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Diffstat (limited to 'scene/3d/navigation_3d.h')
-rw-r--r-- | scene/3d/navigation_3d.h | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/scene/3d/navigation_3d.h b/scene/3d/navigation_3d.h deleted file mode 100644 index b89725a3f5..0000000000 --- a/scene/3d/navigation_3d.h +++ /dev/null @@ -1,78 +0,0 @@ -/*************************************************************************/ -/* navigation_3d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef NAVIGATION_3D_H -#define NAVIGATION_3D_H - -#include "scene/3d/navigation_region_3d.h" -#include "scene/3d/node_3d.h" - -class Navigation3D : public Node3D { - GDCLASS(Navigation3D, Node3D); - - RID map; - - Vector3 up = Vector3(0, 1, 0); - real_t cell_size; - real_t edge_connection_margin; - -protected: - static void _bind_methods(); - void _notification(int p_what); - -public: - RID get_rid() const { - return map; - } - - void set_up_vector(const Vector3 &p_up); - Vector3 get_up_vector() const; - - void set_cell_size(float p_cell_size); - float get_cell_size() const { - return cell_size; - } - - void set_edge_connection_margin(float p_edge_connection_margin); - float get_edge_connection_margin() const { - return edge_connection_margin; - } - - Vector<Vector3> get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize = true) const; - Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const; - Vector3 get_closest_point(const Vector3 &p_point) const; - Vector3 get_closest_point_normal(const Vector3 &p_point) const; - RID get_closest_point_owner(const Vector3 &p_point) const; - - Navigation3D(); - ~Navigation3D(); -}; - -#endif // NAVIGATION_H |