diff options
Diffstat (limited to 'scene/3d/mesh_instance_3d.h')
-rw-r--r-- | scene/3d/mesh_instance_3d.h | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index e29204f702..03ee3cd608 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef MESH_INSTANCE_H #define MESH_INSTANCE_H -#include "scene/3d/skeleton_3d.h" +#include "core/templates/local_vector.h" #include "scene/3d/visual_instance_3d.h" -#include "scene/resources/mesh.h" -#include "scene/resources/skin.h" +class Skin; +class SkinReference; class MeshInstance3D : public GeometryInstance3D { GDCLASS(MeshInstance3D, GeometryInstance3D); @@ -44,19 +44,11 @@ protected: Ref<Skin> skin; Ref<Skin> skin_internal; Ref<SkinReference> skin_ref; - NodePath skeleton_path; + NodePath skeleton_path = NodePath(".."); - struct BlendShapeTrack { - int idx; - float value; - BlendShapeTrack() { - idx = 0; - value = 0; - } - }; - - Map<StringName, BlendShapeTrack> blend_shape_tracks; - Vector<Ref<Material>> materials; + LocalVector<float> blend_shape_tracks; + Map<StringName, int> blend_shape_properties; + Vector<Ref<Material>> surface_override_materials; void _mesh_changed(); void _resolve_skeleton_path(); @@ -79,21 +71,29 @@ public: void set_skeleton_path(const NodePath &p_skeleton); NodePath get_skeleton_path(); - int get_surface_material_count() const; - void set_surface_material(int p_surface, const Ref<Material> &p_material); - Ref<Material> get_surface_material(int p_surface) const; + int get_blend_shape_count() const; + int find_blend_shape_by_name(const StringName &p_name); + float get_blend_shape_value(int p_blend_shape) const; + void set_blend_shape_value(int p_blend_shape, float p_value); + + int get_surface_override_material_count() const; + void set_surface_override_material(int p_surface, const Ref<Material> &p_material); + Ref<Material> get_surface_override_material(int p_surface) const; Ref<Material> get_active_material(int p_surface) const; Node *create_trimesh_collision_node(); void create_trimesh_collision(); - Node *create_convex_collision_node(); - void create_convex_collision(); + Node *create_convex_collision_node(bool p_clean = true, bool p_simplify = false); + void create_convex_collision(bool p_clean = true, bool p_simplify = false); + + Node *create_multiple_convex_collisions_node(); + void create_multiple_convex_collisions(); void create_debug_tangents(); - virtual AABB get_aabb() const; - virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const; + virtual AABB get_aabb() const override; + virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override; MeshInstance3D(); ~MeshInstance3D(); |