diff options
Diffstat (limited to 'scene/3d/navigation_3d.cpp')
-rw-r--r-- | scene/3d/navigation_3d.cpp | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp new file mode 100644 index 0000000000..f880f65d37 --- /dev/null +++ b/scene/3d/navigation_3d.cpp @@ -0,0 +1,125 @@ +/*************************************************************************/ +/* navigation_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_3d.h" + +#include "servers/navigation_server_3d.h" + +Vector<Vector3> Navigation3D::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const { + + return NavigationServer3D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize); +} + +Vector3 Navigation3D::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const { + return NavigationServer3D::get_singleton()->map_get_closest_point_to_segment(map, p_from, p_to, p_use_collision); +} + +Vector3 Navigation3D::get_closest_point(const Vector3 &p_point) const { + return NavigationServer3D::get_singleton()->map_get_closest_point(map, p_point); +} + +Vector3 Navigation3D::get_closest_point_normal(const Vector3 &p_point) const { + return NavigationServer3D::get_singleton()->map_get_closest_point_normal(map, p_point); +} + +RID Navigation3D::get_closest_point_owner(const Vector3 &p_point) const { + return NavigationServer3D::get_singleton()->map_get_closest_point_owner(map, p_point); +} + +void Navigation3D::set_up_vector(const Vector3 &p_up) { + + up = p_up; + NavigationServer3D::get_singleton()->map_set_up(map, up); +} + +Vector3 Navigation3D::get_up_vector() const { + + return up; +} + +void Navigation3D::set_cell_size(float p_cell_size) { + cell_size = p_cell_size; + NavigationServer3D::get_singleton()->map_set_cell_size(map, cell_size); +} + +void Navigation3D::set_edge_connection_margin(float p_edge_connection_margin) { + edge_connection_margin = p_edge_connection_margin; + NavigationServer3D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin); +} + +void Navigation3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_rid"), &Navigation3D::get_rid); + + ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation3D::get_simple_path, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "start", "end", "use_collision"), &Navigation3D::get_closest_point_to_segment, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation3D::get_closest_point); + ClassDB::bind_method(D_METHOD("get_closest_point_normal", "to_point"), &Navigation3D::get_closest_point_normal); + ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation3D::get_closest_point_owner); + + ClassDB::bind_method(D_METHOD("set_up_vector", "up"), &Navigation3D::set_up_vector); + ClassDB::bind_method(D_METHOD("get_up_vector"), &Navigation3D::get_up_vector); + + ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation3D::set_cell_size); + ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation3D::get_cell_size); + + ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation3D::set_edge_connection_margin); + ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation3D::get_edge_connection_margin); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_vector"), "set_up_vector", "get_up_vector"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin"); +} + +void Navigation3D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_READY: { + NavigationServer3D::get_singleton()->map_set_active(map, true); + } break; + case NOTIFICATION_EXIT_TREE: { + + NavigationServer3D::get_singleton()->map_set_active(map, false); + } break; + } +} + +Navigation3D::Navigation3D() { + + map = NavigationServer3D::get_singleton()->map_create(); + + set_cell_size(0.3); + set_edge_connection_margin(5.0); // Five meters, depends alot on the agents radius + + up = Vector3(0, 1, 0); +} + +Navigation3D::~Navigation3D() { + NavigationServer3D::get_singleton()->free(map); +} |