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-rw-r--r--scene/3d/navigation_mesh.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h
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index 0000000000..fccf405f9d
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+++ b/scene/3d/navigation_mesh.h
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+#ifndef NAVIGATION_MESH_H
+#define NAVIGATION_MESH_H
+
+#include "scene/3d/spatial.h"
+#include "scene/resources/mesh.h"
+
+
+class NavigationMesh : public Resource {
+
+ OBJ_TYPE( NavigationMesh, Resource );
+
+ DVector<Vector3> vertices;
+ struct Polygon {
+ Vector<int> indices;
+ };
+ Vector<Polygon> polygons;
+
+protected:
+
+ static void _bind_methods();
+
+ void _set_polygons(const Array& p_array);
+ Array _get_polygons() const;
+public:
+
+ void create_from_mesh(const Ref<Mesh>& p_mesh);
+
+ void set_vertices(const DVector<Vector3>& p_vertices);
+ DVector<Vector3> get_vertices() const;
+
+ void add_polygon(const Vector<int>& p_polygon);
+ int get_polygon_count() const;
+ Vector<int> get_polygon(int p_idx);
+ void clear_polygons();
+
+ NavigationMesh();
+};
+
+
+class Navigation;
+
+class NavigationMeshInstance : public Spatial {
+
+ OBJ_TYPE(NavigationMeshInstance,Spatial);
+
+ bool enabled;
+ int nav_id;
+ Navigation *navigation;
+ Ref<NavigationMesh> navmesh;
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const;
+
+ void set_navigation_mesh(const Ref<NavigationMesh>& p_navmesh);
+ Ref<NavigationMesh> get_navigation_mesh() const;
+
+ NavigationMeshInstance();
+};
+
+
+#endif // NAVIGATION_MESH_H