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Diffstat (limited to 'scene/3d/navigation_mesh.h')
-rw-r--r-- | scene/3d/navigation_mesh.h | 227 |
1 files changed, 0 insertions, 227 deletions
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h deleted file mode 100644 index f9ab911bea..0000000000 --- a/scene/3d/navigation_mesh.h +++ /dev/null @@ -1,227 +0,0 @@ -/*************************************************************************/ -/* navigation_mesh.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef NAVIGATION_MESH_H -#define NAVIGATION_MESH_H - -#include "scene/3d/spatial.h" -#include "scene/resources/mesh.h" - -class Mesh; - -class NavigationMesh : public Resource { - - GDCLASS(NavigationMesh, Resource); - - PoolVector<Vector3> vertices; - struct Polygon { - Vector<int> indices; - }; - Vector<Polygon> polygons; - Ref<ArrayMesh> debug_mesh; - - struct _EdgeKey { - - Vector3 from; - Vector3 to; - - bool operator<(const _EdgeKey &p_with) const { return from == p_with.from ? to < p_with.to : from < p_with.from; } - }; - -protected: - static void _bind_methods(); - virtual void _validate_property(PropertyInfo &property) const; - - void _set_polygons(const Array &p_array); - Array _get_polygons() const; - -public: - enum SamplePartitionType { - SAMPLE_PARTITION_WATERSHED = 0, - SAMPLE_PARTITION_MONOTONE, - SAMPLE_PARTITION_LAYERS, - SAMPLE_PARTITION_MAX - }; - - enum ParsedGeometryType { - PARSED_GEOMETRY_MESH_INSTANCES = 0, - PARSED_GEOMETRY_STATIC_COLLIDERS, - PARSED_GEOMETRY_BOTH, - PARSED_GEOMETRY_MAX - }; - - enum SourceGeometryMode { - SOURCE_GEOMETRY_NAVMESH_CHILDREN = 0, - SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN, - SOURCE_GEOMETRY_GROUPS_EXPLICIT, - SOURCE_GEOMETRY_MAX - }; - -protected: - float cell_size; - float cell_height; - float agent_height; - float agent_radius; - float agent_max_climb; - float agent_max_slope; - float region_min_size; - float region_merge_size; - float edge_max_length; - float edge_max_error; - float verts_per_poly; - float detail_sample_distance; - float detail_sample_max_error; - - SamplePartitionType partition_type; - ParsedGeometryType parsed_geometry_type; - uint32_t collision_mask; - - SourceGeometryMode source_geometry_mode; - StringName source_group_name; - - bool filter_low_hanging_obstacles; - bool filter_ledge_spans; - bool filter_walkable_low_height_spans; - -public: - // Recast settings - void set_sample_partition_type(int p_value); - int get_sample_partition_type() const; - - void set_parsed_geometry_type(int p_value); - int get_parsed_geometry_type() const; - - void set_collision_mask(uint32_t p_mask); - uint32_t get_collision_mask() const; - - void set_collision_mask_bit(int p_bit, bool p_value); - bool get_collision_mask_bit(int p_bit) const; - - void set_source_geometry_mode(int p_geometry_mode); - int get_source_geometry_mode() const; - - void set_source_group_name(StringName p_group_name); - StringName get_source_group_name() const; - - void set_cell_size(float p_value); - float get_cell_size() const; - - void set_cell_height(float p_value); - float get_cell_height() const; - - void set_agent_height(float p_value); - float get_agent_height() const; - - void set_agent_radius(float p_value); - float get_agent_radius(); - - void set_agent_max_climb(float p_value); - float get_agent_max_climb() const; - - void set_agent_max_slope(float p_value); - float get_agent_max_slope() const; - - void set_region_min_size(float p_value); - float get_region_min_size() const; - - void set_region_merge_size(float p_value); - float get_region_merge_size() const; - - void set_edge_max_length(float p_value); - float get_edge_max_length() const; - - void set_edge_max_error(float p_value); - float get_edge_max_error() const; - - void set_verts_per_poly(float p_value); - float get_verts_per_poly() const; - - void set_detail_sample_distance(float p_value); - float get_detail_sample_distance() const; - - void set_detail_sample_max_error(float p_value); - float get_detail_sample_max_error() const; - - void set_filter_low_hanging_obstacles(bool p_value); - bool get_filter_low_hanging_obstacles() const; - - void set_filter_ledge_spans(bool p_value); - bool get_filter_ledge_spans() const; - - void set_filter_walkable_low_height_spans(bool p_value); - bool get_filter_walkable_low_height_spans() const; - - void create_from_mesh(const Ref<Mesh> &p_mesh); - - void set_vertices(const PoolVector<Vector3> &p_vertices); - PoolVector<Vector3> get_vertices() const; - - void add_polygon(const Vector<int> &p_polygon); - int get_polygon_count() const; - Vector<int> get_polygon(int p_idx); - void clear_polygons(); - - Ref<Mesh> get_debug_mesh(); - - NavigationMesh(); -}; - -class Navigation; - -class NavigationMeshInstance : public Spatial { - - GDCLASS(NavigationMeshInstance, Spatial); - - bool enabled; - int nav_id; - Navigation *navigation; - Ref<NavigationMesh> navmesh; - - Node *debug_view; - -protected: - void _notification(int p_what); - static void _bind_methods(); - void _changed_callback(Object *p_changed, const char *p_prop); - -public: - void set_enabled(bool p_enabled); - bool is_enabled() const; - - void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh); - Ref<NavigationMesh> get_navigation_mesh() const; - - String get_configuration_warning() const; - - NavigationMeshInstance(); - ~NavigationMeshInstance(); -}; - -#endif // NAVIGATION_MESH_H |