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Diffstat (limited to 'scene/3d/navigation_obstacle.cpp')
-rw-r--r-- | scene/3d/navigation_obstacle.cpp | 163 |
1 files changed, 0 insertions, 163 deletions
diff --git a/scene/3d/navigation_obstacle.cpp b/scene/3d/navigation_obstacle.cpp deleted file mode 100644 index befc41eee5..0000000000 --- a/scene/3d/navigation_obstacle.cpp +++ /dev/null @@ -1,163 +0,0 @@ -/*************************************************************************/ -/* navigation_obstacle.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "navigation_obstacle.h" - -#include "scene/3d/collision_shape.h" -#include "scene/3d/navigation.h" -#include "scene/3d/physics_body.h" -#include "servers/navigation_server.h" - -void NavigationObstacle::_bind_methods() { - - ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle::set_navigation_node); - ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle::get_navigation_node); -} - -void NavigationObstacle::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_READY: { - - update_agent_shape(); - - // Search the navigation node and set it - { - Navigation *nav = NULL; - Node *p = get_parent(); - while (p != NULL) { - nav = Object::cast_to<Navigation>(p); - if (nav != NULL) - p = NULL; - else - p = p->get_parent(); - } - - set_navigation(nav); - } - - set_physics_process_internal(true); - } break; - case NOTIFICATION_EXIT_TREE: { - set_navigation(NULL); - set_physics_process_internal(false); - } break; - case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - Spatial *spatial = Object::cast_to<Spatial>(get_parent()); - if (spatial) { - NavigationServer::get_singleton()->agent_set_position(agent, spatial->get_global_transform().origin); - } - - PhysicsBody *rigid = Object::cast_to<PhysicsBody>(get_parent()); - if (rigid) { - - Vector3 v = rigid->get_linear_velocity(); - NavigationServer::get_singleton()->agent_set_velocity(agent, v); - NavigationServer::get_singleton()->agent_set_target_velocity(agent, v); - } - - } break; - } -} - -NavigationObstacle::NavigationObstacle() : - navigation(NULL), - agent(RID()) { - agent = NavigationServer::get_singleton()->agent_create(); -} - -NavigationObstacle::~NavigationObstacle() { - NavigationServer::get_singleton()->free(agent); - agent = RID(); // Pointless -} - -void NavigationObstacle::set_navigation(Navigation *p_nav) { - if (navigation == p_nav) - return; // Pointless - - navigation = p_nav; - NavigationServer::get_singleton()->agent_set_map(agent, navigation == NULL ? RID() : navigation->get_rid()); -} - -void NavigationObstacle::set_navigation_node(Node *p_nav) { - Navigation *nav = Object::cast_to<Navigation>(p_nav); - ERR_FAIL_COND(nav == NULL); - set_navigation(nav); -} - -Node *NavigationObstacle::get_navigation_node() const { - return Object::cast_to<Node>(navigation); -} - -String NavigationObstacle::get_configuration_warning() const { - if (!Object::cast_to<Spatial>(get_parent())) { - - return TTR("The NavigationObstacle only serves to provide collision avoidance to a spatial object."); - } - - return String(); -} - -void NavigationObstacle::update_agent_shape() { - Node *node = get_parent(); - - // Estimate the radius of this physics body - real_t radius = 0.0; - for (int i(0); i < node->get_child_count(); i++) { - // For each collision shape - CollisionShape *cs = Object::cast_to<CollisionShape>(node->get_child(i)); - if (cs) { - // Take the distance between the Body center to the shape center - real_t r = cs->get_transform().origin.length(); - if (cs->get_shape().is_valid()) { - // and add the enclosing shape radius - r += cs->get_shape()->get_enclosing_radius(); - } - Vector3 s = cs->get_global_transform().basis.get_scale(); - r *= MAX(s.x, MAX(s.y, s.z)); - // Takes the biggest radius - radius = MAX(radius, r); - } - } - Spatial *spa = Object::cast_to<Spatial>(node); - if (spa) { - Vector3 s = spa->get_global_transform().basis.get_scale(); - radius *= MAX(s.x, MAX(s.y, s.z)); - } - - if (radius == 0.0) - radius = 1.0; // Never a 0 radius - - // Initialize the Agent as an object - NavigationServer::get_singleton()->agent_set_neighbor_dist(agent, 0.0); - NavigationServer::get_singleton()->agent_set_max_neighbors(agent, 0); - NavigationServer::get_singleton()->agent_set_time_horizon(agent, 0.0); - NavigationServer::get_singleton()->agent_set_radius(agent, radius); - NavigationServer::get_singleton()->agent_set_max_speed(agent, 0.0); -} |