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Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r--scene/3d/mesh_instance.cpp35
1 files changed, 19 insertions, 16 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 50ca466df3..06e1202a24 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -96,12 +96,12 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const {
ls.sort();
for (List<String>::Element *E = ls.front(); E; E = E->next()) {
- p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
}
if (mesh.is_valid()) {
for (int i = 0; i < mesh->get_surface_count(); i++) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D"));
}
}
}
@@ -112,7 +112,7 @@ void MeshInstance::set_mesh(const Ref<Mesh> &p_mesh) {
return;
if (mesh.is_valid()) {
- mesh->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_mesh_changed);
+ mesh->disconnect_compat(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_mesh_changed);
materials.clear();
}
@@ -129,7 +129,7 @@ void MeshInstance::set_mesh(const Ref<Mesh> &p_mesh) {
blend_shape_tracks["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = mt;
}
- mesh->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_mesh_changed);
+ mesh->connect_compat(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_mesh_changed);
materials.resize(mesh->get_surface_count());
set_base(mesh->get_rid());
@@ -154,10 +154,10 @@ void MeshInstance::_resolve_skeleton_path() {
if (!skeleton_path.is_empty()) {
Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path));
if (skeleton) {
- new_skin_reference = skeleton->register_skin(skin);
- if (skin.is_null()) {
+ new_skin_reference = skeleton->register_skin(skin_internal);
+ if (skin_internal.is_null()) {
//a skin was created for us
- skin = new_skin_reference->get_skin();
+ skin_internal = new_skin_reference->get_skin();
_change_notify();
}
}
@@ -173,6 +173,7 @@ void MeshInstance::_resolve_skeleton_path() {
}
void MeshInstance::set_skin(const Ref<Skin> &p_skin) {
+ skin_internal = p_skin;
skin = p_skin;
if (!is_inside_tree())
return;
@@ -203,13 +204,13 @@ AABB MeshInstance::get_aabb() const {
return AABB();
}
-PoolVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const {
if (!(p_usage_flags & (FACES_SOLID | FACES_ENCLOSING)))
- return PoolVector<Face3>();
+ return Vector<Face3>();
if (mesh.is_null())
- return PoolVector<Face3>();
+ return Vector<Face3>();
return mesh->get_faces();
}
@@ -354,12 +355,12 @@ void MeshInstance::create_debug_tangents() {
if (lines.size()) {
- Ref<SpatialMaterial> sm;
+ Ref<StandardMaterial3D> sm;
sm.instance();
- sm->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- sm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- sm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ sm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ sm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ sm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
Ref<ArrayMesh> am;
am.instance();
@@ -408,8 +409,10 @@ void MeshInstance::_bind_methods() {
ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");
+ ADD_GROUP("", "");
}
MeshInstance::MeshInstance() {