diff options
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r-- | scene/3d/mesh_instance.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index e836a6154a..e277cae5b7 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -36,6 +36,7 @@ #include "scene/resources/material.h" #include "scene/scene_string_names.h" #include "skeleton.h" + bool MeshInstance::_set(const StringName &p_name, const Variant &p_value) { //this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else. @@ -256,7 +257,7 @@ void MeshInstance::set_surface_material(int p_surface, const Ref<Material> &p_ma ERR_FAIL_INDEX(p_surface, materials.size()); - materials[p_surface] = p_material; + materials.write[p_surface] = p_material; if (materials[p_surface].is_valid()) VS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, materials[p_surface]->get_rid()); |