diff options
Diffstat (limited to 'scene/3d/mesh_instance_3d.cpp')
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 125 |
1 files changed, 83 insertions, 42 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 27d5487a1a..ae686143e4 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -33,8 +33,6 @@ #include "collision_shape_3d.h" #include "core/core_string_names.h" #include "physics_body_3d.h" -#include "scene/resources/material.h" -#include "skeleton_3d.h" bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { //this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else. @@ -44,10 +42,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { return false; } - Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name); + Map<StringName, int>::Element *E = blend_shape_properties.find(p_name); if (E) { - E->get().value = p_value; - RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), E->get().idx, E->get().value); + set_blend_shape_value(E->get(), p_value); return true; } @@ -69,9 +66,9 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { return false; } - const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name); + const Map<StringName, int>::Element *E = blend_shape_properties.find(p_name); if (E) { - r_ret = E->get().value; + r_ret = get_blend_shape_value(E->get()); return true; } @@ -88,19 +85,19 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { List<String> ls; - for (const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.front(); E; E = E->next()) { - ls.push_back(E->key()); + for (const KeyValue<StringName, int> &E : blend_shape_properties) { + ls.push_back(E.key); } ls.sort(); - for (List<String>::Element *E = ls.front(); E; E = E->next()) { - p_list->push_back(PropertyInfo(Variant::FLOAT, E->get(), PROPERTY_HINT_RANGE, "-1,1,0.00001")); + for (const String &E : ls) { + p_list->push_back(PropertyInfo(Variant::FLOAT, E, PROPERTY_HINT_RANGE, "-1,1,0.00001")); } if (mesh.is_valid()) { for (int i = 0; i < mesh->get_surface_count(); i++) { - p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_material_override/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_material_override/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE)); } } } @@ -116,25 +113,17 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { mesh = p_mesh; - blend_shape_tracks.clear(); if (mesh.is_valid()) { - for (int i = 0; i < mesh->get_blend_shape_count(); i++) { - BlendShapeTrack mt; - mt.idx = i; - mt.value = 0; - blend_shape_tracks["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = mt; - } - mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed)); - surface_override_materials.resize(mesh->get_surface_count()); - + _mesh_changed(); set_base(mesh->get_rid()); } else { + blend_shape_tracks.clear(); + blend_shape_properties.clear(); set_base(RID()); + update_gizmos(); } - update_gizmo(); - notify_property_list_changed(); } @@ -142,17 +131,48 @@ Ref<Mesh> MeshInstance3D::get_mesh() const { return mesh; } +int MeshInstance3D::get_blend_shape_count() const { + if (mesh.is_null()) { + return 0; + } + return mesh->get_blend_shape_count(); +} +int MeshInstance3D::find_blend_shape_by_name(const StringName &p_name) { + if (mesh.is_null()) { + return -1; + } + for (int i = 0; i < mesh->get_blend_shape_count(); i++) { + if (mesh->get_blend_shape_name(i) == p_name) { + return i; + } + } + return -1; +} +float MeshInstance3D::get_blend_shape_value(int p_blend_shape) const { + ERR_FAIL_COND_V(mesh.is_null(), 0.0); + ERR_FAIL_INDEX_V(p_blend_shape, (int)blend_shape_tracks.size(), 0); + return blend_shape_tracks[p_blend_shape]; +} +void MeshInstance3D::set_blend_shape_value(int p_blend_shape, float p_value) { + ERR_FAIL_COND(mesh.is_null()); + ERR_FAIL_INDEX(p_blend_shape, (int)blend_shape_tracks.size()); + blend_shape_tracks[p_blend_shape] = p_value; + RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), p_blend_shape, p_value); +} + void MeshInstance3D::_resolve_skeleton_path() { Ref<SkinReference> new_skin_reference; if (!skeleton_path.is_empty()) { Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node(skeleton_path)); if (skeleton) { - new_skin_reference = skeleton->register_skin(skin_internal); if (skin_internal.is_null()) { + new_skin_reference = skeleton->register_skin(skeleton->create_skin_from_rest_transforms()); //a skin was created for us skin_internal = new_skin_reference->get_skin(); notify_property_list_changed(); + } else { + new_skin_reference = skeleton->register_skin(skin_internal); } } } @@ -224,7 +244,7 @@ Node *MeshInstance3D::create_trimesh_collision_node() { StaticBody3D *static_body = memnew(StaticBody3D); CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(shape); - static_body->add_child(cshape); + static_body->add_child(cshape, true); return static_body; } @@ -233,7 +253,7 @@ void MeshInstance3D::create_trimesh_collision() { ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); - add_child(static_body); + add_child(static_body, true); if (get_owner()) { CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0)); static_body->set_owner(get_owner()); @@ -241,12 +261,12 @@ void