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-rw-r--r--scene/3d/navigation_agent.h162
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diff --git a/scene/3d/navigation_agent.h b/scene/3d/navigation_agent.h
deleted file mode 100644
index 200d5db475..0000000000
--- a/scene/3d/navigation_agent.h
+++ /dev/null
@@ -1,162 +0,0 @@
-/*************************************************************************/
-/* navigation_agent.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef NAVIGATION_AGENT_H
-#define NAVIGATION_AGENT_H
-
-#include "core/vector.h"
-#include "scene/main/node.h"
-
-class Spatial;
-class Navigation;
-
-class NavigationAgent : public Node {
- GDCLASS(NavigationAgent, Node);
-
- Spatial *agent_parent;
- Navigation *navigation;
-
- RID agent;
-
- real_t target_desired_distance;
- real_t radius;
- real_t navigation_height_offset;
- bool ignore_y;
- real_t neighbor_dist;
- int max_neighbors;
- real_t time_horizon;
- real_t max_speed;
-
- real_t path_max_distance;
-
- Vector3 target_location;
- Vector<Vector3> navigation_path;
- int nav_path_index;
- bool velocity_submitted;
- Vector3 prev_safe_velocity;
- /// The submitted target velocity
- Vector3 target_velocity;
- bool target_reached;
- bool navigation_finished;
- // No initialized on purpose
- uint32_t update_frame_id;
-
-protected:
- static void _bind_methods();
- void _notification(int p_what);
-
-public:
- NavigationAgent();
- virtual ~NavigationAgent();
-
- void set_navigation(Navigation *p_nav);
- const Navigation *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
- RID get_rid() const {
- return agent;
- }
-
- void set_target_desired_distance(real_t p_dd);
- real_t get_target_desired_distance() const {
- return target_desired_distance;
- }
-
- void set_radius(real_t p_radius);
- real_t get_radius() const {
- return radius;
- }
-
- void set_agent_height_offset(real_t p_hh);
- real_t get_agent_height_offset() const {
- return navigation_height_offset;
- }
-
- void set_ignore_y(bool p_ignore_y);
- bool get_ignore_y() const {
- return ignore_y;
- }
-
- void set_neighbor_dist(real_t p_dist);
- real_t get_neighbor_dist() const {
- return neighbor_dist;
- }
-
- void set_max_neighbors(int p_count);
- int get_max_neighbors() const {
- return max_neighbors;
- }
-
- void set_time_horizon(real_t p_time);
- real_t get_time_horizon() const {
- return time_horizon;
- }
-
- void set_max_speed(real_t p_max_speed);
- real_t get_max_speed() const {
- return max_speed;
- }
-
- void set_path_max_distance(real_t p_pmd);
- real_t get_path_max_distance();
-
- void set_target_location(Vector3 p_location);
- Vector3 get_target_location() const;
-
- Vector3 get_next_location();
-
- Vector<Vector3> get_nav_path() const {
- return navigation_path;
- }
-
- int get_nav_path_index() const {
- return nav_path_index;
- }
-
- real_t distance_to_target() const;
- bool is_target_reached() const;
- bool is_target_reachable();
- bool is_navigation_finished();
- Vector3 get_final_location();
-
- void set_velocity(Vector3 p_velocity);
- void _avoidance_done(Vector3 p_new_velocity);
-
- virtual String get_configuration_warning() const;
-
-private:
- void update_navigation();
-};
-
-#endif