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-rw-r--r--scene/3d/multimesh_instance.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
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+++ b/scene/3d/multimesh_instance.cpp
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+/*************************************************************************/
+/* multimesh_instance.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "multimesh_instance.h"
+
+
+
+
+
+void MultiMeshInstance::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_multimesh","multimesh"),&MultiMeshInstance::set_multimesh);
+ ObjectTypeDB::bind_method(_MD("get_multimesh"),&MultiMeshInstance::get_multimesh);
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"multimesh",PROPERTY_HINT_RESOURCE_TYPE,"MultiMesh"), _SCS("set_multimesh"), _SCS("get_multimesh"));
+
+
+}
+
+void MultiMeshInstance::set_multimesh(const Ref<MultiMesh>& p_multimesh) {
+
+ multimesh=p_multimesh;
+ if (multimesh.is_valid())
+ set_base(multimesh->get_rid());
+ else
+ set_base(RID());
+
+}
+
+Ref<MultiMesh> MultiMeshInstance::get_multimesh() const {
+
+ return multimesh;
+}
+
+
+
+DVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
+
+ return DVector<Face3>();
+}
+
+AABB MultiMeshInstance::get_aabb() const {
+
+ if (multimesh.is_null())
+ return AABB();
+ else
+ return multimesh->get_aabb();
+}
+
+MultiMeshInstance::MultiMeshInstance() {
+
+}
+
+MultiMeshInstance::~MultiMeshInstance() {
+
+
+}