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Diffstat (limited to 'scene/3d/mesh_instance_3d.cpp')
-rw-r--r--scene/3d/mesh_instance_3d.cpp30
1 files changed, 24 insertions, 6 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index d4f60503c2..10f3ab5c79 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -33,6 +33,8 @@
#include "collision_shape_3d.h"
#include "core/core_string_names.h"
#include "physics_body_3d.h"
+#include "scene/resources/concave_polygon_shape_3d.h"
+#include "scene/resources/convex_polygon_shape_3d.h"
bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
@@ -50,11 +52,22 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name.operator String().begins_with("surface_material_override/")) {
int idx = p_name.operator String().get_slicec('/', 1).to_int();
- if (idx >= surface_override_materials.size() || idx < 0) {
+
+ // This is a bit of a hack to ensure compatibility with older material
+ // overrides that start indexing at 0.
+ // We assume that idx 0 is always read first, if its not, this won't work.
+ if (idx == 0) {
+ old_surface_index = true;
+ }
+ if (old_surface_index) {
+ idx++;
+ }
+
+ if (idx > surface_override_materials.size() || idx < 0) {
return false;
}
- set_surface_override_material(idx, p_value);
+ set_surface_override_material(idx - 1, p_value);
return true;
}
@@ -73,7 +86,7 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
}
if (p_name.operator String().begins_with("surface_material_override/")) {
- int idx = p_name.operator String().get_slicec('/', 1).to_int();
+ int idx = p_name.operator String().get_slicec('/', 1).to_int() - 1;
if (idx >= surface_override_materials.size() || idx < 0) {
return false;
}
@@ -96,7 +109,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
if (mesh.is_valid()) {
- for (int i = 0; i < mesh->get_surface_count(); i++) {
+ for (int i = 1; i <= mesh->get_surface_count(); i++) {
p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("%s/%d", PNAME("surface_material_override"), i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
}
}
@@ -224,7 +237,7 @@ Node *MeshInstance3D::create_trimesh_collision_node() {
return nullptr;
}
- Ref<Shape3D> shape = mesh->create_trimesh_shape();
+ Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
if (shape.is_null()) {
return nullptr;
}
@@ -254,7 +267,7 @@ Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify
return nullptr;
}
- Ref<Shape3D> shape = mesh->create_convex_shape(p_clean, p_simplify);
+ Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(p_clean, p_simplify);
if (shape.is_null()) {
return nullptr;
}
@@ -320,6 +333,11 @@ void MeshInstance3D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
_resolve_skeleton_path();
} break;
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ if (mesh.is_valid()) {
+ mesh->notification(NOTIFICATION_TRANSLATION_CHANGED);
+ }
+ } break;
}
}