summaryrefslogtreecommitdiff
path: root/scene/3d/navigation_3d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/navigation_3d.cpp')
-rw-r--r--scene/3d/navigation_3d.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp
new file mode 100644
index 0000000000..f880f65d37
--- /dev/null
+++ b/scene/3d/navigation_3d.cpp
@@ -0,0 +1,125 @@
+/*************************************************************************/
+/* navigation_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "navigation_3d.h"
+
+#include "servers/navigation_server_3d.h"
+
+Vector<Vector3> Navigation3D::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const {
+
+ return NavigationServer3D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize);
+}
+
+Vector3 Navigation3D::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
+ return NavigationServer3D::get_singleton()->map_get_closest_point_to_segment(map, p_from, p_to, p_use_collision);
+}
+
+Vector3 Navigation3D::get_closest_point(const Vector3 &p_point) const {
+ return NavigationServer3D::get_singleton()->map_get_closest_point(map, p_point);
+}
+
+Vector3 Navigation3D::get_closest_point_normal(const Vector3 &p_point) const {
+ return NavigationServer3D::get_singleton()->map_get_closest_point_normal(map, p_point);
+}
+
+RID Navigation3D::get_closest_point_owner(const Vector3 &p_point) const {
+ return NavigationServer3D::get_singleton()->map_get_closest_point_owner(map, p_point);
+}
+
+void Navigation3D::set_up_vector(const Vector3 &p_up) {
+
+ up = p_up;
+ NavigationServer3D::get_singleton()->map_set_up(map, up);
+}
+
+Vector3 Navigation3D::get_up_vector() const {
+
+ return up;
+}
+
+void Navigation3D::set_cell_size(float p_cell_size) {
+ cell_size = p_cell_size;
+ NavigationServer3D::get_singleton()->map_set_cell_size(map, cell_size);
+}
+
+void Navigation3D::set_edge_connection_margin(float p_edge_connection_margin) {
+ edge_connection_margin = p_edge_connection_margin;
+ NavigationServer3D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
+}
+
+void Navigation3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_rid"), &Navigation3D::get_rid);
+
+ ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation3D::get_simple_path, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "start", "end", "use_collision"), &Navigation3D::get_closest_point_to_segment, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation3D::get_closest_point);
+ ClassDB::bind_method(D_METHOD("get_closest_point_normal", "to_point"), &Navigation3D::get_closest_point_normal);
+ ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation3D::get_closest_point_owner);
+
+ ClassDB::bind_method(D_METHOD("set_up_vector", "up"), &Navigation3D::set_up_vector);
+ ClassDB::bind_method(D_METHOD("get_up_vector"), &Navigation3D::get_up_vector);
+
+ ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation3D::set_cell_size);
+ ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation3D::get_cell_size);
+
+ ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation3D::set_edge_connection_margin);
+ ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation3D::get_edge_connection_margin);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_vector"), "set_up_vector", "get_up_vector");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
+}
+
+void Navigation3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ NavigationServer3D::get_singleton()->map_set_active(map, true);
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+
+ NavigationServer3D::get_singleton()->map_set_active(map, false);
+ } break;
+ }
+}
+
+Navigation3D::Navigation3D() {
+
+ map = NavigationServer3D::get_singleton()->map_create();
+
+ set_cell_size(0.3);
+ set_edge_connection_margin(5.0); // Five meters, depends alot on the agents radius
+
+ up = Vector3(0, 1, 0);
+}
+
+Navigation3D::~Navigation3D() {
+ NavigationServer3D::get_singleton()->free(map);
+}