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Diffstat (limited to 'scene/3d/navigation_3d.h')
-rw-r--r-- | scene/3d/navigation_3d.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/scene/3d/navigation_3d.h b/scene/3d/navigation_3d.h new file mode 100644 index 0000000000..daa9558125 --- /dev/null +++ b/scene/3d/navigation_3d.h @@ -0,0 +1,79 @@ +/*************************************************************************/ +/* navigation_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_3D_H +#define NAVIGATION_3D_H + +#include "scene/3d/navigation_region_3d.h" +#include "scene/3d/node_3d.h" + +class Navigation3D : public Node3D { + + GDCLASS(Navigation3D, Node3D); + + RID map; + + Vector3 up; + real_t cell_size; + real_t edge_connection_margin; + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + RID get_rid() const { + return map; + } + + void set_up_vector(const Vector3 &p_up); + Vector3 get_up_vector() const; + + void set_cell_size(float p_cell_size); + float get_cell_size() const { + return cell_size; + } + + void set_edge_connection_margin(float p_edge_connection_margin); + float get_edge_connection_margin() const { + return edge_connection_margin; + } + + Vector<Vector3> get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize = true) const; + Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const; + Vector3 get_closest_point(const Vector3 &p_point) const; + Vector3 get_closest_point_normal(const Vector3 &p_point) const; + RID get_closest_point_owner(const Vector3 &p_point) const; + + Navigation3D(); + ~Navigation3D(); +}; + +#endif // NAVIGATION_H |