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-rw-r--r--scene/3d/mesh_instance_3d.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 9ca1d55d0b..de6925244a 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -33,8 +33,6 @@
#include "collision_shape_3d.h"
#include "core/core_string_names.h"
#include "physics_body_3d.h"
-#include "scene/resources/material.h"
-#include "skeleton_3d.h"
bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.