summaryrefslogtreecommitdiff
path: root/scene/3d/multimesh_instance_3d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/multimesh_instance_3d.cpp')
-rw-r--r--scene/3d/multimesh_instance_3d.cpp71
1 files changed, 71 insertions, 0 deletions
diff --git a/scene/3d/multimesh_instance_3d.cpp b/scene/3d/multimesh_instance_3d.cpp
new file mode 100644
index 0000000000..a625a34283
--- /dev/null
+++ b/scene/3d/multimesh_instance_3d.cpp
@@ -0,0 +1,71 @@
+/*************************************************************************/
+/* multimesh_instance_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "multimesh_instance_3d.h"
+
+void MultiMeshInstance3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance3D::set_multimesh);
+ ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance3D::get_multimesh);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
+}
+
+void MultiMeshInstance3D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
+
+ multimesh = p_multimesh;
+ if (multimesh.is_valid())
+ set_base(multimesh->get_rid());
+ else
+ set_base(RID());
+}
+
+Ref<MultiMesh> MultiMeshInstance3D::get_multimesh() const {
+
+ return multimesh;
+}
+
+Vector<Face3> MultiMeshInstance3D::get_faces(uint32_t p_usage_flags) const {
+
+ return Vector<Face3>();
+}
+
+AABB MultiMeshInstance3D::get_aabb() const {
+
+ if (multimesh.is_null())
+ return AABB();
+ else
+ return multimesh->get_aabb();
+}
+
+MultiMeshInstance3D::MultiMeshInstance3D() {
+}
+
+MultiMeshInstance3D::~MultiMeshInstance3D() {
+}