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Diffstat (limited to 'scene/3d/navigation_agent_3d.h')
-rw-r--r--scene/3d/navigation_agent_3d.h33
1 files changed, 25 insertions, 8 deletions
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index aebd5be7e4..d0eaead3f1 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -41,21 +41,26 @@ class NavigationAgent3D : public Node {
Node3D *agent_parent = nullptr;
RID agent;
+ RID map_before_pause;
+ RID map_override;
+
+ bool avoidance_enabled = false;
+ uint32_t navigation_layers = 1;
real_t target_desired_distance = 1.0;
- real_t radius;
+ real_t radius = 0.0;
real_t navigation_height_offset = 0.0;
- bool ignore_y;
- real_t neighbor_dist;
- int max_neighbors;
- real_t time_horizon;
- real_t max_speed;
+ bool ignore_y = false;
+ real_t neighbor_dist = 0.0;
+ int max_neighbors = 0;
+ real_t time_horizon = 0.0;
+ real_t max_speed = 0.0;
real_t path_max_distance = 3.0;
Vector3 target_location;
Vector<Vector3> navigation_path;
- int nav_path_index;
+ int nav_path_index = 0;
bool velocity_submitted = false;
Vector3 prev_safe_velocity;
/// The submitted target velocity
@@ -63,7 +68,7 @@ class NavigationAgent3D : public Node {
bool target_reached = false;
bool navigation_finished = true;
// No initialized on purpose
- uint32_t update_frame_id;
+ uint32_t update_frame_id = 0;
protected:
static void _bind_methods();
@@ -77,6 +82,17 @@ public:
return agent;
}
+ void set_avoidance_enabled(bool p_enabled);
+ bool get_avoidance_enabled() const;
+
+ void set_agent_parent(Node *p_agent_parent);
+
+ void set_navigation_layers(uint32_t p_navigation_layers);
+ uint32_t get_navigation_layers() const;
+
+ void set_navigation_map(RID p_navigation_map);
+ RID get_navigation_map() const;
+
void set_target_desired_distance(real_t p_dd);
real_t get_target_desired_distance() const {
return target_desired_distance;
@@ -146,6 +162,7 @@ public:
private:
void update_navigation();
+ void _request_repath();
void _check_distance_to_target();
};