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Diffstat (limited to 'scene/3d/mesh_instance_3d.cpp')
-rw-r--r--scene/3d/mesh_instance_3d.cpp123
1 files changed, 78 insertions, 45 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index de6925244a..31993f898d 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,10 +42,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
- Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
+ HashMap<StringName, int>::Iterator E = blend_shape_properties.find(p_name);
if (E) {
- E->get().value = p_value;
- RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), E->get().idx, E->get().value);
+ set_blend_shape_value(E->value, p_value);
return true;
}
@@ -67,9 +66,9 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
- const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
+ HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name);
if (E) {
- r_ret = E->get().value;
+ r_ret = get_blend_shape_value(E->value);
return true;
}
@@ -86,8 +85,8 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
List<String> ls;
- for (const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.front(); E; E = E->next()) {
- ls.push_back(E->key());
+ for (const KeyValue<StringName, int> &E : blend_shape_properties) {
+ ls.push_back(E.key);
}
ls.sort();
@@ -98,7 +97,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
if (mesh.is_valid()) {
for (int i = 0; i < mesh->get_surface_count(); i++) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_material_override/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("%s/%d", PNAME("surface_material_override"), i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
}
}
}
@@ -114,25 +113,17 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
- blend_shape_tracks.clear();
if (mesh.is_valid()) {
- for (int i = 0; i < mesh->get_blend_shape_count(); i++) {
- BlendShapeTrack mt;
- mt.idx = i;
- mt.value = 0;
- blend_shape_tracks["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = mt;
- }
-
mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
- surface_override_materials.resize(mesh->get_surface_count());
-
+ _mesh_changed();
set_base(mesh->get_rid());
} else {
+ blend_shape_tracks.clear();
+ blend_shape_properties.clear();
set_base(RID());
+ update_gizmos();
}
- update_gizmos();
-
notify_property_list_changed();
}
@@ -140,17 +131,48 @@ Ref<Mesh> MeshInstance3D::get_mesh() const {
return mesh;
}
+int MeshInstance3D::get_blend_shape_count() const {
+ if (mesh.is_null()) {
+ return 0;
+ }
+ return mesh->get_blend_shape_count();
+}
+int MeshInstance3D::find_blend_shape_by_name(const StringName &p_name) {
+ if (mesh.is_null()) {
+ return -1;
+ }
+ for (int i = 0; i < mesh->get_blend_shape_count(); i++) {
+ if (mesh->get_blend_shape_name(i) == p_name) {
+ return i;
+ }
+ }
+ return -1;
+}
+float MeshInstance3D::get_blend_shape_value(int p_blend_shape) const {
+ ERR_FAIL_COND_V(mesh.is_null(), 0.0);
+ ERR_FAIL_INDEX_V(p_blend_shape, (int)blend_shape_tracks.size(), 0);
+ return blend_shape_tracks[p_blend_shape];
+}
+void MeshInstance3D::set_blend_shape_value(int p_blend_shape, float p_value) {
+ ERR_FAIL_COND(mesh.is_null());
+ ERR_FAIL_INDEX(p_blend_shape, (int)blend_shape_tracks.size());
+ blend_shape_tracks[p_blend_shape] = p_value;
+ RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), p_blend_shape, p_value);
+}
+
void MeshInstance3D::_resolve_skeleton_path() {
Ref<SkinReference> new_skin_reference;
if (!skeleton_path.is_empty()) {
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node(skeleton_path));
if (skeleton) {
- new_skin_reference = skeleton->register_skin(skin_internal);
if (skin_internal.is_null()) {
+ new_skin_reference = skeleton->register_skin(skeleton->create_skin_from_rest_transforms());
//a skin was created for us
skin_internal = new_skin_reference->get_skin();
notify_property_list_changed();
+ } else {
+ new_skin_reference = skeleton->register_skin(skin_internal);
}
}
}
@@ -197,18 +219,6 @@ AABB MeshInstance3D::get_aabb() const {
return AABB();
}
-Vector<Face3> MeshInstance3D::get_faces(uint32_t p_usage_flags) const {
- if (!(p_usage_flags & (FACES_SOLID | FACES_ENCLOSING))) {
- return Vector<Face3>();
- }
-
- if (mesh.is_null()) {
- return Vector<Face3>();
- }
-
- return mesh->get_faces();
-}
-
