summaryrefslogtreecommitdiff
path: root/scene/3d/navigation_obstacle_3d.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/navigation_obstacle_3d.h')
-rw-r--r--scene/3d/navigation_obstacle_3d.h21
1 files changed, 18 insertions, 3 deletions
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index ab0b158303..542d603a0a 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,8 +39,12 @@ class NavigationObstacle3D : public Node {
Node3D *parent_node3d = nullptr;
RID agent;
+ bool estimate_radius = true;
+ real_t radius = 1.0;
+
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const override;
void _notification(int p_what);
public:
@@ -51,10 +55,21 @@ public:
return agent;
}
+ void set_estimate_radius(bool p_estimate_radius);
+ bool is_radius_estimated() const {
+ return estimate_radius;
+ }
+ void set_radius(real_t p_radius);
+ real_t get_radius() const {
+ return radius;
+ }
+
TypedArray<String> get_configuration_warnings() const override;
private:
- void update_agent_shape();
+ void initialize_agent();
+ void reevaluate_agent_radius();
+ real_t estimate_agent_radius() const;
};
#endif