diff options
Diffstat (limited to 'scene/3d/multimesh_instance_3d.cpp')
-rw-r--r-- | scene/3d/multimesh_instance_3d.cpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/scene/3d/multimesh_instance_3d.cpp b/scene/3d/multimesh_instance_3d.cpp new file mode 100644 index 0000000000..a625a34283 --- /dev/null +++ b/scene/3d/multimesh_instance_3d.cpp @@ -0,0 +1,71 @@ +/*************************************************************************/ +/* multimesh_instance_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "multimesh_instance_3d.h" + +void MultiMeshInstance3D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance3D::set_multimesh); + ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance3D::get_multimesh); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh"); +} + +void MultiMeshInstance3D::set_multimesh(const Ref<MultiMesh> &p_multimesh) { + + multimesh = p_multimesh; + if (multimesh.is_valid()) + set_base(multimesh->get_rid()); + else + set_base(RID()); +} + +Ref<MultiMesh> MultiMeshInstance3D::get_multimesh() const { + + return multimesh; +} + +Vector<Face3> MultiMeshInstance3D::get_faces(uint32_t p_usage_flags) const { + + return Vector<Face3>(); +} + +AABB MultiMeshInstance3D::get_aabb() const { + + if (multimesh.is_null()) + return AABB(); + else + return multimesh->get_aabb(); +} + +MultiMeshInstance3D::MultiMeshInstance3D() { +} + +MultiMeshInstance3D::~MultiMeshInstance3D() { +} |