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-rw-r--r--scene/3d/navigation_agent_3d.h136
1 files changed, 88 insertions, 48 deletions
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 90ceab0242..072ca1d3e8 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -1,41 +1,41 @@
-/*************************************************************************/
-/* navigation_agent_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* navigation_agent_3d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef NAVIGATION_AGENT_3D_H
#define NAVIGATION_AGENT_3D_H
#include "scene/main/node.h"
+#include "servers/navigation/navigation_path_query_parameters_3d.h"
+#include "servers/navigation/navigation_path_query_result_3d.h"
class Node3D;
-class NavigationPathQueryParameters3D;
-class NavigationPathQueryResult3D;
class NavigationAgent3D : public Node {
GDCLASS(NavigationAgent3D, Node);
@@ -48,23 +48,24 @@ class NavigationAgent3D : public Node {
bool avoidance_enabled = false;
uint32_t navigation_layers = 1;
+ BitField<NavigationPathQueryParameters3D::PathMetadataFlags> path_metadata_flags = NavigationPathQueryParameters3D::PathMetadataFlags::PATH_METADATA_INCLUDE_ALL;
real_t path_desired_distance = 1.0;
real_t target_desired_distance = 1.0;
- real_t radius = 0.0;
+ real_t radius = 1.0;
real_t navigation_height_offset = 0.0;
- bool ignore_y = false;
- real_t neighbor_distance = 0.0;
- int max_neighbors = 0;
- real_t time_horizon = 0.0;
- real_t max_speed = 0.0;
-
+ bool ignore_y = true;
+ real_t neighbor_distance = 50.0;
+ int max_neighbors = 10;
+ real_t time_horizon = 5.0;
+ real_t max_speed = 10.0;
real_t path_max_distance = 3.0;
- Vector3 target_location;
+ Vector3 target_position;
+ bool target_position_submitted = false;
Ref<NavigationPathQueryParameters3D> navigation_query;
Ref<NavigationPathQueryResult3D> navigation_result;
- int nav_path_index = 0;
+ int navigation_path_index = 0;
bool velocity_submitted = false;
Vector3 prev_safe_velocity;
/// The submitted target velocity
@@ -74,6 +75,24 @@ class NavigationAgent3D : public Node {
// No initialized on purpose
uint32_t update_frame_id = 0;
+ // Debug properties for exposed bindings
+ bool debug_enabled = false;
+ float debug_path_custom_point_size = 4.0;
+ bool debug_use_custom = false;
+ Color debug_path_custom_color = Color(1.0, 1.0, 1.0, 1.0);
+#ifdef DEBUG_ENABLED
+ // Debug properties internal only
+ bool debug_path_dirty = true;
+ RID debug_path_instance;
+ Ref<ArrayMesh> debug_path_mesh;
+ Ref<StandardMaterial3D> debug_agent_path_line_custom_material;
+ Ref<StandardMaterial3D> debug_agent_path_point_custom_material;
+
+private:
+ void _navigation_debug_changed();
+ void _update_debug_path();
+#endif // DEBUG_ENABLED
+
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -97,6 +116,11 @@ public:
void set_navigation_layer_value(int p_layer_number, bool p_value);
bool get_navigation_layer_value(int p_layer_number) const;
+ void set_path_metadata_flags(BitField<NavigationPathQueryParameters3D::PathMetadataFlags> p_flags);
+ BitField<NavigationPathQueryParameters3D::PathMetadataFlags> get_path_metadata_flags() const {
+ return path_metadata_flags;
+ }
+
void set_navigation_map(RID p_navigation_map);
RID get_navigation_map() const;
@@ -148,28 +172,44 @@ public:
void set_path_max_distance(real_t p_pmd);
real_t get_path_max_distance();
- void set_target_location(Vector3 p_location);
- Vector3 get_target_location() const;
-
- Vector3 get_next_location();
+ void set_target_position(Vector3 p_position);
+ Vector3 get_target_position() const;
- const Vector<Vector3> &get_nav_path() const;
+ Vector3 get_next_path_position();
- int get_nav_path_index() const {
- return nav_path_index;
+ Ref<NavigationPathQueryResult3D> get_current_navigation_result() const {
+ return navigation_result;
+ }
+ const Vector<Vector3> &get_current_navigation_path() const {
+ return navigation_result->get_path();
+ }
+ int get_current_navigation_path_index() const {
+ return navigation_path_index;
}
real_t distance_to_target() const;
bool is_target_reached() const;
bool is_target_reachable();
bool is_navigation_finished();
- Vector3 get_final_location();
+ Vector3 get_final_position();
void set_velocity(Vector3 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
PackedStringArray get_configuration_warnings() const override;
+ void set_debug_enabled(bool p_enabled);
+ bool get_debug_enabled() const;
+
+ void set_debug_use_custom(bool p_enabled);
+ bool get_debug_use_custom() const;
+
+ void set_debug_path_custom_color(Color p_color);
+ Color get_debug_path_custom_color() const;
+
+ void set_debug_path_custom_point_size(float p_point_size);
+ float get_debug_path_custom_point_size() const;
+
private:
void update_navigation();
void _request_repath();