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Diffstat (limited to 'scene/3d/navigation_agent_3d.cpp')
-rw-r--r--scene/3d/navigation_agent_3d.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 26dd8dfba9..741f7397ad 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -174,7 +174,7 @@ void NavigationAgent3D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (agent_parent) {
+ if (agent_parent && target_position_submitted) {
if (avoidance_enabled) {
// agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding
// no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used
@@ -345,6 +345,7 @@ real_t NavigationAgent3D::get_path_max_distance() {
void NavigationAgent3D::set_target_location(Vector3 p_location) {
target_location = p_location;
+ target_position_submitted = true;
_request_repath();
}
@@ -428,6 +429,9 @@ void NavigationAgent3D::update_navigation() {
if (!agent_parent->is_inside_tree()) {
return;
}
+ if (!target_position_submitted) {
+ return;
+ }
if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
return;
}
@@ -536,6 +540,7 @@ void NavigationAgent3D::update_navigation() {
_check_distance_to_target();
navigation_path_index -= 1;
navigation_finished = true;
+ target_position_submitted = false;
emit_signal(SNAME("navigation_finished"));
break;
}