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-rw-r--r--scene/3d/navigation_obstacle.cpp163
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diff --git a/scene/3d/navigation_obstacle.cpp b/scene/3d/navigation_obstacle.cpp
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--- a/scene/3d/navigation_obstacle.cpp
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-/*************************************************************************/
-/* navigation_obstacle.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "navigation_obstacle.h"
-
-#include "scene/3d/collision_shape.h"
-#include "scene/3d/navigation.h"
-#include "scene/3d/physics_body.h"
-#include "servers/navigation_server.h"
-
-void NavigationObstacle::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle::get_navigation_node);
-}
-
-void NavigationObstacle::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
-
- update_agent_shape();
-
- // Search the navigation node and set it
- {
- Navigation *nav = NULL;
- Node *p = get_parent();
- while (p != NULL) {
- nav = Object::cast_to<Navigation>(p);
- if (nav != NULL)
- p = NULL;
- else
- p = p->get_parent();
- }
-
- set_navigation(nav);
- }
-
- set_physics_process_internal(true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- set_navigation(NULL);
- set_physics_process_internal(false);
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- Spatial *spatial = Object::cast_to<Spatial>(get_parent());
- if (spatial) {
- NavigationServer::get_singleton()->agent_set_position(agent, spatial->get_global_transform().origin);
- }
-
- PhysicsBody *rigid = Object::cast_to<PhysicsBody>(get_parent());
- if (rigid) {
-
- Vector3 v = rigid->get_linear_velocity();
- NavigationServer::get_singleton()->agent_set_velocity(agent, v);
- NavigationServer::get_singleton()->agent_set_target_velocity(agent, v);
- }
-
- } break;
- }
-}
-
-NavigationObstacle::NavigationObstacle() :
- navigation(NULL),
- agent(RID()) {
- agent = NavigationServer::get_singleton()->agent_create();
-}
-
-NavigationObstacle::~NavigationObstacle() {
- NavigationServer::get_singleton()->free(agent);
- agent = RID(); // Pointless
-}
-
-void NavigationObstacle::set_navigation(Navigation *p_nav) {
- if (navigation == p_nav)
- return; // Pointless
-
- navigation = p_nav;
- NavigationServer::get_singleton()->agent_set_map(agent, navigation == NULL ? RID() : navigation->get_rid());
-}
-
-void NavigationObstacle::set_navigation_node(Node *p_nav) {
- Navigation *nav = Object::cast_to<Navigation>(p_nav);
- ERR_FAIL_COND(nav == NULL);
- set_navigation(nav);
-}
-
-Node *NavigationObstacle::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
-}
-
-String NavigationObstacle::get_configuration_warning() const {
- if (!Object::cast_to<Spatial>(get_parent())) {
-
- return TTR("The NavigationObstacle only serves to provide collision avoidance to a spatial object.");
- }
-
- return String();
-}
-
-void NavigationObstacle::update_agent_shape() {
- Node *node = get_parent();
-
- // Estimate the radius of this physics body
- real_t radius = 0.0;
- for (int i(0); i < node->get_child_count(); i++) {
- // For each collision shape
- CollisionShape *cs = Object::cast_to<CollisionShape>(node->get_child(i));
- if (cs) {
- // Take the distance between the Body center to the shape center
- real_t r = cs->get_transform().origin.length();
- if (cs->get_shape().is_valid()) {
- // and add the enclosing shape radius
- r += cs->get_shape()->get_enclosing_radius();
- }
- Vector3 s = cs->get_global_transform().basis.get_scale();
- r *= MAX(s.x, MAX(s.y, s.z));
- // Takes the biggest radius
- radius = MAX(radius, r);
- }
- }
- Spatial *spa = Object::cast_to<Spatial>(node);
- if (spa) {
- Vector3 s = spa->get_global_transform().basis.get_scale();
- radius *= MAX(s.x, MAX(s.y, s.z));
- }
-
- if (radius == 0.0)
- radius = 1.0; // Never a 0 radius
-
- // Initialize the Agent as an object
- NavigationServer::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
- NavigationServer::get_singleton()->agent_set_max_neighbors(agent, 0);
- NavigationServer::get_singleton()->agent_set_time_horizon(agent, 0.0);
- NavigationServer::get_singleton()->agent_set_radius(agent, radius);
- NavigationServer::get_singleton()->agent_set_max_speed(agent, 0.0);
-}