diff options
Diffstat (limited to 'scene/3d/navigation_obstacle_3d.cpp')
-rw-r--r-- | scene/3d/navigation_obstacle_3d.cpp | 92 |
1 files changed, 76 insertions, 16 deletions
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 308545b2cc..9b49238333 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -35,6 +35,11 @@ #include "servers/navigation_server_3d.h" void NavigationObstacle3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid); + + ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle3D::set_navigation_map); + ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle3D::get_navigation_map); + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius); ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated); ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius); @@ -54,32 +59,50 @@ void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const { void NavigationObstacle3D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - parent_node3d = Object::cast_to<Node3D>(get_parent()); - reevaluate_agent_radius(); - if (parent_node3d != nullptr) { - // place agent on navigation map first or else the RVO agent callback creation fails silently later - NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map()); - } + case NOTIFICATION_POST_ENTER_TREE: { + set_agent_parent(get_parent()); set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { - parent_node3d = nullptr; + set_agent_parent(nullptr); set_physics_process_internal(false); } break; case NOTIFICATION_PARENTED: { - parent_node3d = Object::cast_to<Node3D>(get_parent()); - reevaluate_agent_radius(); + if (is_inside_tree() && (get_parent() != parent_node3d)) { + set_agent_parent(get_parent()); + set_physics_process_internal(true); + } } break; case NOTIFICATION_UNPARENTED: { - parent_node3d = nullptr; + set_agent_parent(nullptr); + set_physics_process_internal(false); + } break; + + case NOTIFICATION_PAUSED: { + if (parent_node3d && !parent_node3d->can_process()) { + map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid()); + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); + } else if (parent_node3d && parent_node3d->can_process() && !(map_before_pause == RID())) { + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause); + map_before_pause = RID(); + } + } break; + + case NOTIFICATION_UNPAUSED: { + if (parent_node3d && !parent_node3d->can_process()) { + map_before_pause = NavigationServer3D::get_singleton()->agent_get_map(get_rid()); + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); + } else if (parent_node3d && parent_node3d->can_process() && !(map_before_pause == RID())) { + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_before_pause); + map_before_pause = RID(); + } } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - if (parent_node3d) { + if (parent_node3d && parent_node3d->is_inside_tree()) { NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin); PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent()); @@ -107,14 +130,19 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node3D>(get_parent())) { - warnings.push_back(TTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object.")); + warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a Node3D inheriting parent object.")); + } + + if (Object::cast_to<StaticBody3D>(get_parent())) { + warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly." + "\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail")); } return warnings; } void NavigationObstacle3D::initialize_agent() { - NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); + NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, 0.0); NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0); NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0); NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0); @@ -129,13 +157,13 @@ void NavigationObstacle3D::reevaluate_agent_radius() { } real_t NavigationObstacle3D::estimate_agent_radius() const { - if (parent_node3d) { + if (parent_node3d && parent_node3d->is_inside_tree()) { // Estimate the radius of this physics body real_t radius = 0.0; for (int i(0); i < parent_node3d->get_child_count(); i++) { // For each collision shape CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i)); - if (cs) { + if (cs && cs->is_inside_tree()) { // Take the distance between the Body center to the shape center real_t r = cs->get_transform().origin.length(); if (cs->get_shape().is_valid()) { @@ -146,6 +174,9 @@ real_t NavigationObstacle3D::estimate_agent_radius() const { r *= MAX(s.x, MAX(s.y, s.z)); // Takes the biggest radius radius = MAX(radius, r); + } else if (cs && !cs->is_inside_tree()) { + WARN_PRINT("A CollisionShape3D of the NavigationObstacle3D parent node was not inside the SceneTree when estimating the obstacle radius." + "\nMove the NavigationObstacle3D to a child position below any CollisionShape3D node of the parent node so the CollisionShape3D is already inside the SceneTree."); } } @@ -159,6 +190,35 @@ real_t NavigationObstacle3D::estimate_agent_radius() const { return 1.0; // Never a 0 radius } +void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) { + if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) { + parent_node3d = Object::cast_to<Node3D>(p_agent_parent); + if (map_override.is_valid()) { + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_override); + } else { + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map()); + } + reevaluate_agent_radius(); + } else { + parent_node3d = nullptr; + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); + } +} + +void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) { + map_override = p_navigation_map; + NavigationServer3D::get_singleton()->agent_set_map(agent, map_override); +} + +RID NavigationObstacle3D::get_navigation_map() const { + if (map_override.is_valid()) { + return map_override; + } else if (parent_node3d != nullptr) { + return parent_node3d->get_world_3d()->get_navigation_map(); + } + return RID(); +} + void NavigationObstacle3D::set_estimate_radius(bool p_estimate_radius) { estimate_radius = p_estimate_radius; notify_property_list_changed(); |