diff options
Diffstat (limited to 'scene/3d/navigation_agent_3d.cpp')
| -rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 42 | 
1 files changed, 33 insertions, 9 deletions
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 3476ced6ee..39068fe83c 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -185,6 +185,13 @@ NavigationAgent3D::NavigationAgent3D() {  	set_radius(1.0);  	set_max_speed(10.0);  	set_ignore_y(true); + +	// Preallocate query and result objects to improve performance. +	navigation_query = Ref<NavigationPathQueryParameters3D>(); +	navigation_query.instantiate(); + +	navigation_result = Ref<NavigationPathQueryResult3D>(); +	navigation_result.instantiate();  }  NavigationAgent3D::~NavigationAgent3D() { @@ -330,6 +337,8 @@ Vector3 NavigationAgent3D::get_target_location() const {  Vector3 NavigationAgent3D::get_next_location() {  	update_navigation(); + +	const Vector<Vector3> &navigation_path = navigation_result->get_path();  	if (navigation_path.size() == 0) {  		ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector3(), "The agent has no parent.");  		return agent_parent->get_global_transform().origin; @@ -338,6 +347,10 @@ Vector3 NavigationAgent3D::get_next_location() {  	}  } +const Vector<Vector3> &NavigationAgent3D::get_nav_path() const { +	return navigation_result->get_path(); +} +  real_t NavigationAgent3D::distance_to_target() const {  	ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");  	return agent_parent->get_global_transform().origin.distance_to(target_location); @@ -358,6 +371,8 @@ bool NavigationAgent3D::is_navigation_finished() {  Vector3 NavigationAgent3D::get_final_location() {  	update_navigation(); + +	const Vector<Vector3> &navigation_path = navigation_result->get_path();  	if (navigation_path.size() == 0) {  		return Vector3();  	} @@ -406,24 +421,26 @@ void NavigationAgent3D::update_navigation() {  	update_frame_id = Engine::get_singleton()->get_physics_frames(); -	Vector3 o = agent_parent->get_global_transform().origin; +	Vector3 origin = agent_parent->get_global_transform().origin;  	bool reload_path = false;  	if (NavigationServer3D::get_singleton()->agent_is_map_changed(agent)) {  		reload_path = true; -	} else if (navigation_path.size() == 0) { +	} else if (navigation_result->get_path().size() == 0) {  		reload_path = true;  	} else {  		// Check if too far from the navigation path  		if (nav_path_index > 0) { +			const Vector<Vector3> &navigation_path = navigation_result->get_path(); +  			Vector3 segment[2];  			segment[0] = navigation_path[nav_path_index - 1];  			segment[1] = navigation_path[nav_path_index];  			segment[0].y -= navigation_height_offset;  			segment[1].y -= navigation_height_offset; -			Vector3 p = Geometry3D::get_closest_point_to_segment(o, segment); -			if (o.distance_to(p) >= path_max_distance) { +			Vector3 p = Geometry3D::get_closest_point_to_segment(origin, segment); +			if (origin.distance_to(p) >= path_max_distance) {  				// To faraway, reload path  				reload_path = true;  			} @@ -431,24 +448,31 @@ void NavigationAgent3D::update_navigation() {  	}  	if (reload_path) { +		navigation_query->set_start_position(origin); +		navigation_query->set_target_position(target_location); +		navigation_query->set_navigation_layers(navigation_layers); +  		if (map_override.is_valid()) { -			navigation_path = NavigationServer3D::get_singleton()->map_get_path(map_override, o, target_location, true, navigation_layers); +			navigation_query->set_map(map_override);  		} else { -			navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true, navigation_layers); +			navigation_query->set_map(agent_parent->get_world_3d()->get_navigation_map());  		} + +		NavigationServer3D::get_singleton()->query_path(navigation_query, navigation_result);  		navigation_finished = false;  		nav_path_index = 0;  		emit_signal(SNAME("path_changed"));  	} -	if (navigation_path.size() == 0) { +	if (navigation_result->get_path().size() == 0) {  		return;  	}  	// Check if we can advance the navigation path  	if (navigation_finished == false) {  		// Advances to the next far away location. -		while (o.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) { +		const Vector<Vector3> &navigation_path = navigation_result->get_path(); +		while (origin.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < path_desired_distance) {  			nav_path_index += 1;  			if (nav_path_index == navigation_path.size()) {  				_check_distance_to_target(); @@ -462,7 +486,7 @@ void NavigationAgent3D::update_navigation() {  }  void NavigationAgent3D::_request_repath() { -	navigation_path.clear(); +	navigation_result->reset();  	target_reached = false;  	navigation_finished = false;  	update_frame_id = 0;  |