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Diffstat (limited to 'scene/3d/mesh_instance_3d.cpp')
-rw-r--r--scene/3d/mesh_instance_3d.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 27d5487a1a..28ccbd3e68 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -100,7 +100,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
if (mesh.is_valid()) {
for (int i = 0; i < mesh->get_surface_count(); i++) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_material_override/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_material_override/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
}
}
}
@@ -241,12 +241,12 @@ void MeshInstance3D::create_trimesh_collision() {
}
}
-Node *MeshInstance3D::create_convex_collision_node() {
+Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify) {
if (mesh.is_null()) {
return nullptr;
}
- Ref<Shape3D> shape = mesh->create_convex_shape();
+ Ref<Shape3D> shape = mesh->create_convex_shape(p_clean, p_simplify);
if (shape.is_null()) {
return nullptr;
}
@@ -258,8 +258,8 @@ Node *MeshInstance3D::create_convex_collision_node() {
return static_body;
}
-void MeshInstance3D::create_convex_collision() {
- StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node());
+void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) {
+ StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node(p_clean, p_simplify));
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
@@ -405,14 +405,14 @@ void MeshInstance3D::create_debug_tangents() {
if (lines.size()) {
Ref<StandardMaterial3D> sm;
- sm.instance();
+ sm.instantiate();
sm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
sm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
sm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
Ref<ArrayMesh> am;
- am.instance();
+ am.instantiate();
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = lines;
@@ -427,7 +427,7 @@ void MeshInstance3D::create_debug_tangents() {
add_child(mi);
#ifdef TOOLS_ENABLED
- if (this == get_tree()->get_edited_scene_root()) {
+ if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) {
mi->set_owner(this);
} else {
mi->set_owner(get_owner());
@@ -451,7 +451,7 @@ void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision);
ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
- ClassDB::bind_method(D_METHOD("create_convex_collision"), &MeshInstance3D::create_convex_collision);
+ ClassDB::bind_method(D_METHOD("create_convex_collision", "clean", "simplify"), &MeshInstance3D::create_convex_collision, DEFVAL(true), DEFVAL(false));
ClassDB::set_method_flags("MeshInstance3D", "create_convex_collision", METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions);
ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);