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-rw-r--r--scene/3d/navigation_region.h75
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diff --git a/scene/3d/navigation_region.h b/scene/3d/navigation_region.h
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--- a/scene/3d/navigation_region.h
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-/*************************************************************************/
-/* navigation_region.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef NAVIGATION_REGION_H
-#define NAVIGATION_REGION_H
-
-#include "scene/3d/spatial.h"
-#include "scene/resources/mesh.h"
-#include "scene/resources/navigation_mesh.h"
-
-class Navigation;
-
-class NavigationRegion : public Spatial {
-
- GDCLASS(NavigationRegion, Spatial);
-
- bool enabled;
- RID region;
- Ref<NavigationMesh> navmesh;
-
- Navigation *navigation;
- Node *debug_view;
- Thread *bake_thread;
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
- void _changed_callback(Object *p_changed, const char *p_prop);
-
-public:
- void set_enabled(bool p_enabled);
- bool is_enabled() const;
-
- void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh);
- Ref<NavigationMesh> get_navigation_mesh() const;
-
- /// Bakes the navigation mesh in a dedicated thread; once done, automatically
- /// sets the new navigation mesh and emits a signal
- void bake_navigation_mesh();
- void _bake_finished(Ref<NavigationMesh> p_nav_mesh);
-
- String get_configuration_warning() const;
-
- NavigationRegion();
- ~NavigationRegion();
-};
-
-#endif // NAVIGATION_REGION_H