Node *MeshInstance3D::create_trimesh_collision_node() {
if (mesh.is_null()) {
return nullptr;
@@ -222,7 +232,7 @@ Node *MeshInstance3D::create_trimesh_collision_node() {
StaticBody3D *static_body = memnew(StaticBody3D);
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
- static_body->add_child(cshape);
+ static_body->add_child(cshape, true);
return static_body;
}
@@ -231,7 +241,7 @@ void MeshInstance3D::create_trimesh_collision() {
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
- add_child(static_body);
+ add_child(static_body, true);
if (get_owner()) {
CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0));
static_body->set_owner(get_owner());
@@ -252,7 +262,7 @@ Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify
StaticBody3D *static_body = memnew(StaticBody3D);
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
- static_body->add_child(cshape);
+ static_body->add_child(cshape, true);
return static_body;
}
@@ -261,7 +271,7 @@ void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) {
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
- add_child(static_body);
+ add_child(static_body, true);
if (get_owner()) {
CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0));
static_body->set_owner(get_owner());
@@ -274,7 +284,8 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() {
return nullptr;
}
- Vector<Ref<Shape3D>> shapes = mesh->convex_decompose();
+ Mesh::ConvexDecompositionSettings settings;
+ Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings);
if (!shapes.size()) {
return nullptr;
}
@@ -283,7 +294,7 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() {
for (int i = 0; i < shapes.size(); i++) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shapes[i]);
- static_body->add_child(cshape);
+ static_body->add_child(cshape, true);
}
return static_body;
}
@@ -293,7 +304,7 @@ void MeshInstance3D::create_multiple_convex_collisions() {
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
- add_child(static_body);
+ add_child(static_body, true);
if (get_owner()) {
static_body->set_owner(get_owner());
int count = static_body->get_child_count();
@@ -305,8 +316,10 @@ void MeshInstance3D::create_multiple_convex_collisions() {
}
void MeshInstance3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- _resolve_skeleton_path();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ _resolve_skeleton_path();
+ } break;
}
}
@@ -354,6 +367,19 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
void MeshInstance3D::_mesh_changed() {
ERR_FAIL_COND(mesh.is_null());
surface_override_materials.resize(mesh->get_surface_count());
+
+ uint32_t initialize_bs_from = blend_shape_tracks.size();
+ blend_shape_tracks.resize(mesh->get_blend_shape_count());
+
+ for (uint32_t i = 0; i < blend_shape_tracks.size(); i++) {
+ blend_shape_properties["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = i;
+ if (i < initialize_bs_from) {
+ set_blend_shape_value(i, blend_shape_tracks[i]);
+ } else {
+ set_blend_shape_value(i, 0);
+ }
+ }
+
update_gizmos();
}
@@ -368,6 +394,8 @@ void MeshInstance3D::create_debug_tangents() {
for (int i = 0; i < mesh->get_surface_count(); i++) {
Array arrays = mesh->surface_get_arrays(i);
+ ERR_CONTINUE(arrays.size() != Mesh::ARRAY_MAX);
+
Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX];
Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL];
if (norms.size() == 0) {
@@ -422,7 +450,7 @@ void MeshInstance3D::create_debug_tangents() {
MeshInstance3D *mi = memnew(MeshInstance3D);
mi->set_mesh(am);
mi->set_name("DebugTangents");
- add_child(mi);
+ add_child(mi, true);
#ifdef TOOLS_ENABLED
if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) {
@@ -454,6 +482,11 @@ void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions);
ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &MeshInstance3D::get_blend_shape_count);
+ ClassDB::bind_method(D_METHOD("find_blend_shape_by_name", "name"), &MeshInstance3D::find_blend_shape_by_name);
+ ClassDB::bind_method(D_METHOD("get_blend_shape_value", "blend_shape_idx"), &MeshInstance3D::get_blend_shape_value);
+ ClassDB::bind_method(D_METHOD("set_blend_shape_value", "blend_shape_idx", "value"), &MeshInstance3D::set_blend_shape_value);
+
ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents);
ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);