diff options
Diffstat (limited to 'scene/3d/navigation_agent_3d.cpp')
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 84 |
1 files changed, 67 insertions, 17 deletions
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index fb80fe6348..947d6012d5 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -35,6 +35,9 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent3D::get_rid); + ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationAgent3D::set_avoidance_enabled); + ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationAgent3D::get_avoidance_enabled); + ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent3D::set_target_desired_distance); ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent3D::get_target_desired_distance); @@ -79,15 +82,16 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent3D::_avoidance_done); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01"), "set_target_desired_distance", "get_target_desired_distance"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01"), "set_agent_height_offset", "get_agent_height_offset"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_neighbor_dist", "get_neighbor_dist"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_target_desired_distance", "get_target_desired_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01,suffix:m"), "set_agent_height_offset", "get_agent_height_offset"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_dist", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m"), "set_neighbor_dist", "get_neighbor_dist"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_time_horizon", "get_time_horizon"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_max_speed", "get_max_speed"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1"), "set_path_max_distance", "get_path_max_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:s"), "set_time_horizon", "get_time_horizon"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:m/s"), "set_max_speed", "get_max_speed"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1,suffix:m"), "set_path_max_distance", "get_path_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_y"), "set_ignore_y", "get_ignore_y"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigable_layers", "get_navigable_layers"); ADD_SIGNAL(MethodInfo("path_changed")); @@ -98,18 +102,32 @@ void NavigationAgent3D::_bind_methods() { void NavigationAgent3D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { - agent_parent = Object::cast_to<Node3D>(get_parent()); - if (agent_parent != nullptr) { - // place agent on navigation map first or else the RVO agent callback creation fails silently later - NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map()); - NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done"); - } + case NOTIFICATION_POST_ENTER_TREE: { + // need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready. + // cannot use READY as ready does not get called if Node is readded to SceneTree + set_agent_parent(get_parent()); set_physics_process_internal(true); } break; + case NOTIFICATION_PARENTED: { + if (is_inside_tree() && (get_parent() != agent_parent)) { + // only react to PARENTED notifications when already inside_tree and parent changed, e.g. users switch nodes around + // PARENTED notification fires also when Node is added in scripts to a parent + // this would spam transforms fails and world fails while Node is outside SceneTree + // when node gets reparented when joining the tree POST_ENTER_TREE takes care of this + set_agent_parent(get_parent()); + set_physics_process_internal(true); + } + } break; + + case NOTIFICATION_UNPARENTED: { + // if agent has no parent no point in processing it until reparented + set_agent_parent(nullptr); + set_physics_process_internal(false); + } break; + case NOTIFICATION_EXIT_TREE: { - agent_parent = nullptr; + set_agent_parent(nullptr); set_physics_process_internal(false); } break; @@ -135,7 +153,11 @@ void NavigationAgent3D::_notification(int p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (agent_parent) { - NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin); + if (avoidance_enabled) { + // agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding + // no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used + NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin); + } _check_distance_to_target(); } } break; @@ -157,6 +179,34 @@ NavigationAgent3D::~NavigationAgent3D() { agent = RID(); // Pointless } +void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) { + avoidance_enabled = p_enabled; + if (avoidance_enabled) { + NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done"); + } else { + NavigationServer3D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done"); + } +} + +bool NavigationAgent3D::get_avoidance_enabled() const { + return avoidance_enabled; +} + +void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) { + // remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map + NavigationServer3D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done"); + if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) { + // place agent on navigation map first or else the RVO agent callback creation fails silently later + agent_parent = Object::cast_to<Node3D>(p_agent_parent); + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map()); + // create new avoidance callback if enabled + set_avoidance_enabled(avoidance_enabled); + } else { + agent_parent = nullptr; + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); + } +} + void NavigationAgent3D::set_navigable_layers(uint32_t p_layers) { bool layers_changed = navigable_layers != p_layers; navigable_layers = p_layers; @@ -283,7 +333,7 @@ TypedArray<String> NavigationAgent3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node3D>(get_parent())) { - warnings.push_back(RTR("The NavigationAgent3D can be used only under a spatial node.")); + warnings.push_back(RTR("The NavigationAgent3D can be used only under a Node3D inheriting parent node.")); } return warnings; |