MeshInstance3D::create_trimesh_collision() { } } -Node *MeshInstance3D::create_convex_collision_node() { +Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify) { if (mesh.is_null()) { return nullptr; } - Ref<Shape3D> shape = mesh->create_convex_shape(); + Ref<Shape3D> shape = mesh->create_convex_shape(p_clean, p_simplify); if (shape.is_null()) { return nullptr; } @@ -254,16 +274,16 @@ Node *MeshInstance3D::create_convex_collision_node() { StaticBody3D *static_body = memnew(StaticBody3D); CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(shape); - static_body->add_child(cshape); + static_body->add_child(cshape, true); return static_body; } -void MeshInstance3D::create_convex_collision() { - StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node()); +void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) { + StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node(p_clean, p_simplify)); ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); - add_child(static_body); + add_child(static_body, true); if (get_owner()) { CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0)); static_body->set_owner(get_owner()); @@ -276,7 +296,8 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() { return nullptr; } - Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(); + Mesh::ConvexDecompositionSettings settings; + Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings); if (!shapes.size()) { return nullptr; } @@ -285,7 +306,7 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() { for (int i = 0; i < shapes.size(); i++) { CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(shapes[i]); - static_body->add_child(cshape); + static_body->add_child(cshape, true); } return static_body; } @@ -295,7 +316,7 @@ void MeshInstance3D::create_multiple_convex_collisions() { ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); - add_child(static_body); + add_child(static_body, true); if (get_owner()) { static_body->set_owner(get_owner()); int count = static_body->get_child_count(); @@ -356,7 +377,20 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { void MeshInstance3D::_mesh_changed() { ERR_FAIL_COND(mesh.is_null()); surface_override_materials.resize(mesh->get_surface_count()); - update_gizmo(); + + uint32_t initialize_bs_from = blend_shape_tracks.size(); + blend_shape_tracks.resize(mesh->get_blend_shape_count()); + + for (uint32_t i = 0; i < blend_shape_tracks.size(); i++) { + blend_shape_properties["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = i; + if (i < initialize_bs_from) { + set_blend_shape_value(i, blend_shape_tracks[i]); + } else { + set_blend_shape_value(i, 0); + } + } + + update_gizmos(); } void MeshInstance3D::create_debug_tangents() { @@ -370,6 +404,8 @@ void MeshInstance3D::create_debug_tangents() { for (int i = 0; i < mesh->get_surface_count(); i++) { Array arrays = mesh->surface_get_arrays(i); + ERR_CONTINUE(arrays.size() != Mesh::ARRAY_MAX); + Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX]; Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL]; if (norms.size() == 0) { @@ -405,14 +441,14 @@ void MeshInstance3D::create_debug_tangents() { if (lines.size()) { Ref<StandardMaterial3D> sm; - sm.instance(); + sm.instantiate(); sm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); sm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); sm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); Ref<ArrayMesh> am; - am.instance(); + am.instantiate(); Array a; a.resize(Mesh::ARRAY_MAX); a[Mesh::ARRAY_VERTEX] = lines; @@ -424,10 +460,10 @@ void MeshInstance3D::create_debug_tangents() { MeshInstance3D *mi = memnew(MeshInstance3D); mi->set_mesh(am); mi->set_name("DebugTangents"); - add_child(mi); + add_child(mi, true); #ifdef TOOLS_ENABLED - if (this == get_tree()->get_edited_scene_root()) { + if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) { mi->set_owner(this); } else { mi->set_owner(get_owner()); @@ -451,11 +487,16 @@ void MeshInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision); ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT); - ClassDB::bind_method(D_METHOD("create_convex_collision"), &MeshInstance3D::create_convex_collision); + ClassDB::bind_method(D_METHOD("create_convex_collision", "clean", "simplify"), &MeshInstance3D::create_convex_collision, DEFVAL(true), DEFVAL(false)); ClassDB::set_method_flags("MeshInstance3D", "create_convex_collision", METHOD_FLAGS_DEFAULT); ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions); ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT); + ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &MeshInstance3D::get_blend_shape_count); + ClassDB::bind_method(D_METHOD("find_blend_shape_by_name", "name"), &MeshInstance3D::find_blend_shape_by_name); + ClassDB::bind_method(D_METHOD("get_blend_shape_value", "blend_shape_idx"), &MeshInstance3D::get_blend_shape_value); + ClassDB::bind_method(D_METHOD("set_blend_shape_value", "blend_shape_idx", "value"), &MeshInstance3D::set_blend_shape_value); + ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents); ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); |