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Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r--scene/3d/mesh_instance.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index e14fa9e9af..4ca139ebbc 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -34,7 +34,6 @@
#include "core/core_string_names.h"
#include "physics_body.h"
#include "scene/resources/material.h"
-#include "scene/scene_string_names.h"
#include "skeleton.h"
bool MeshInstance::_set(const StringName &p_name, const Variant &p_value) {
@@ -96,12 +95,12 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const {
ls.sort();
for (List<String>::Element *E = ls.front(); E; E = E->next()) {
- p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
}
if (mesh.is_valid()) {
for (int i = 0; i < mesh->get_surface_count(); i++) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
}
}
}
@@ -112,7 +111,7 @@ void MeshInstance::set_mesh(const Ref<Mesh> &p_mesh) {
return;
if (mesh.is_valid()) {
- mesh->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_mesh_changed);
+ mesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance::_mesh_changed));
materials.clear();
}
@@ -129,7 +128,7 @@ void MeshInstance::set_mesh(const Ref<Mesh> &p_mesh) {
blend_shape_tracks["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = mt;
}
- mesh->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_mesh_changed);
+ mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance::_mesh_changed));
materials.resize(mesh->get_surface_count());
set_base(mesh->get_rid());
@@ -204,13 +203,13 @@ AABB MeshInstance::get_aabb() const {
return AABB();
}
-PoolVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const {
+Vector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const {
if (!(p_usage_flags & (FACES_SOLID | FACES_ENCLOSING)))
- return PoolVector<Face3>();
+ return Vector<Face3>();
if (mesh.is_null())
- return PoolVector<Face3>();
+ return Vector<Face3>();
return mesh->get_faces();
}
@@ -355,12 +354,12 @@ void MeshInstance::create_debug_tangents() {
if (lines.size()) {
- Ref<SpatialMaterial> sm;
+ Ref<StandardMaterial3D> sm;
sm.instance();
- sm->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- sm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- sm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ sm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ sm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ sm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
Ref<ArrayMesh> am;
am.instance();
@@ -403,14 +402,15 @@ void MeshInstance::_bind_methods() {
ClassDB::set_method_flags("MeshInstance", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(D_METHOD("create_convex_collision"), &MeshInstance::create_convex_collision);
ClassDB::set_method_flags("MeshInstance", "create_convex_collision", METHOD_FLAGS_DEFAULT);
- ClassDB::bind_method(D_METHOD("_mesh_changed"), &MeshInstance::_mesh_changed);
ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance::create_debug_tangents);
ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_GROUP("Skeleton", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");
+ ADD_GROUP("", "");
}
MeshInstance::MeshInstance() {