diff options
Diffstat (limited to 'scene/3d/mesh_instance_3d.cpp')
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 92 |
1 files changed, 66 insertions, 26 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 67f4a88228..ae686143e4 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -42,10 +42,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { return false; } - Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name); + Map<StringName, int>::Element *E = blend_shape_properties.find(p_name); if (E) { - E->get().value = p_value; - RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), E->get().idx, E->get().value); + set_blend_shape_value(E->get(), p_value); return true; } @@ -67,9 +66,9 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { return false; } - const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name); + const Map<StringName, int>::Element *E = blend_shape_properties.find(p_name); if (E) { - r_ret = E->get().value; + r_ret = get_blend_shape_value(E->get()); return true; } @@ -86,7 +85,7 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { List<String> ls; - for (const KeyValue<StringName, BlendShapeTrack> &E : blend_shape_tracks) { + for (const KeyValue<StringName, int> &E : blend_shape_properties) { ls.push_back(E.key); } @@ -114,25 +113,17 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { mesh = p_mesh; - blend_shape_tracks.clear(); if (mesh.is_valid()) { - for (int i = 0; i < mesh->get_blend_shape_count(); i++) { - BlendShapeTrack mt; - mt.idx = i; - mt.value = 0; - blend_shape_tracks["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = mt; - } - mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed)); - surface_override_materials.resize(mesh->get_surface_count()); - + _mesh_changed(); set_base(mesh->get_rid()); } else { + blend_shape_tracks.clear(); + blend_shape_properties.clear(); set_base(RID()); + update_gizmos(); } - update_gizmos(); - notify_property_list_changed(); } @@ -140,17 +131,48 @@ Ref<Mesh> MeshInstance3D::get_mesh() const { return mesh; } +int MeshInstance3D::get_blend_shape_count() const { + if (mesh.is_null()) { + return 0; + } + return mesh->get_blend_shape_count(); +} +int MeshInstance3D::find_blend_shape_by_name(const StringName &p_name) { + if (mesh.is_null()) { + return -1; + } + for (int i = 0; i < mesh->get_blend_shape_count(); i++) { + if (mesh->get_blend_shape_name(i) == p_name) { + return i; + } + } + return -1; +} +float MeshInstance3D::get_blend_shape_value(int p_blend_shape) const { + ERR_FAIL_COND_V(mesh.is_null(), 0.0); + ERR_FAIL_INDEX_V(p_blend_shape, (int)blend_shape_tracks.size(), 0); + return blend_shape_tracks[p_blend_shape]; +} +void MeshInstance3D::set_blend_shape_value(int p_blend_shape, float p_value) { + ERR_FAIL_COND(mesh.is_null()); + ERR_FAIL_INDEX(p_blend_shape, (int)blend_shape_tracks.size()); + blend_shape_tracks[p_blend_shape] = p_value; + RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), p_blend_shape, p_value); +} + void MeshInstance3D::_resolve_skeleton_path() { Ref<SkinReference> new_skin_reference; if (!skeleton_path.is_empty()) { Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node(skeleton_path)); if (skeleton) { - new_skin_reference = skeleton->register_skin(skin_internal); if (skin_internal.is_null()) { + new_skin_reference = skeleton->register_skin(skeleton->create_skin_from_rest_transforms()); //a skin was created for us skin_internal = new_skin_reference->get_skin(); notify_property_list_changed(); + } else { + new_skin_reference = skeleton->register_skin(skin_internal); } } } @@ -222,7 +244,7 @@ Node *MeshInstance3D::create_trimesh_collision_node() { StaticBody3D *static_body = memnew(StaticBody3D); CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(shape); - static_body->add_child(cshape); + static_body->add_child(cshape, true); return static_body; } @@ -231,7 +253,7 @@ void MeshInstance3D::create_trimesh_collision() { ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); - add_child(static_body); + add_child(static_body, true); if (get_owner()) { CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0)); static_body->set_owner(get_owner()); @@ -252,7 +274,7 @@ Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify StaticBody3D *static_body = memnew(StaticBody3D); CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(shape); - static_body->add_child(cshape); + static_body->add_child(cshape, true); return static_body; } @@ -261,7 +283,7 @@ void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) { ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); - add_child(static_body); + add_child(static_body, true); if (get_owner()) { CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0)); static_body->set_owner(get_owner()); @@ -284,7 +306,7 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() { for (int i = 0; i < shapes.size(); i++) { CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(shapes[i]); - static_body->add_child(cshape); + static_body->add_child(cshape, true); } return static_body; } @@ -294,7 +316,7 @@ void MeshInstance3D::create_multiple_convex_collisions() { ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); - add_child(static_body); + add_child(static_body, true); if (get_owner()) { static_body->set_owner(get_owner()); int count = static_body->get_child_count(); @@ -355,6 +377,19 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { void MeshInstance3D::_mesh_changed() { ERR_FAIL_COND(mesh.is_null()); surface_override_materials.resize(mesh->get_surface_count()); + + uint32_t initialize_bs_from = blend_shape_tracks.size(); + blend_shape_tracks.resize(mesh->get_blend_shape_count()); + + for (uint32_t i = 0; i < blend_shape_tracks.size(); i++) { + blend_shape_properties["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = i; + if (i < initialize_bs_from) { + set_blend_shape_value(i, blend_shape_tracks[i]); + } else { + set_blend_shape_value(i, 0); + } + } + update_gizmos(); } @@ -425,7 +460,7 @@ void MeshInstance3D::create_debug_tangents() { MeshInstance3D *mi = memnew(MeshInstance3D); mi->set_mesh(am); mi->set_name("DebugTangents"); - add_child(mi); + add_child(mi, true); #ifdef TOOLS_ENABLED if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) { @@ -457,6 +492,11 @@ void MeshInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions); ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT); + ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &MeshInstance3D::get_blend_shape_count); + ClassDB::bind_method(D_METHOD("find_blend_shape_by_name", "name"), &MeshInstance3D::find_blend_shape_by_name); + ClassDB::bind_method(D_METHOD("get_blend_shape_value", "blend_shape_idx"), &MeshInstance3D::get_blend_shape_value); + ClassDB::bind_method(D_METHOD("set_blend_shape_value", "blend_shape_idx", "value"), &MeshInstance3D::set_blend_shape_value); + ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents); ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); |