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Diffstat (limited to 'scene/3d/mesh_instance_3d.cpp')
-rw-r--r--scene/3d/mesh_instance_3d.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index c148f95461..ae686143e4 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -244,7 +244,7 @@ Node *MeshInstance3D::create_trimesh_collision_node() {
StaticBody3D *static_body = memnew(StaticBody3D);
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
- static_body->add_child(cshape);
+ static_body->add_child(cshape, true);
return static_body;
}
@@ -253,7 +253,7 @@ void MeshInstance3D::create_trimesh_collision() {
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
- add_child(static_body);
+ add_child(static_body, true);
if (get_owner()) {
CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0));
static_body->set_owner(get_owner());
@@ -274,7 +274,7 @@ Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify
StaticBody3D *static_body = memnew(StaticBody3D);
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
- static_body->add_child(cshape);
+ static_body->add_child(cshape, true);
return static_body;
}
@@ -283,7 +283,7 @@ void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) {
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
- add_child(static_body);
+ add_child(static_body, true);
if (get_owner()) {
CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0));
static_body->set_owner(get_owner());
@@ -306,7 +306,7 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() {
for (int i = 0; i < shapes.size(); i++) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shapes[i]);
- static_body->add_child(cshape);
+ static_body->add_child(cshape, true);
}
return static_body;
}
@@ -316,7 +316,7 @@ void MeshInstance3D::create_multiple_convex_collisions() {
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
- add_child(static_body);
+ add_child(static_body, true);
if (get_owner()) {
static_body->set_owner(get_owner());
int count = static_body->get_child_count();
@@ -460,7 +460,7 @@ void MeshInstance3D::create_debug_tangents() {
MeshInstance3D *mi = memnew(MeshInstance3D);
mi->set_mesh(am);
mi->set_name("DebugTangents");
- add_child(mi);
+ add_child(mi, true);
#ifdef TOOLS_ENABLED
if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) {