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Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r--scene/3d/mesh_instance.cpp35
1 files changed, 33 insertions, 2 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 6387f5fdbc..40981d468e 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -113,6 +113,27 @@ Ref<Mesh> MeshInstance::get_mesh() const {
return mesh;
}
+void MeshInstance::_resolve_skeleton_path(){
+
+ if (skeleton_path.is_empty())
+ return;
+
+ Skeleton *skeleton=get_node(skeleton_path)?get_node(skeleton_path)->cast_to<Skeleton>():NULL;
+ if (skeleton)
+ VisualServer::get_singleton()->instance_attach_skeleton( get_instance(), skeleton->get_skeleton() );
+}
+
+void MeshInstance::set_skeleton_path(const NodePath &p_skeleton) {
+
+ skeleton_path = p_skeleton;
+ if (!is_inside_scene())
+ return;
+ _resolve_skeleton_path();
+}
+
+NodePath MeshInstance::get_skeleton_path() {
+ return skeleton_path;
+}
AABB MeshInstance::get_aabb() const {
@@ -192,22 +213,32 @@ void MeshInstance::create_convex_collision() {
}
+void MeshInstance::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_SCENE) {
+ _resolve_skeleton_path();
+ }
+}
+
+
void MeshInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_mesh","mesh:Mesh"),&MeshInstance::set_mesh);
ObjectTypeDB::bind_method(_MD("get_mesh:Mesh"),&MeshInstance::get_mesh);
+ ObjectTypeDB::bind_method(_MD("set_skeleton_path","skeleton_path:NodePath"),&MeshInstance::set_skeleton_path);
+ ObjectTypeDB::bind_method(_MD("get_skeleton_path:NodePath"),&MeshInstance::get_skeleton_path);
ObjectTypeDB::bind_method(_MD("get_aabb"),&MeshInstance::get_aabb);
ObjectTypeDB::bind_method(_MD("create_trimesh_collision"),&MeshInstance::create_trimesh_collision);
ObjectTypeDB::set_method_flags("MeshInstance","create_trimesh_collision",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ObjectTypeDB::bind_method(_MD("create_convex_collision"),&MeshInstance::create_convex_collision);
ObjectTypeDB::set_method_flags("MeshInstance","create_convex_collision",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "mesh/mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), _SCS("set_mesh"), _SCS("get_mesh"));
-
-
+ ADD_PROPERTY( PropertyInfo (Variant::NODE_PATH, "mesh/skeleton"), _SCS("set_skeleton_path"), _SCS("get_skeleton_path"));
}
MeshInstance::MeshInstance()
{
+ skeleton_path=NodePath("..");
}