float edge_connection_margin = NavigationServer3D::get_singleton()->map_get_edge_connection_margin(get_world_3d()->get_navigation_map());
+ float half_edge_connection_margin = edge_connection_margin * 0.5;
+ int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(region);
+
+ if (connections_count == 0) {
+ RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
+ return;
+ }
+
+ Vector<Vector3> vertex_array;
+ vertex_array.resize(connections_count * 6);
+
+ for (int i = 0; i < connections_count; i++) {
+ Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(region, i);
+ Vector3 connection_pathway_end = NavigationServer3D::get_singleton()->region_get_connection_pathway_end(region, i);
+
+ Vector3 direction_start_end = connection_pathway_start.direction_to(connection_pathway_end);
+ Vector3 direction_end_start = connection_pathway_end.direction_to(connection_pathway_start);
+
+ Vector3 start_right_dir = direction_start_end.cross(Vector3(0, 1, 0));
+ Vector3 start_left_dir = -start_right_dir;
+
+ Vector3 end_right_dir = direction_end_start.cross(Vector3(0, 1, 0));
+ Vector3 end_left_dir = -end_right_dir;
+
+ Vector3 left_start_pos = connection_pathway_start + (start_left_dir * half_edge_connection_margin);
+ Vector3 right_start_pos = connection_pathway_start + (start_right_dir * half_edge_connection_margin);
+ Vector3 left_end_pos = connection_pathway_end + (end_right_dir * half_edge_connection_margin);
+ Vector3 right_end_pos = connection_pathway_end + (end_left_dir * half_edge_connection_margin);
+
+ vertex_array.push_back(right_end_pos);
+ vertex_array.push_back(left_start_pos);
+ vertex_array.push_back(right_start_pos);
+
+ vertex_array.push_back(left_end_pos);
+ vertex_array.push_back(right_end_pos);
+ vertex_array.push_back(right_start_pos);
+ }
+
+ if (vertex_array.size() == 0) {
+ return;
+ }
+
+ Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_edge_connections_material();
+
+ Array mesh_array;
+ mesh_array.resize(Mesh::ARRAY_MAX);
+ mesh_array[Mesh::ARRAY_VERTEX] = vertex_array;
+
+ debug_edge_connections_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mesh_array);
+ debug_edge_connections_mesh->surface_set_material(0, edge_connections_material);
+
+ RS::get_singleton()->instance_set_base(debug_edge_connections_instance, debug_edge_connections_mesh->get_rid());
+ RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, is_visible_in_tree());
+ if (is_inside_tree()) {
+ RS::get_singleton()->instance_set_scenario(debug_edge_connections_instance, get_world_3d()->get_scenario());
+ }
+
+ bool enable_edge_connections = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
+ if (!enable_edge_connections) {
+ RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
+ }
}
+#endif // DEBUG_ENABLED