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Diffstat (limited to 'scene/3d/mesh_instance_3d.cpp')
-rw-r--r--scene/3d/mesh_instance_3d.cpp61
1 files changed, 40 insertions, 21 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 2e79f08bcd..13f40aed4f 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -40,8 +40,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
//add to it that it's probably found on first call to _set anyway.
- if (!get_instance().is_valid())
+ if (!get_instance().is_valid()) {
return false;
+ }
Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
if (E) {
@@ -52,8 +53,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name.operator String().begins_with("material/")) {
int idx = p_name.operator String().get_slicec('/', 1).to_int();
- if (idx >= materials.size() || idx < 0)
+ if (idx >= materials.size() || idx < 0) {
return false;
+ }
set_surface_material(idx, p_value);
return true;
@@ -63,8 +65,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
}
bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
- if (!get_instance().is_valid())
+ if (!get_instance().is_valid()) {
return false;
+ }
const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name);
if (E) {
@@ -74,8 +77,9 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name.operator String().begins_with("material/")) {
int idx = p_name.operator String().get_slicec('/', 1).to_int();
- if (idx >= materials.size() || idx < 0)
+ if (idx >= materials.size() || idx < 0) {
return false;
+ }
r_ret = materials[idx];
return true;
}
@@ -102,8 +106,9 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
- if (mesh == p_mesh)
+ if (mesh == p_mesh) {
return;
+ }
if (mesh.is_valid()) {
mesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
@@ -165,8 +170,9 @@ void MeshInstance3D::_resolve_skeleton_path() {
void MeshInstance3D::set_skin(const Ref<Skin> &p_skin) {
skin_internal = p_skin;
skin = p_skin;
- if (!is_inside_tree())
+ if (!is_inside_tree()) {
return;
+ }
_resolve_skeleton_path();
}
@@ -176,8 +182,9 @@ Ref<Skin> MeshInstance3D::get_skin() const {
void MeshInstance3D::set_skeleton_path(const NodePath &p_skeleton) {
skeleton_path = p_skeleton;
- if (!is_inside_tree())
+ if (!is_inside_tree()) {
return;
+ }
_resolve_skeleton_path();
}
@@ -186,29 +193,34 @@ NodePath MeshInstance3D::get_skeleton_path() {
}
AABB MeshInstance3D::get_aabb() const {
- if (!mesh.is_null())
+ if (!mesh.is_null()) {
return mesh->get_aabb();
+ }
return AABB();
}
Vector<Face3> MeshInstance3D::get_faces(uint32_t p_usage_flags) const {
- if (!(p_usage_flags & (FACES_SOLID | FACES_ENCLOSING)))
+ if (!(p_usage_flags & (FACES_SOLID | FACES_ENCLOSING))) {
return Vector<Face3>();
+ }
- if (mesh.is_null())
+ if (mesh.is_null()) {
return Vector<Face3>();
+ }
return mesh->get_faces();
}
Node *MeshInstance3D::create_trimesh_collision_node() {
- if (mesh.is_null())
+ if (mesh.is_null()) {
return nullptr;
+ }
Ref<Shape3D> shape = mesh->create_trimesh_shape();
- if (shape.is_null())
+ if (shape.is_null()) {
return nullptr;
+ }
StaticBody3D *static_body = memnew(StaticBody3D);
CollisionShape3D *cshape = memnew(CollisionShape3D);
@@ -231,12 +243,14 @@ void MeshInstance3D::create_trimesh_collision() {
}
Node *MeshInstance3D::create_convex_collision_node() {
- if (mesh.is_null())
+ if (mesh.is_null()) {
return nullptr;
+ }
Ref<Shape3D> shape = mesh->create_convex_shape();
- if (shape.is_null())
+ if (shape.is_null()) {
return nullptr;
+ }
StaticBody3D *static_body = memnew(StaticBody3D);
CollisionShape3D *cshape = memnew(CollisionShape3D);
@@ -273,10 +287,11 @@ void MeshInstance3D::set_surface_material(int p_surface, const Ref<Material> &p_
materials.write[p_surface] = p_material;
- if (materials[p_surface].is_valid())
+ if (materials[p_surface].is_valid()) {
RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, materials[p_surface]->get_rid());
- else
+ } else {
RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, RID());
+ }
}
Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const {
@@ -313,18 +328,21 @@ void MeshInstance3D::create_debug_tangents() {
Vector<Color> colors;
Ref<Mesh> mesh = get_mesh();
- if (!mesh.is_valid())
+ if (!mesh.is_valid()) {
return;
+ }
for (int i = 0; i < mesh->get_surface_count(); i++) {
Array arrays = mesh->surface_get_arrays(i);
Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX];
Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL];
- if (norms.size() == 0)
+ if (norms.size() == 0) {
continue;
+ }
Vector<float> tangents = arrays[Mesh::ARRAY_TANGENT];
- if (tangents.size() == 0)
+ if (tangents.size() == 0) {
continue;
+ }
for (int j = 0; j < verts.size(); j++) {
Vector3 v = verts[j];
@@ -373,10 +391,11 @@ void MeshInstance3D::create_debug_tangents() {
add_child(mi);
#ifdef TOOLS_ENABLED
- if (this == get_tree()->get_edited_scene_root())
+ if (this == get_tree()->get_edited_scene_root()) {
mi->set_owner(this);
- else
+ } else {
mi->set_owner(get_owner());
+ }
#endif
}
}