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Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r--scene/3d/mesh_instance.cpp51
1 files changed, 44 insertions, 7 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 4cbf6f2de3..50ca466df3 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -96,7 +96,7 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const {
ls.sort();
for (List<String>::Element *E = ls.front(); E; E = E->next()) {
- p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
}
if (mesh.is_valid()) {
@@ -138,6 +138,8 @@ void MeshInstance::set_mesh(const Ref<Mesh> &p_mesh) {
set_base(RID());
}
+ update_gizmo();
+
_change_notify();
}
Ref<Mesh> MeshInstance::get_mesh() const {
@@ -147,12 +149,38 @@ Ref<Mesh> MeshInstance::get_mesh() const {
void MeshInstance::_resolve_skeleton_path() {
- if (skeleton_path.is_empty())
+ Ref<SkinReference> new_skin_reference;
+
+ if (!skeleton_path.is_empty()) {
+ Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path));
+ if (skeleton) {
+ new_skin_reference = skeleton->register_skin(skin);
+ if (skin.is_null()) {
+ //a skin was created for us
+ skin = new_skin_reference->get_skin();
+ _change_notify();
+ }
+ }
+ }
+
+ skin_ref = new_skin_reference;
+
+ if (skin_ref.is_valid()) {
+ VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skin_ref->get_skeleton());
+ } else {
+ VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), RID());
+ }
+}
+
+void MeshInstance::set_skin(const Ref<Skin> &p_skin) {
+ skin = p_skin;
+ if (!is_inside_tree())
return;
+ _resolve_skeleton_path();
+}
- Skeleton *skeleton = Object::cast_to<Skeleton>(get_node(skeleton_path));
- if (skeleton)
- VisualServer::get_singleton()->instance_attach_skeleton(get_instance(), skeleton->get_skeleton());
+Ref<Skin> MeshInstance::get_skin() const {
+ return skin;
}
void MeshInstance::set_skeleton_path(const NodePath &p_skeleton) {
@@ -253,6 +281,11 @@ void MeshInstance::_notification(int p_what) {
}
}
+int MeshInstance::get_surface_material_count() const {
+
+ return materials.size();
+}
+
void MeshInstance::set_surface_material(int p_surface, const Ref<Material> &p_material) {
ERR_FAIL_INDEX(p_surface, materials.size());
@@ -358,7 +391,10 @@ void MeshInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance::get_mesh);
ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance::set_skeleton_path);
ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance::get_skeleton_path);
+ ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance::set_skin);
+ ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance::get_skin);
+ ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance::get_surface_material_count);
ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance::set_surface_material);
ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance::get_surface_material);
@@ -372,6 +408,7 @@ void MeshInstance::_bind_methods() {
ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");
}